Editorial Assistant @ Double Negative Singapore

Double Negative is a full-service VFX facility capable of handling projects from initial design through on-set supervision and production to post-production. All key post-production technologies are available in-house to allow for maximum flexibility. Our R&D Department is constantly developing groundbreaking software to ensure we remain at the cutting edge of global VFX.

We are currently in production on John Carter Of Mars, Harry Potter and the Deathly Hallows and Captain America: The First Avenger.

We are looking for talented people to join our team!

Job Title: VFX Editorial Assistant
Department: Editorial
Location: Singapore
Reports To: Head of Editorial (London)


Key Purpose of the Job

Provide general editorial assistance over multiple shows and departments.

Main Tasks Include

.
* Scanning and printing of storyboards/ reference material.
* Collating digitizing and exporting of video reference material.
* Compiling material on CD, DVD or Tape for clients and internal use.
* Managing and maintaining DNegs internal reference library.
* Encoding and transcoding of material using Compressor and other tools.
* Prepare showreel material for Artists post show.
* Maintaining databases (Filemaker & in-house databases).

Needs to Know

Needs to have some experience of film or video editing.
Be well versed in using Final Cut Pro, Compressor and DVD Studio Pro.
Possess basic Photoshop skills.
Have a base understanding of video codecs and file formats.
Good IT skills, networking,

Needs to be

Self motivated individual
Keen to learn new skills
A good listener and communicator
Strong multi-tasker
Good eye for detail
Strong team player

If you are interested please send your CV and cover letter to jobs@dneg.com

We look forward to hearing from you!

Concept Artist / Look Dev Artist freelance

A London based studio is welcoming applications for a talented Concept Artist / Look Development Artist Joining this ambitious company you will bring with you production experience and strong drawing and conceptual skills.

You will be working with the creative department to develop concept artwork, design development and storyboarding, covering varied style and techniques to help the visualisation of projects.

http://www.smoothdevil.com/index.php?page=job&job_id=1505

closes: 1 May 2011

3D Equalizer V4 – my first steps and questions

Hello everyone. I have a quick question about 3DE.
I have my camera Canon Vixia HF S20

I have no idea what is Filmback and where I can see it. Can u please help me?
From specifications it says:
Lens: f=6.4-64 mm, F/1.8-3.0
35 mm equivalent.
Movies: 43.5 -435mm
Photos: (L, M, S): 39.9-399mm
Photos: (LW,MW): 43.5-435mm

On camera lens I see: 6.4-64mm, 1:1.8
58mm filter diameter. +I use 82mm wideangle lens.

So, I have no idea what filmback size I have to use.

Okay, so second step in tracking is find a lens-distortion.
You all saw a tutorial on 3DE website where you can find lens-distortion by Modern-Grid. So I took a photo from my camera (with wideangle lens) and I want to find lens-distortion, but I don’t know what picture I have to use in there, 16×9 or 4×3?

Please take a look those photos:
16×9 – photo while I’ve shot a video

4×3 – regular photo from camcorder:

I bought my camera to become 3D Matchmoving guy 🙂 hehehe and I really want to know 3DE and other tracking software.

So from tutorial on a website it says enter a real-filmback size:

(from tutorial they knew CCD chip size from somewhere)

I decided to use 36.00mm Filmback Width, because on lens it says "35 mm equivalent." (36mm x 24mm) but its for 4×3 and I know I use 16×3 dimension and I simply entered – 36.00mm and it shows me 20x2875mm for Filmback HEIGHT. I know I have 4×3 CCD chip, but for video it uses only some half of that chip, I hope it uses full width but half height, that’s why I believe to program.

Also I decided to enter 6.400 mm for Focal Length – because on my lens says f=6.4-64 mm, and on EXIF information from photos it says 6.4mm, but when I calculated it on 3DE it says 31.0194mm – maybe because I use WIDEANGLE Lens attached.

Then I checked everything on Distortion-Grid and it worked pretty well:

(please look to the bottom line)

What do you guys think about it? Am I going right way? Please tell me more about right ways and how it should work. What if I don’t know CCD chip size at all? Just imagine I’ve downloaded some good video from the Internet and I have to track it, I don’t know how to find LensDistortion and Focal Length from nothing.

