Repeated grain patterns in Furnace regrain

I’ve been using the Furnace regrain node a lot on some shots and have noticed that it creates a noticeable blocks of grain texture where I have added grain to CG. It’s most apparent in the blue channel and leaves noticeable vertical lines in places. I took screen grabs and checked this in Photoshop to check I wasnt seeing things, and the pattern definitely repeats every 145 pixels vertically.
The issue is the same if I use sampled grain or a stock preset. It’s not anything caused by the CG as I have tried it over heavily blurred images also.
Has anyone encountered this and do you have a workaround, as I cant get my comps past QC with this issue.
Thanks in advance.

Head of Recruitment @ MPC London

JOB DESCRIPTION

Job title: Head of Recruitment

Reports to: MD for Film

Role and Context:

MPC is looking to recruit an experienced Head of Recruitment to manage our existing international Recruitment team. The role holds overall responsibility for recruiting a range of creative and technical staff within MPC’s Film division to ensure the facility is fully staffed with a high standard of talent.

Although there is an established talent pool, you will also be expected to be proactive in developing new initiatives to ensure MPC recruits the best people available in a highly competitive and niche industry.

This is a modern pro-active resourcing role so a key focus will be on candidate sourcing to attract the best candidates with particular emphasis for managing and co-ordinating efforts across MPC’s international sites (including London, Vancouver and Bangalore). This role is suited to a forward thinking, proactive and creative Recruitment Manager who must be client facing and strategic.

Key Duties and Responsibilities:

• To review and evaluate existing resourcing and selection policies, procedures, and practices recommending and utilising modern and cost effective recruitment methods across the MPC Film international sites.
• Responsible for overseeing the entire recruitment process from developing resource strategies for individual roles, sourcing candidates right through to offer stage, including managing relevant authorisation and administration.
• To work closely with our PR and Marketing department to target and directly attract candidates via contemporary methods such as networking through professional and social networking sites (i.e. Linkedin, Facebook), head hunting, referrals and networking.
• To influence and design the resourcing strategy in conjunction with Central Film Production to ensure it delivers to the business short term and long term strategy.
• Co-ordinating and Managing a growing international recruitment team currently made up of 7.
• To have joint responsibility with the HR team for the relevant immigration requirements.
• Preparing and analysing recruitment statistics.
• Organising and presenting at recruitment events.
• Development of a long term recruitment strategy.

Key Skills and Experience

• Experience of managing a global recruitment team.
• Extensive recruitment experience and demonstrable ability to learn quickly and adapt to new industries.
• Experience of working in an onsite or in-house capacity.
• Experience of international recruitment and the relevant.
• Volume recruitment experience (including strengths in sourcing and networking).
• Experience of working in a dynamic, fast paced and creative environment.
• Experience of working closely Senior Management
• Experience of working closely with HR and other relevant teams to ensure processes are joined up and immigration regulations are adhered to.
• A self starter with the drive, determination and commitment to get things done.
• University relations / graduate recruitment experience is an advantage.
• Strong organisational skills.
• Effective communicator at all levels, with the ability to build good relationships both internally and externally.
• Excellent attention to detail and pride and quality of output.
• Experience of working under pressure and to deadlines with the ability to multi-task
• Willingness to effectively participate as a full member of a team demonstrating a positive and enthusiastic approach.
• Customer focused with the ability to deliver against expectations of management
• Able to work on own initiative

Essential
• Experience of working in a creative and technical environment

Competitive salary

To Apply please send your cv to amy-m@moving-picture.com

NUKE ROTO ARTIST NEEDED @ Illusion VFX

Illusion VFX requires an experienced Nuke roto artist to join their team at the beginning April till the end of April, to help finish a feature project. The artist need to be able to work from the Illusion VFX offices in Leeds.

Rotoscope Artists work closely with the Compositors to integrate all layers and elements into a seamless visual effect shot. Rotoscope Artists assist the Compositors by producing mattes and preparing plates.

