Lens Distortion – PFTrack to Nuke

Hi,
I’ve just finished tracking a shot in PFTrack and have exported it as a Nuke Python file. Everything imports perfectly into Nuke, I also exported the undistorted plate from PFTrack too, so things are lining up nicely.

My question is, how on earth do I re-distort the final output? I’d normally track and un-distort everything entirely inside Nuke, so I’d simply reapply the same lens distortion node at the end of my tree.

I’ve just no idea how to transfer the low order distortion information from PFTrack to Nuke?

I’d be over the moon if anyone could shed some light on this for me.

Thanks in advance.
Chaz

“Believer” by Jen Stark / Dan Deacon

Yet another crazy papercraft video for Dan Deacon appears, with artist Jen Stark creating amazing paper swirls and vortexes to Mr. Deacon’s hypnotic track.

aa problems with mat IDs

i have some aliasing problems with material IDs…
id like to change the color of these blue ball to green…
but get allways artefacts on the edges…

whats the best way to do that..?

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Rotating Head effect.

Hey Guys,

I was wondering if someone can point me in the right direction here. Ok I’m trying to achieve effect where turn and you get to see the side view of it. So maybe if someone is staring right at you and the move there head to the left you’ll see the left side. I’m not even sure where to began and whatnot. If someone can help me out, and if there is a technical name for it. I’d greatly appreciate it.

New feature: Ro.me ~ A Chrome Experiment

Spartacus VFX | Environment Artist | Auckland

Spartacus VFX | Environment Artist | Auckland

An environment artist is required in the VFX department of a high profile Auckland based television series with international acclaim. Spartacus Season 2 has commenced production and urgently requires a matte painting/concept artist to start immediately.

The successful applicant will have at least 5 years of production experience in concept art and matte painting.

This position supports the VFX Art Director and requires the successful applicant to creatively contribute with look development and producing final matte paintings.

Main creative strength must be in photo-real environmental design (2D and 3D).

Please do not apply if you have no previous production experience.

The pace of the work is fast turnaround and the successful applicant must be able to maintain consistency of quality while under pressure. The ability to work unsupervised is essential.
The contract is for approximately 6 months and the artist will need to supply their own gear.

Key responsibilities include:
-Creation and management of art assets
-Support for VFX Art Director
-File handling

Abilities required:
-Highly proficient in the use of Photoshop, 3D and 2D packages (Nuke, Maya, 3D Max)
-Able to follow a written or verbal brief
-Remain professional in a high pressure work environment
-Good eye and creatively motivated
-Good knowledge of composition and light
-Understanding of the VFX and entire production process
-Ability to learn new software or packages
-Ability to use a stills camera
-Data management
-Interpretation of file formats and pipeline workflow.

Please send CV and relevant examples of your work to spartacus.vfx@gmail.com no later than Friday 26th May 2011.

Chris Milk, Aaron Koblin, Mirada, North Kingdom, Google: 3 Dreams of Black


Chris Milk and Aaron Koblin, who brought you The Johnny Cash Project and The Wilderness Downtown, are back with a lovely new dynamic music video for Danger Mouse and Daniele Luppi’s Spaghetti Western-inspired concept album ROME. With help from Mirada, North Kingdom, and the folks at Google, the music video for 3 Dreams of Black further tests the realtime dynamic abilities of the web to give unique, artfully directed experiences.

Personally, I’m excited that Milk and Koblin are emphasizing how the open-source nature of these tools can help grow a community that will create even more experiments in the future. On the tech end, it does require Google Chrome and not all graphics cards are supported, including the desktop I first tried this out on :(. There’s still a lot of goodies and documentation on the website, so go explore.

HTML5 “experiences” seem to be popping up more and more, for example the new desktop version of Smith & Foulkes’ The Chase. As we move forward, will learning how to work with dynamic systems, rather than locked thirty or sixty second films become a necessary part of our workflow? Also- what does it say about us when the first thing someone does, after finding out that they can contribute to a landscape, is create a 1-up mushroom?

Posted on Motionographer

New site, new chroma key clips, new prices at Ribbit Films

Ribbit Films just re-launched www.ribbitfilms.com with more footage and lower prices. The clips are still pre-keyed and royalty-free.

And for recent grads and students, there’s an education discount to help get that reel in showtime shape.

Matte Painter – Method Studios-LA

Based in Los Angeles, with locations in London and New York, Method is a leading post production facility providing a full range of visual effects services.
As an artist driven company Method is built around an exceptional team of VFX professionals who have created award winning visual effects for Feature Film, Commercials and Music Videos.

Recent feature credits for Method include; “Nightmare on Elm Street”, “Sorcerer’s Apprentice”, “Let Me In”, “Life as we Know it” and “Gulliver’s Travel”.
Current shows in production include, “Captain America”, “X-men”, “Cristiada”, “This Means War” and “Wrath of the Titans”.

Required Skills & Experience:

  • Expert working knowledge of photoshop
  • A minimum of 3 years VFX industry experience as a digital matte painter in a feature film, tv or commercials environment
  • Experience creating digital paintings of photo realistic environments based on concept art and/or photo reference
  • Demonstrable experience integrating matte painting’s into 3D environments using Maya and/or Nuke is beneficial
  • Possess a strong understanding of light, colour and perspective
  • Possess excellent artistic communication skills as well as an excellent eye for detail
  • Sound knowledge and understanding of visual effects pipelines, production and implementation, as well as the ability to work well in a team
  • A good understanding of 2D and 3D workflows within a feature film environment
  • Knowledge of Vue software a plus
  • Maya and Nuke software a plus

All candidates must be able to demonstrate prior experience working on high-end VFX projects with the submission of a show reel and detailed shot breakdown.

Resumes/Reels can be sent to:
method-la-recruiting@methodstudios.com

RESONANCE TEASER 2

Premiering OFFF Barcelona, June 2011
SEE || Displace Studios | Esteban Diacono | Heerko Groefsema | Jean-Paul Frenay | Jr.canest | KORB | Kultnation | Mate Steinforth | Matthias Müller | Momentary People | MRK | Murat Pak | Onur Senturk | Physalia studio | Polynoid | SR Partners | Thiago Maia | Tom Waterhouse […]