P.S. Sorry for my english, I’m not a native speaker.

VFX Compositor Demo Reel

I’m sharing my first professional demo reel. It is not up to date, but just thought of sharing nevertheless. Spent some good number of hours (read months) making it. 🙂

Cheers!
2015.

Pipeline Lead/Developer

Weta Productions, creators of children’s animated shows ‘Jane and the Dragon’ and ‘The Wot Wots’ is expanding and we’re looking for a talented Pipeline Developer to join the team and further develop our existing pipeline.

Although the creation and production of 3D animated children’s television will remain the primary focus, we are developing the facility to take on all aspects of CG and VFX work for television and smaller budget feature films.

As Pipeline Lead you will be required to continue to develop and oversee the production pipeline; maintain an overall view of the entire workflow of the facility; and work closely with the VFX Supervisor and other department leads to ensure a tight, efficient and flexible pipeline.

You will be responsible for development of tools and pipeline code; management of the production database; and, together with the IT Department, management of the file servers, storage requirements and render farm for the facility.

You must have a solid understanding of Visual Effects and CG Animation processes and workflows; be proficient in MEL scripting and Python; and display a high level of innovative thinking and problem solving skills. Experience with Renderman and associated pipelines is desirable and C++ programming and a knowledge of Maya’s API would be an advantage. You may also be required to carry out work on a specific project or projects as CG Lead or Shots Lead.

Ideally you will have relevant qualifications and relevant industry experience, preferably in television production. You need to enjoy working as part of a close knit team and possess excellent communication skills.

If you would like to be a part of Weta Productions, please send your CV, covering letter and reel / link to:

olivia.harris@wetaworkshop.co.nz

Weta Productions
Camperdown Studios
Cnr Camperdown and Park Rds
Miramar
Wellington
Attn: Human Resources

P.O Box 15-208
Miramar
Wellington 6243

Online reels must be youtube or vimeo.

Please only apply for this position if you are eligible to work in New Zealand.

Sometimes The Stars: Ari Gibson & Jason Pamment

Ari Gibson and Jason Pamment (Director and Art Director of The Cat Piano–read also our post on that award-winning film here.) teamed up again, this time to bring us this gorgeous music video for the title track of The Audreys’ new album ‘Sometimes The Stars’. The storyline and art direction is simple (you won’t find any glossy eye-popping CG here) which in my opinion makes the end result even more effective, poignant and memorable. According to Ari and Jason, ‘at a basic level it’s about someone suffering from a loss and their journey towards making a connection.’

I caught up with them to find out a few questions about the project, you can read all about it after the jump. But for now, sit back, turn up the volume, dim the lights, and enjoy…

Thanks for the tip, Jayden!

(Click on each image to see a larger version)

1. Tell us a little bit about yourselves, and how did you end up working together on this piece?

Jason: I’m a freelance Art Director and Illustrator based in Adelaide. I’ve been in animation and VFX for around 6 years, having begun my career as a designer and 3D artist in film and television, before being given more Directorial opportunities.

Ari: I’m an Animator and Illustrator also based in Adelaide. I’ve been working in the animation industry for about 7 years now. I served as Art Director at The Peoples Republic of Animation (PRA) for several years working on countless film, television and video game projects, eventually transitioned into taking on Directing roles. Since then I’ve moved from the PRA to become independent and further develop my own style and voice in the industry.

Studying at the same art school between 2000-2003, it wasn’t until 2006 and The People’s Republic of Animation’s short film Sweet & Sour that we first worked together. From that time we’ve been involved in a number of commercial and film projects, including the PRA’s 2009 short The Cat Piano, which Ari Co-Directed with Eddie White and Jason Art Directed. Although we’ve collaborated on numerous commercial and film projects, this music video is the first time we’ve teamed  up independently on a production.

