Animazoo Launches Free bvh Library

Animazoo’s free motion capture bvh library is now open.

All moves were captured using the Animazoo IGS-190-M inertial motion capture system.

To get the latest on new bvh releases and to download free files register here: http://bit.ly/lj4iZH

http://www.animazoo.com

All files are licensed under a Creative Commons Attribution 2.0 UK: England & Wales License

Have a nice day,

Dan

Some Keying advice – Corner artefacts

My apologies if this sort of issue has been covered in these forums. I’m in a bit of a rush and can’t go through all the threads.

I’m getting some dirty artifacts in corners using Keylight. I recieved the footage from client, so I am lacking information on how it was shot. I hope it is not arising from some sort of edge enhancement features on-camera that may affect keying.

Any advice would be great. Images attached. Green is the screen BG, and blue is after keying.

Thanks guys!

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Growing Forest Animation

Edit* — Never mind, it was pulled.

Solar Compositing Software Released

Lightstream is proud to announce the release of SOLAR – a powerful, multiflow, nodal-based compositing software.

Solar includes over 150 powerful creation, transforming, color correction, compositing tools and special effects. Comes integrated with professional node-based compositing user interface plus advanced timeline editing and 35 additional tools and effects to extend your postproduction toolkit.

Thanks to CUDA support, advanced GPU based processing makes many operationsup to 100x faster while support image resolutions up to 100K and up to 128bits per pixel!

Highlights

CompositingUI – powerful node and tree based compositing user interface. Multiflow – tools and effects support multiple input streams. Intensity input – adjust intensity of all effects and tools to finetune your work. Schematic editing – powerful editing standarts to improve and streamline your workflow. CUDA based superprocessing – almost instant effect calculation to make your work as fast as possible thanks to NVIDIA’s CUDA Technology. Bluefish, AJA, Decklink – industry standart hardware support.

Lightstream software products feature all industry standard formats, including ultra-fast native RED camera format support.

Take next step, enter the world of ultimate visual effects! Visit www.lightstream24.com/solar/ to request access to trial version today!

About Lightstream

Lightstream is a software development company with roots in the postproduction and digital effects business. We work with the best postproduction companies and turn our real world experience into useful tools for industry professionals.

Contact:
Lightstream, Warsaw, Poland
contact@lightstream24.com
www.lightstream24.com

Maya exr and empty channel

Hello,
When I render Maya EXR and give render token
name_<render_pass> > the exr files come out separate
so far so good.
however bring it in Nuke, the image looks black , cause the first channel is empty
DO i have to do copy node to make them appear in the RGB ?
thanks

workstation for nuke+3dsmax+fumefx+maya

Hi there

I’m about to switch from mac to a new windows 64bit prof. with the following specs:

Grafikkarten NVIDIA Workstation
PNY Quadro FX 3800
NVIDIA Quadro FX 3800, 1024 MB, 256 Bit, PCIe 2.0 x16

CPU Sockel 1155
Intel® Core™ i7-2600
4x 3400 MHz, 4x 256 kByte, 8192 kByte, Sandy Bridge

Solid State Drive 2,5 Zoll SATA
OCZ Vertex 2,5" SSD 60 GB
60 GB, 230 / 135 MB/s, € 1,92*

Festplatten 3,5 Zoll SATA
Samsung HD502HJ 500 GB
500 GB, 8,9/16/7200, € 0,06*, Serial ATA/300
*2

Mainboards Sockel 1155
ASRock P67 Extreme6
Intel® P67 Express, ATX, 3x PCIe 2.0 x16, SLI, Crossfire, 1155

Arbeitsspeicher DDR3-1600
Corsair DIMM 16 GB DDR3-1600 Quad-Kit
16384 MB, CL9 9-9-24, 4, PC3 12800

—-
overall: € 2100

but I’m no hardware expert. I just read some threads and tests and looked up some hardware.
So I’d like to know what’s more important: a lot of ram (16 or better 24gig?) or a awesome graphic-card. this one is specialized for rendering and I read that 3dsmax supports its new technology.

this might be an alternative:

PNY Quadro FX 1800 Retail, DVI, 2x DisplayPort

—-
with this graphic card instead: € 1700

I’m new to 3dsmax, maya and fumefx, but I want to get something I can work with for quite a long time without getting to slow in terms of renderingspeed.

