Fume FX,Man On Fire

This is the first look of Man on Fire animation

also this is low res.render for the test and speed things.

http://blog.hirendodiya.com/search/l…RK%20PORTFOLIO

——————
Hiren Dodiya

What’s Your Longest Render Time?

Hey Guys,

So currently I’m at every VFX artists favourite part of the job, rendering. And while waiting it made me wonder. What is / was the longest rendering time you’ve had to sit through and what was in the scene you were rendering?

I’m going through mine now, 5 hours into it and roughly 16 hours to go. A FumeFX simulation that’s particles were saved to a .bin sequence, meshed in Realflow now being rendered in 3Ds Max with Mental Ray.

ShortCut key

Can any one please tell me how to create a shortcut key for tools in fusion 6.0
thx in advance :

maya 2011 layer nameing issu while rendering

i referenced one maya file to the new Maya with layers
and i set file name prefix <Scene>/<RenderLayer>/<RenderLayer>
but while rendering batch render
Maya creating 1st a new folder i.e name-space of layers which is come from referenced file and after that start using the name prefix
for every layer .. i checked in 2008/09/10/11 .. is this Maya bug?
is there any solution to fix this issue?
For temporary i am duplicating all the layers and rendering
Thx in advanced 🙂

ArtFx School: Fromentin Pierre (compositor/mattepainter)

This is my demo reel in which I present some of my work I realised at ArtFx: School of visual effects.
I mainly worked on the end of the year’s project: Lo Gran Mazel as a compositor / matte painter.

Lo Gran Mazel short movie:

LinkedIn Profile:
fr.linkedin.com/​pub/​pierre-fromentin/​28/​13/​b05

Attached Thumbnails

Click image for larger version

Name:	vlcsnap-2011-06-25-13h01m37s160.png
Views:	N/A
Size:	1.04 MB
ID:	11884
 

Spot: Carls Jr and Robot

A robot comes home from work, feeds his goldfish, and then sits down to eat dinner, the delicious-looking Carl\’s Jr

CG Portfolio: Anton Valiev

Freelance architectural designer from Russia. Knows 3ds max, Mudbox and Photoshop and realistic renderings blow your mind.

UFO Project Lost Boys Learning

Hi everybody

Here’s my UFO Project
The Shot is based on The Dropship sequence from District 9.
Programs used: Maya, Nuke, Photoshop.

Critics and Comments are welcome.

Any questions, do not hesitate!

Greetings

Michael Balzer

http://www.vimeo.com/25529783

Begining with matchmoving

hey guys….i have recently started learning match moving and wanted some feedback on a shot that i have done…

i guess there are a few lighting issues that i will correct soon

Luma Pictures – DFX Sup

LUMA PICTURES, located in Venice Beach, CA, is on the hunt for an experienced supervisor who has a substantial track record of leading teams technically and artistically through complex visual effects for film. A great eye and stellar problem solving skills are a must. Luma attracts some of the best in the business and many of the talented artists who have worked with us on a project basis have made Luma their home. We pride ourselves on providing a challenging environment with plenty of room to spread your wings and be your best.

Extensive production experience in all the following areas:
layout, animation, modeling, texturing, rigging, fur/hair, cloth, effects, lighting, and compositing.
Must have an exceptional eye for taking shots from conception to final.

Evaluates the creative requirements of a project, determines their technical implications, and makes high-impact operational decisions.

Expected to be attentive to emerging industry technologies and production techniques, and determines practical applications for these advancements in order to improve production.

Strong aesthetic sense; demonstrates ability to make creative and aesthetic judgment calls quickly and under significant pressure..

Ability to manage time and balance priorities, often amidst the pressures of busy, deadline-driven production.

Ability to communicate effectively with a wide variety of personalities, both written and verbal.

– must understand anatomy and perspective
– proper modeling and texturing techniques
– knowledge of rigging
– an eye for timing and animation
– complex shader network design and setup
– lighting, rendering and optimization
– capable of executing complex multi-layered comps
– fluent in NUKE and advanced 3D compositing techniques

Ultimately, the successful candidate has extensive production experience, the ability to identify both current and potential technical challenges, and the ability to command high-level technical strategy across a potentially large (feature-film) production team.

SUBMISSIONS:
If you think you fit the bill and want a quick response, email your resume, a link to your online reel/portfolio and a shot breakdown to jobs11@luma-pictures.com. Please make the email subject "ATTN: Recruiting – Digital FX Sup". Do not attach images or movie files to your email because they will get filtered out. If you prefer to send hard copies, you can submit a resume, reel, shot breakdown and cover letter to:

Attention: Recruiting – Digital FX Sup
Luma Pictures
1424 2nd St
Santa Monica, CA 90401

Submitted materials will not be returned and no phone calls please.
www.luma-pictures.com