2. How did the project come about? What was the initial brief like?

The clip began with Producer Luke Jurevicius and The Audreys’ lead singer Tasha Coates. They had been friends for many years and had wanted to collaborate for some time. The Audreys’ single Sometimes the Stars became that chance. Luke approached us having seen our work on The Cat Piano. The clip seemed the perfect opportunity to pursue our goals of creating mature emotive animation.

When we joined the project, a simple and evocative idea already existed. The concept, by Luke, of a girl journeying towards a fading star through a sky filled with monstrous creatures, was our starting point. Included with the concept were some excellent sketches by  Shane Devries. At the time the clip was intended to be done in 3D and the design reflected that, with more form and detail to the characters and the world.

 

3. How did you arrive at this final solution, narrative wise, and design wise?

Our first task was to flesh out the narrative and instilling atmosphere and a mature tone to match that of the song. We built acts and structure around the idea, conceived scenes and transformed the fantastical environment into a dreamscape. The once disparate elements within the world become allegory for the Lost Girl’s memory and emotion. For the conclusion of the clip the fading star became a character and the moment of connection: an intimate union of lost souls.

The design of the clip evolved both out of necessity and as a natural extension of our narrative development. Despite being initially envisaged as a 3D production, we chose a 2D approach, feeling the warmth and artistry would marry well with the song’s soft melancholy. Our narrative adaptations, to a more subtle suggestive story, played out in these visuals: the world became more vague and mysterious; silhouettes and mist became prevalent, with simple shapes emphasised over detailed forms. To pronounce this graphic approach we emulated stage lighting techniques and used simple theatrical compositions, working in monochrome with only a subtle grade at the end. Working only with monochrome values created greater consistency throughout the piece and helped us finish shots more quickly. With only the two of us for the bulk of production these stylistic decisions aided us immensely in outputting shots with efficiency and made the clip achievable on the tight schedule.

 

4. Hardware used? Software ? What was your production process/pipeline like?

We use Photoshop for all the 2D animation and background art, as well as most of the effects animation. Photoshop’s animation timeline transitions nicely into After Effects, which we use for compositing. In a typical shot, Ari will produce line animation that will go on to be coloured, while Jason paints the layered background art. We’ll import those Photoshop files directly into After Effects retaining all the background layers, which can be animated and used to create camera moves. A compositor will then add effects plates, animate layers, grade elements and generally fine tune a shot until we’re happy with it.

5. Timeframe? Budget ? Crew size? Credit list?

We worked on the clip over about 4 months, finishing in December of 2010. Hours were long with six day working weeks and regular days ending between 9pm and 1am. We were lucky enough to have Ryan Kirby compositing for a month and a half. Illustrator Jarrod Prince and Animator Joshua Bowman also helped out, colouring the 2D animation. As is the case with most projects of this nature the budget was tight.

(For full credit list please see below)


6. Biggest challenges technically ? Creatively? Any unexpected stumbling blocks?

Having worked on similar 2D projects before, the pipeline was fairly familiar to us. Challenges tended to be more creative than technical. Obviously with such a small crew we needed to work in an achievable style. Building the clip in monochrome suited the song and made shot consistency much easier to manage. We could marry the character to the
background far more cohesively and quickly than we could working in full colour.

Another creative challenge was in keeping the style appropriately simple. We wanted something that felt quite
traditional and organic, however when working digitally the easiest solution isn’t always the right one stylistically. For instance there were times in which we had to resort to 3D software for tricky perspective animation. While these methods save time, we had to carefully integrate them so that all the visuals match the intended style.

7. What’s on the agenda next? what can we expect from you guys ?

We’re currently mid-way through our next music video, again in 2D. In some ways its similar: a mature approach with a strong narrative; in some different: a more classic style with a semblance of watercolour. We won’t mention to much more for fear of ruining the surprise. Suffice to say it’s going well.

As artists and animators we want to promote the Australian animation community and its immensely talented people by  continuing to tell stories with emotion, through relatable characters and to the highest standards of which we are capable.

 

Thanks Ari and Jason, we wish you all the best for your future projects!


