Portal 2: Official Turrets Trailer
Posted in: 1We are currently in production on John Carter Of Mars, Harry Potter and the Deathly Hallows and Captain America: The First Avenger.
* Job Title: Line Producer
* Department: Production
* Location: London & Singapore
* Reports To: Producer / Executive Producer / MD and CEO
Key Purpose of the Job
To provide and frequently adapt a detailed plan for the delivery of a project to the visual effects producer, supervisors and individual artists.
Needs To Do
* Plan facility resources with the visual effects producer, supervisor and facility resource manager to create an effective approach to the visual effects work
* Create the detailed plan for the short to medium term and provide to supervisors and individual artists
* Ensure the visual effects team understand the goals and deadlines for sequences, r&d projects etc
* Work with the coordinators to ensure the schedule of work is on track
Needs To Know
* Project management experience with MS Project or similar essential MS Office package, particularly Excel
* Experienced in database work, preferably Filemaker
* How to manage artists and clients
* Experience of working as a line producer within a production driven environment
Needs To Be
* Proven in project management to a high level
* Organised and methodical in their approach to the work
* Clear in their planning with artists, supervisors and clients
* Capable of motivating and leading teams with enthusiasm
* Calm and personable under pressure and when working to tight deadlines
If you are interested please apply online at www.dneg.com/jobs
We look forward to hearing from you!
We have some paint and removal work on current projects, for immediate start in London. This is on a range of projects with a range of time-frames – some ad hoc and short number of days, some longer term and ongoing projects.
Artists should be experienced with removal and cleanup work, with experience in commercials or feature films.
The work is in London, but we are open to artists everywhere and often work with remote artists.
Please send reels and resumes to info@creationfilm.com
Thanks for your time and interest.
Jack
http://www.eyeonline.com/web/eyeonwe…_specials.aspx
source code to copy paste on nuke node graph:
set cut_paste_input [stack 0]
version 6.2 v3
push $cut_paste_input
Group {
name NukeToOpticalFlares
help "1-Retime your sequence after this gizmo\nex. 100-360 ------- 0-260\n\n2-Put the width format of your project\nex. 1080, 1556, etc\n\n3-Clink on Create Keyframes this allowed to convert 3d information to 2d\n(if dont work go to node tab click on copy to group open reconcile3D1 and press create keyframes)\n\n4-Click on Bake your animation this bake your keyframe data frame by frame\n(if dont work click on animation menu then right click--->Edit---->Generate-->ok)\n\n5-Open the script editor and press TrackData\n(make sure that you have selected tracker1)\n\n6-Copy track data\n\n7-go to AE create a adjusment layer open optical flares pulldown the options \neffects--->optical flares and select Position XY and pasted (make sure that you pasted on the first frame)\n\n@b;\[you can help using it and making it better]\n\n@b;BY:JOHAN ROMERO"
selected true
xpos -383
ypos -135
addUserKnob {20 User l NukeToOpticalFlares}
addUserKnob {26 Format l "@b;Format"}
addUserKnob {3 format l "width Format" t "HD=1080\n2K=1556\n..etc"}
format 1080
addUserKnob {26 "" l "@b;Output:"}
addUserKnob {41 track1 T Tracker1.track1}
addUserKnob {22 createkeyframes2 l "create keyframes" t "Convert 3d position of the axis to 2d position useful to optical flares" -STARTLINE T "\[Reconcile3D1.createKeyframes]"}
addUserKnob {22 bake l "Bake Animation" t "Bake Keyframes Animation to be exported" T "# Bake Expressions\n# By Nathan Rusch\n# Updated August 23, 2010\n\nimport nuke\nimport re\n\ndef bakeExpressions(startFrame = nuke.root().firstFrame(), endFrame = nuke.root().lastFrame()):\n\t'''\n\tBakes all expression-driven knobs/knob components to keyframes over given input range\n\tTo Do:\n\t- Add support for multiple views\n\t'''\n\n\tif not nuke.selectedNodes():\n\t\treturn\n\tfor node in nuke.selectedNodes():\n\t\tfor knob in node.knobs().values():\n\t\t\tif knob.hasExpression():\n\t\t\t\tif knob.singleValue():\n\t\t\t\t\taSize = 1\n\t\t\t\telse:\n\t\t\t\t\taSize = knob.arraySize()\n\t\t\t\tfor index in range(aSize):\n\t\t\t\t\tif knob.hasExpression(index):\n\t\t\t\t\t\tanim = knob.animation(index)\n\t\t\t\t\t\tf = startFrame\n\t\t\t\t\t\twhile f <= endFrame:\n\t\t\t\t\t\t\tknob.setValueAt(anim.evaluate(f), f, index)\n\t\t\t\t\t\t\tf += 1\n\t\t\t\t\t\tknob.setExpression(\"curve\", index)\n\t\t\t\t\t\tif knob.animation(index).constant():\n\t\t\t\t\t\t\tknob.clearAnimated(index)\n\n\ndef expressBaker():\n\t'''\n\tGUI wrapper for bakeExpressions function\n\t'''\n\n\tinput = nuke.getFramesAndViews(\"Range to Bake\", \"%d-%d\" % (nuke.root().firstFrame(), nuke.root().lastFrame()))\n\trange = input\[0]\n\tif not re.match(\"^\\d+-\\d+\$\", range):\n\t\treturn\n\tfirst, last = range.split(\"-\")\n\tbakeExpressions(int(first), int(last))" +STARTLINE}