Needs To Be
* Pro-active
* A good artistic talent with a knowledge of composition and colour
* A strong eye for detail and precision
* Able to work under pressure amongst a large team
* Able to take direction and feedback well from Compositors and Supervisors
* Applicants must have 2 years or more experience using Nuke as roto artist.
* Must work well in a team.
* Be able to work in Leeds.

Applications Submissions to: danny@illusionvfx.co.uk

須藤元気(Genki Sudo)「WORLD ORDER」の”MACHINE CIVILIZATION”フル

Imagine and OK GO video, but with a Japanese spin. Okay now stop imagining and click play!

Source: See No Evil

Posted on Motionographer

Industry Nuke compositors willing to be interviewed.

Hi! I am currently a student doing research on render passes and compositing. Could any Nuke compositors lend me a hand in an email interview? I will send you my email.

Effects TD @ Double Negative

Double Negative is a full-service VFX facility capable of handling projects from initial design through on-set supervision and production to post-production. All key post-production technologies are available in-house to allow for maximum flexibility. Our R&D Department is constantly developing groundbreaking software to ensure we remain at the cutting edge of global VFX.

We are currently in production on John Carter Of Mars, Harry Potter and the Deathly Hallows and Captain America: The First Avenger.

* Job Title: Effects Technical Director
* Department: 3D
* Location: London
* Reports To: Head of 3D

Key Purpose of the Job

Through complex problem solving, using both Maya and Double Negative’s proprietary Voxel based render system and custom pipeline tools, creating VFX for film.

Needs To Do

* The position of FX Technical Director requires someone with a thorough knowledge of 3D Computer Graphics, with several years of experience in a similar role working on broadcast or film projects.

Needs To Know

* Full knowledge of Maya (Mel and Houdini knowledge a plus)
* Effects animation experience
* Familiarity with pipeline issues
* Experience in producing effects such as smoke, fire, clouds, water, steam and explosions, plus experience with particle 2 rendering voxel based systems
* Minimum of 3 years demonstrable experience in effects work on feature films
* A good general TD BG is desirable

Needs To Be

* Pro-active
* Technically adept
* Team oriented
* Adaptable
* Able to take direction

Measures of Performance

* Delivery of required content, on time
* Continuous improvement

If you are interested please apply online at www.dneg.com/jobs

We look forward to hearing from you!

turn on ‘read’ mode of the write node.

Hi, i’m just confused , if i turn on ‘read’ mode in the ‘write’ node param, why does it still need the input, which mean if i disconnect input, it will turn blank. I’m thinking this mode should make the write node act like ‘read’ node, without need any input (as it become the source itself). I check old thread from this forum, it’s been said that it need to check up stream for the changes? but what changes? it doesn’t make any sense? if i turn on the ‘read’ mode, it means that i WANT to see whatever has been rendered , if i want to see changes (updated), then i suppose to turn it off , right?.

Do you guyz know any real reason about this behaviour? Also the fact that when trying to change the input while ‘read’ mode is on, doesn’t change anything ! In fact, it just need something (whatever) to hold as its input?? I’m confused, does anyone can give me good reason ???? Really i have no problem with my write node still connected to its input, but i’m just curious.

thanx

Fractal zooms and other side effects in Limitless

Fractal zooms and other side effects in Limitless

Limitless_featured

fxguide talks to Look Effects and Comen VFX about creating the fractal zooms and out-of-body moments in Limitless, designed as an inside glimpse to the power of a new fictitious wonder drug.

Animation Demoreel 2010/2011 (WIP) by Marcin Dabrowski

OSX Which 3D software for general 3D

Hello,

I’m an editor/compositor/motion graphics/flash animator/jack of all trades-master of none.

My employer has said to me that I need to learn 3D so I’m looking for some direction. What is the best/quickest general 3D software to learn?

I mostly work in After Effects and Premiere Pro. Currently I am on a PC but I believe I’ll be switching to OSX soon. Mostly, I think I’ll be using it for motion graphics type stuff.

I’m in Toronto so I’m also looking for some advice on where the best place to learn it is. Con-ed night school course would be good.

Cheers, Thanks in advance.

Adam