Fume FX,Man On Fire
Posted in: Work in Progress (WiP)also this is low res.render for the test and speed things.
http://blog.hirendodiya.com/search/l…RK%20PORTFOLIO
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Hiren Dodiya
also this is low res.render for the test and speed things.
http://blog.hirendodiya.com/search/l…RK%20PORTFOLIO
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Hiren Dodiya
So currently I’m at every VFX artists favourite part of the job, rendering. And while waiting it made me wonder. What is / was the longest rendering time you’ve had to sit through and what was in the scene you were rendering?
I’m going through mine now, 5 hours into it and roughly 16 hours to go. A FumeFX simulation that’s particles were saved to a .bin sequence, meshed in Realflow now being rendered in 3Ds Max with Mental Ray.
This is my demo reel in which I present some of my work I realised at ArtFx: School of visual effects.
I mainly worked on the end of the year’s project: Lo Gran Mazel as a compositor / matte painter.
Lo Gran Mazel short movie:
LinkedIn Profile:
fr.linkedin.com/pub/pierre-fromentin/28/13/b05
Here’s my UFO Project
The Shot is based on The Dropship sequence from District 9.
Programs used: Maya, Nuke, Photoshop.
Critics and Comments are welcome.
Any questions, do not hesitate!
Greetings
Michael Balzer
i guess there are a few lighting issues that i will correct soon
Extensive production experience in all the following areas:
layout, animation, modeling, texturing, rigging, fur/hair, cloth, effects, lighting, and compositing.
Must have an exceptional eye for taking shots from conception to final.
Evaluates the creative requirements of a project, determines their technical implications, and makes high-impact operational decisions.
Expected to be attentive to emerging industry technologies and production techniques, and determines practical applications for these advancements in order to improve production.
Strong aesthetic sense; demonstrates ability to make creative and aesthetic judgment calls quickly and under significant pressure..
Ability to manage time and balance priorities, often amidst the pressures of busy, deadline-driven production.
Ability to communicate effectively with a wide variety of personalities, both written and verbal.
– must understand anatomy and perspective
– proper modeling and texturing techniques
– knowledge of rigging
– an eye for timing and animation
– complex shader network design and setup
– lighting, rendering and optimization
– capable of executing complex multi-layered comps
– fluent in NUKE and advanced 3D compositing techniques
Ultimately, the successful candidate has extensive production experience, the ability to identify both current and potential technical challenges, and the ability to command high-level technical strategy across a potentially large (feature-film) production team.
SUBMISSIONS:
If you think you fit the bill and want a quick response, email your resume, a link to your online reel/portfolio and a shot breakdown to jobs11@luma-pictures.com. Please make the email subject "ATTN: Recruiting – Digital FX Sup". Do not attach images or movie files to your email because they will get filtered out. If you prefer to send hard copies, you can submit a resume, reel, shot breakdown and cover letter to:
Attention: Recruiting – Digital FX Sup
Luma Pictures
1424 2nd St
Santa Monica, CA 90401
Submitted materials will not be returned and no phone calls please.
www.luma-pictures.com