Credits

Music by The Audreys

Produced by Luke Jurevicius

Directed by Ari Gibson & Jason Pamment

Production Designers
Luke Jurevicius, Shane Devries, Jason Pamment, Ari Gibson

Story by
Luke Jurevicius, Ari Gibson & Jason Pamment

Executive Producers
Tasha Coates, Tristan Goodall & Stu McCullogh

2D Animation Ari Gibson

Background Art Jason Pamment

Compositing
Ryan Kirby & Jason Pamment

Colouring
Jarrod Prince & Joshua Bowman

Special Thanks
Sarah Macdonald, Makoto Koji, Jeremy Hill-Brooks

Posted on Motionographer

The Mission Seeking Experienced Trackers

The Mission is a high-end VFX/animation studio located in Venice.

Current works of the The Mission, include the Chevy Silverado 2010 Super Bowl spot, along with Hershey’s CG Factory, and the T-Mobile 4G campaign.

Seeking experienced freelance Tracker, preferably with some CG animation experience, for various short-term contracts:

– minimum 3-5 years tracking for large commercial campaigns, and/or feature film work
– ability to take direction and structure working practices, often with multiple tasks and compressed deadlines required
– eye for detail, strong communication skills, and problem solving skills are a must
– would prefer an individual with some CG animation experience
– must be local LA resident

Please include in the subject line of the email "Tracker." All correspondences without that subject line will be removed without review.

Please send resume as a PDF only, rate, availability and demo reel to:

recruiting@themissionstudio.com

NO PHONE CALLS PLEASE

Nuke Particular render issue

Howdy,
So I’ve been experimenting with the new (ish) Trapcode Particular plugin for Nuke after watching Steve Wright’s excellent tutorial and scanning through the manual.

I’ve hit a pretty big problem though, I’m not getting anything but pure black screens for renders.
I’ve racked my brains and have absolutely no idea what I’m doing wrong here.
I’m writing out as mov and have tried ProRes, H264, Motion JPEG to name but a few. All result in the same black screen, and sometimes, it seems to freak my project out too and the viewer will suddenly decide to display black, back and nothing but black 🙁 When that happens, a quick restart of Nuke solves it instantly, but that strikes me as odd. It’s a simple script, I’m just really wanting to get to grips with Particular and run a few experiments etc.

Anyone have any ideas where I may be going wrong here?
Any help is greatly appreciated.
Thanks in advance.
Chaz
Btw, I’ve attached the project file just in case anyone’s kind enough to take a look 🙂

Attached Files
File Type: nk Particular Coloured Smoke.nk (77.9 KB)

One Minute Puberty

One Minute Puberty is written & animated by Alexander Gellner for Bitteschoen.

C4D Lighter/Shader

UtopiaPeople is a freelance agency for postproduction and production specialists, we represent 8800 freelancers around the world. For more information about us please visit www.utopiapeople.com

AGENCY OFFER REFERENCE CODE: C4D Shader/Lighter

Jobtitle: 3D Shader/Lighter
No of positions: 1
Location: Copenhagen, Denmark
Dates: 14/3 -4/4
Software/Requirements: Cinema 4D
Genre: TVC/Brand ID
Salary: Freelancer invoice 320EUR/day (company provides hotel/flights)
Deadline for applications: 10/3 15:00, please reply ASAP.
Workpermit/Conditions: EC prefered, Malmö or Copenhagen is even better.

Information about the client:
Designdriven VFX boutique in Copenhagen.

Information about the project:
– No need to animate, model, rig. All that is finsished.
– Expert level in C4D
– Must be excellent with glass, reflections, refraction and creation of very tricky shaders.
– Good at tuning of render settings.
– In depth knowledge og compositing techniques and passes.
– And of course, the usual: Team player, able to work autonomously, take direction, shower daily (or when needed), and so on…

To apply for this gig you must be registered in our books, http://www.utopiapeople.se/register/ The sooner we can get your application the better, so please send in your application as soon as possible.Email job@utopiapeople.com write the reference code for this joboffer as a subject or simply reply to this email. Only applications with an online reel will be considered, and we encourage you to use www.theshowreel.tv for a professional presentation. You will get notified if presented to our client.