addUserKnob {26 Export l "@b;Export Tracking Data"}
addUserKnob {22 button l TrackData t "1-open the script editor then press export and copy pase to the position tab on the optical flares" T "sn = nuke.selectedNode()\n\nif sn.Class() != \"Tracker3\":\n nuke.message(\"This script only runs on a Tracker node.\")\n\nfps = nuke.root().fps()\nff = nuke.root().firstFrame()\nlf = nuke.root().lastFrame()\n\nheaderstart = \"Adobe After Effects 6.5 Keyframe Data\"\nw = nuke.value(sn.name() + \".bbox.w\")\nh = nuke.value(sn.name() + \".bbox.h\")\n\nprint headerstart\nprint\nprint \"\\tUnits Per Second\\t\" + str(fps)\nprint \"\\tSource Width\\t\" + str(w)\nprint \"\\tSource Height\\t\" + str(h)\nprint \"\\tSource Pixel Aspect Ratio\\t1\"\nprint \"\\tComp Pixel Aspect Ratio\\t1\"\nprint\nprint \"Position\"\nprint \"\\tFrame\\tX pixels\\tY pixels\\tZ pixels\"\n\nfor fr in range(ff, lf):\n print \"\\t\" + str(fr) + \"\\t\" + str(sn.knob(\"track1\").valueAt(fr,0)) + \"\\t\" + str(sn.knob(\"track1\").valueAt(fr,1)) + \"\\t0\"\n\nprint \"End of Keyframe Data\"" +STARTLINE}
addUserKnob {26 ""}
addUserKnob {26 "" l "@b;2D transform:"}
addUserKnob {41 track T Reconcile3D1.track}
addUserKnob {41 offset T Reconcile3D1.offset}
addUserKnob {26 "" l " "}
addUserKnob {41 stabilize T Reconcile3D1.stabilize}
addUserKnob {41 filter T Reconcile3D1.filter}
addUserKnob {41 clamp T Reconcile3D1.clamp}
addUserKnob {41 black_outside l "black outside" T Reconcile3D1.black_outside}
addUserKnob {41 motionblur T Reconcile3D1.motionblur}
addUserKnob {41 shutter T Reconcile3D1.shutter}
addUserKnob {41 shutteroffset l "shutter offset" T Reconcile3D1.shutteroffset}
addUserKnob {41 shuttercustomoffset l "" -STARTLINE T Reconcile3D1.shuttercustomoffset}
addUserKnob {26 ""}
addUserKnob {26 jr l "Created By @b; Johan Romero" T "you can help using it and making it better"}
addUserKnob {26 text2 l "" +STARTLINE T Johan149@hotmail.com}
}
Input {
inputs 0
name axis
xpos 180
ypos -11
number 2
}
Input {
inputs 0
name cam
xpos -25
ypos -11
}
Input {
inputs 0
name img
xpos 78
ypos -11
number 1
}
Retime {
name Retime1
xpos 78
ypos 13
}
Reconcile3D {
inputs 3
output {{curve} {"curve*(-1)+\[knob format]"}}
name Reconcile3D1
label "curve*(-1)+\[knob format]"
xpos 78
ypos 95
}
set N8ba63a0 [stack 0]
Output {
name Output1
xpos 78
ypos 216
}
push $N8ba63a0
Tracker3 {
track1 {{parent.Reconcile3D1.output} {parent.Reconcile3D1.output}}
offset1 {0 0}
pattern1 {-32 -32 32 32}
search1 {-22 -22 22 22}
track2 {1126 676}
offset2 {0 0}
pattern2 {-32 -32 32 32}
search2 {-22 -22 22 22}
track3 {1126 880}
offset3 {0 0}
pattern3 {-32 -32 32 32}
search3 {-22 -22 22 22}
track4 {922 880}
offset4 {0 0}
pattern4 {-32 -32 32 32}
search4 {-22 -22 22 22}
center {1024 778}
name Tracker1
selected true
xpos -22
ypos 108
}
end_group
HELP:
1-Retime your sequence after this gizmo
ex. 100-360 ——- 0-260
2-Put the width format of your project
ex. 1080, 1556, etc
3-Clink on Create Keyframes this allowed to convert 3d information to 2d
(if dont work go to node tab click on copy to group open reconcile3D1 and press create keyframes)
4-Click on Bake your animation this bake your keyframe data frame by frame
(if dont work click on animation menu then right click—>Edit—->Generate–>ok)
5-Open the script editor and press TrackData
(make sure that you have selected tracker1)
6-Copy track data
7-go to AE create a adjusment layer open optical flares pulldown the options
effects—>optical flares and select Position XY and pasted (make sure that you pasted on the first frame)
[you can help using it and making it better]
CREATED BY:JOHAN ROMERO
Johan149@hotmail.com
Gallardo Model
Posted in: GalleryGallardo after Comp.
———–
For more of my work please go through
http://vfx-artist-yogendra-nagre.blogspot.com/
Thnx
NUKE COMPOSITE ARTIST – FREELANCE GIG
Posted in: The Job LotThe tasks are:
-Matching color levels on elements already composited, to better blend with their background plate.
-Composite new video elements onto background plates using existing motion tracking paths in the project file.
-Manipulate texture patterns on currently existing media.
This description is vague but more detailed information and the video itself will be given upon inquiry.
The work is in Los Angeles, CA, but were open to artists everywhere. Pay is negotiable based on experience and expected workload.
Please contact us (with an online reel if available) at: hoku@hokuuchiyama.com
Thank you for your time and interest.
Lightwave/Fusion Artists Needed
Posted in: The Job LotExperience/Skills:
3+ years experience with Lightwave/Fusion.
Must have great texturing and shading skills.
Must have experience with Hard Surface Modeling.
Rendering and compositing skills are a plus.
Knowledge of Stereoscopic 3D Conversion is a plus.
Must be able to work positively in a team environment
Must be able to complete work in a timely manner and follow up on fixes as well as self manage.
Please send links, reels and resume to: jobs@ieeffects.com
Thank you.