Designs for Knowledge’s 2011 Directory

Taylor James, the London-based creative production studio, has unveiled its latest designs for The Knowledge’s 2011 Directory

Autodesk Maya 2012 Hot Fix 1

Maya 2012 Hotfix 1 includes enhancements to Python scripting with the new Maya Python API 2. This new API performs better & faster

ATwesomeness

yesterday i had play with new AToys… it was cool.
check this out on youtube:
http://www.youtube.com/watch?v=nOwEPUeQTv0
or vimeo:

have a nuF! :niceone:

Glassworks manipulates metal and builds a baby

Glassworks manipulates metal and builds a baby

Glassworks_featured

fxguide takes a look at the two recent TVCs – ‘Baby’ for the Foundation Against Cancer and ‘Manipulation’ for Audi – featuring visual effects work from Glassworks, completed in Amsterdam and London. fxinsider members can access a making of video for the ‘Baby’ spot.

VFX Short Film – 2031

Hi!! I’m doing a VFX Sci-Fi short film. 😀

In my web site you can follow the progress.

Feel free to comment 🙂
Regards!!!

FCP Editor w/ After Effects Experience

Emmy Award nominated visual effects company in Culver City, CA has an immediate opening for an experienced Final Cut Pro Editor. Candidates must be able to work on site and have a history of pop-culture, reality and traditional documentary editing for broadcast.

Experience/Skill:
Advanced level user with Final Cut Pro and Final Cut Studio
Must be able to handle graphics with creativity and flair.
Must be familiar with After Effects.
Experience with green screen and matte work.
Experience with Stereoscopic 3D editing is a huge plus.

Please send links, reels, and resume to: jobs@ieeffects.com

Thank you,

Optical Flares plugins?

Is there any plugin such as this>
http://www.videocopilot.net/products/opticalflares/
for NUKE
Thanks

Dover Studios Releases New Maya Training Video

Dover Studios today released Maya Intermediate NURBS Modeling, their latest visual effects training video.

Maya Intermediate NURBS Modeling digs deeper into Maya’s extensive NURBS modeling toolset. In this video visual effects artists, Andrew Hazelden and Russell Hazelden, explore the NURBS modeling techniques used to create an old-fashioned pocket watch.

Essential topics include: drawing NURBS curves to define the shape of each watch component, constructing surfaces from curves using a variety of NURBS surfacing tools, reshaping surfaces using soft selection and reflection, and replicating objects along a motion path using the animation snapshot tool.

Discover how to create smooth junctions between surfaces using the circular and freeform fillet tools. Learn how to use the trim tool to remove regions from NURBS surfaces by projecting curves on surfaces and intersecting surfaces.

Advanced topics include: fine-tuning NURBS Tessellation settings to produce smooth surfaces at render time and creating an ambient occlusion test render to evaluate the final pocket watch model using the mental ray renderer.

Maya Intermediate NURBS Modeling features over 2 hours of crystal clear 1080p high definition video. No steps are left out and every detail is explained with easy to follow step-by-step instructions.

Pricing and Availability
For more information visit http://www.DoverStudios.com and watch the free preview. Maya Intermediate NURBS Modeling is available now as a download for $49.95 USD.

About Dover Studios
Dover Studios, Inc. was founded in 2000 by brothers, Andrew Hazelden and Russell Hazelden, to provide professional Maya training for visual effects artists working in the film and television industry. Visual effects artists have relied on Dover Studios Maya training videos for years to help them meet the challenges of learning new skills. Satisfied customers around the world include students, freelancers, visual effects studios, universities and businesses.

Dover Studios visual effects training videos are specifically designed to help artists advance their skills in a way that is flexible, convenient, and affordable. The VFX training videos are available as direct downloads from the Dover Studios website enabling artists to learn new techniques right away and at their own pace.

Source: www.doverstudios.com

Digital Domain seeks Creature Development CG Supervisor (Bay Area)

Title: Creature Development CG Supervisor
Location: San Francisco

Summary:
Under the direction of the Creature Dev VFX Supervisor, the CG Supervisor oversees the creation and implementation of DD’s Creature Dev (CD) pipeline from concept phase through modeling, rigging, texturing, look dev and delivery of the creature assets into shot production. Responsible for the timely throughput of (CD) assets, partnering with the CD Production Manager to ensure delivery of assigned work on schedule and on budget and to the requirements of an individual show’s CG/DFX Supervisors. Responsible for the implementation of an efficient and effective approach to CD and asset builds that allows the CD Department Supervisors and their artists to focus on creating assets that will allow the highest level of animation performance and fidelity, within a show’s budgetary and schedule limitations.

Principal Duties and Responsibilities:
• Oversees the creation and implementation of DD’s CD pipeline, partnering with the CD DPM
• Ensuring that the techniques, tools and pipeline being created are modular and portable from show-to-show and that a proper QC process is in place between all CD departments and into the show’s shot production pipeline.
• Manages the DDBA Creature Dev (CD) team across multiple projects, working with CD DPM to create schedules, milestones and approval processes that align with the needs of each particular show.
• Together with the CD DPM, works with individual show CG (or DFX) Supervisors (and their respective Digital Producer) to ensure that the creature assets flow smoothly into the shot production workflow utilized for a specific show, resolving bottlenecks and schedule issues pertaining to creature dev.
• In conjunction with the CD DPM, manages the CD team across tests, pitches and multiple shows, with the shows acting as a ‘client’ to the DDBA team.
• Participates in turnover meetings, asset breakdowns, and re-bidding over the course of the show.
• Participates in the staffing and recruiting process
• Responsible for attending facility technology meetings
• Provides concise direction and feedback to Leads and artists on the floor, focusing effort on the critical parts of the shot
• Delegates to Team Leads and/or artists to ensure focus on technique and methodology
• Anticipates show’s CD challenges and identifies solutions with the DFX Supervisor, maintaining an ongoing focus on optimization and streamlining throughout the life of the show
• Identifies and utilizes tools and techniques which improve productivity and the quality of the work; avoids reinvention of the wheel or duplication of effort both within the show and across the facility
• May participate in the bidding process and strategizes on creative approach for Creature Dev work working with the CD DPM, to accurately estimate work-load and resources in creating production budgets
• Collaborates with other CG Supervisors in the facility and promotes a positive and productive work environment
• Responsible to the VFX Supervisor in realizing his vision
• Responsible for the success/failure of the artist departments on a show
• Mediates discussions within the Leads and Artists, acts as an escalation point for the Leads and resolves conflicts between the Leads as needed
• Ensures effective communication between disciplines within the show and partners with peer group to ensure critical information is shared across shows
• Mentors the Leads and Artists, providing ongoing feedback and participating in mid-show and end of show review process for team

Education, Experience and Skills Required:
• Minimum of 6 years of artist experience across 2 or more disciplines
• Minimum of 3 years of Lead experience in feature film VFX required
• Strong knowledge of the entire post-production process relating to visual effects
• Must have a sense of strong team dynamics and a positive morale generating style
• Must have strong problem solving mentality and/or the ability to accurately place people who can solve a particular problem
• Ability to successfully delegate, mentor, and manage people and projects

Qualified candidates please apply online at www.digitaldomain.com/careers

Viewer LUT setup – script question

I’m setting up a view LUT in my init.py file and Im not sure how to point the ViewLUT node to the place on the server where the file is? How do i write the path in script form? Quotes, not quotes, backslashes or double backslashes, can anyone give me the script nomenclature on this?

Fred