I’d be glad if you guys could give me some advice about that. Sounds this like a good system?

thank you in advance!!

Shake use in 2011

Hi, I just joined today and have been surfing through the various n00b threads here. I’ve been debating between pursuing VFX and composting and have being going back and forth between tutorials and texts for both areas trying to get a better feel for each discipline.

I’ve been putting myself through Maya dynamics tutorials and have an extensive background in photography.I also am a visual artist who has a background in realism.

What I’m wondering though is the mainstream use of Shake now 2011. I’ve looked through about 100 job postings and it hasn’t come up as a requirement in many but many make reference to it on here and other forums. Should I bother to learn it? Who amongst you is using it? With no support since 2005 I’m reluctant to take a more serious look at it unless I still can see it’s in demand, which doesn’t seem to be the case.

processbridge folder

Hello,

I just had for the second time today an alert from windows telling me there is not enough space on C:

I found that Nuke wrote 16Gb in
C:\Documents and Settings\…\Local Settings\Temp\nuke\processbridge

My cache disk folder is on the other partition of my HDD.

In my task manager, there are a lot of prcesses named: NukeQuickTimeHelper-32.exe

When I closed all of them (around 20 …) I was able to delete the content of processbridge folder.

I have been working with .mov files directly in my node graph maybe this could be one of the explanations to that problem.

I work on Nuke 6.2 v2.
Does anybody already had this problem? I don’t find anything on the internet.

Thanks in advance

Maya Plugin Wizard Error MS Visual Studio

Hello,

I’m trying to get Microsoft Visual Studio running to write plugins. I’ve followed all the installation instrutions correctly and everything seems to be in place including the environment setings and the MayapluginWizard. I’ve tried to complie the Hello World program from the Autodesk webpage:

#include <maya/MLibrary.h>
#include <maya/MIOStream.h>
#include <maya/MGlobal.h>
#include <maya/MObject.h>
int main(int /*argc*/, char **argv)
{
MStatus status;

status = MLibrary::initialize (true, argv[0], true);
if ( !status ) {
status.perror("MLibrary::initialize");
return (1);
}

// Write the text out in 3 different ways.
cout << "Hello World! (cout)\n";
MGlobal::displayInfo("Hello world! (script output)" );
MGlobal::executeCommand( "print \"Hello world! (command script output)\\n\"", true );

MLibrary::cleanup();

return (0);
}

However, when I go to build the plugin I get the following errors:

1>c:\program files\autodesk\maya2011\include\maya\mobject.h(162 ) : error C2653: ‘MFn’ : is not a class or namespace name
1>c:\program files\autodesk\maya2011\include\maya\mobject.h(162 ) : error C2061: syntax error : identifier ‘Type’
1>c:\program files\autodesk\maya2011\include\maya\mobject.h(165 ) : error C2653: ‘MFn’ : is not a class or namespace name
1>c:\program files\autodesk\maya2011\include\maya\mobject.h(165 ) : error C2146: syntax error : missing ‘;’ before identifier ‘apiType’
1>c:\program files\autodesk\maya2011\include\maya\mobject.h(165 ) : error C4430: missing type specifier – int assumed. Note: C++ does not support default-int
1>c:\program files\autodesk\maya2011\include\maya\mobject.h(165 ) : error C4430: missing type specifier – int assumed. Note: C++ does not support default-int
1>c:\program files\autodesk\maya2011\include\maya\mobject.h(165 ) : warning C4183: ‘apiType’: missing return type; assumed to be a member function returning ‘int’

If anyone could help me reslove this issue that would be great as I’ve run out of ideas as to what it could be.

Many thanks in advance.

Joe

Changing career and finding job

Im trying to change careers and work on the vfx/compositing industry, but im looking for freelance work and most of them requires a reel, and apart from some things i’ve done for myself i have nothing, will these count? also is it too unusual to butt in some projects offering to work for free doing some really minor job just to get the experience i still don’t have?