Alpha problem

OK so i been smashing nuke for the last 2 months and its wicked, but there are somethings i dont know that are probably simple fix but when you have an EXR image with no alpha, when i use a merge node with over, it of blends the layers together instead of A over B. Not sure how to solve this as my usual fix is > roto > premult the image.

Whats an easier way?

Cheers guys 🙂

Public beta for Speedo Retiming Plug-ins

GenArts is offering an extended public beta license free for the rest of 2011 for our retiming plug-in, Speedo. It supports OFX hosts Nuke, Toxik/Composite, Fusion, Scratch and Autodesk Systems Products, both Linux and Mac.

If you’d like to use the software you can register at:

http://info.genarts.com/GenArts-Speedo-Public-Beta.html

Chinatown Skatepark (LES) “Super High” Montage

http://www.youtube.com/watch?v=http://www.youtube.com/watch?v=C9r3WpJ0EGo

Chinatown park montage filmed between 2010-2011 in HD.
Featuring: Tim Bennett, Eric Tureski, Matt Kennelly, Andrew Kennelly and Jon Edwards.

Filmed By: Jon Edwards & Andrew Kennelly
Edited By: Jon Edwards

Music: Clark Kent & The Remedy – Super High (Instrumental)

VFX Supervisor / Compositor Wanted! – Los Angeles

Seeking VFX Supervisor / Compositor for film project

Scene in a comedic film needs a top-notch visual effects supervisor / compositor. The scene is simulating two tandem skydivers in free-fall having a conversation as they plummet to the ground. Plan is to shoot in studio with wire rigging and ritters, as well as incorporate real diving footage. We’d like to get you in on that dialogue in pre-pro, and to have you on set for the 2-3 day shoot in April. The VFX post can be done on your own schedule.

Fee: $6,000 – 12,000 DOE

We most closely want to match these two references in look and feel…
http://www.youtube.com/watch?v=gq0P5HUSX6A
http://www.youtube.com/watch?v=WxE2-NpvTvs

Please contact us at TandemEnt@hotmail.com. Cheers.

Nuke Compositing Showreel

hi guyz m from india this is my first compositing showreel responsible 4 everything even 4 music

http://www.vimeo.com/21037796

cebas Visual Technology and Cyber Radiance Enter Cooperation

Software to be Optimized for finalRender and Hair Farm 3ds Max Users

cebas Visual Technology Inc. announces close cooperation with Cyber Radiance to enhance the speed and effectiveness of their core software products, finalRender and Hair Farm. The latter is now available from the cebas website.

The two independent software developers intend to optimize their respective offerings through their new partnership. This will ensure that these industry leading tools will work hand-in-hand to get the best possible performance for their customers.

Image created with finalRender and Hair Farm, now at the cebas online store

cebas CEO Edwin Braun stated: “It’ll be great to optimize both systems for our current and future user base. Hair Farm is an amazing product and we are happy and proud to promote it in the future. Users can look forward to more upcoming announcements in this regard.”

“finalRender is an extremely powerful rendering system for using Hair Farm and I’m excited to integrate our products more closely," said Dr. Cem Yuksel, creator of Hair Farm. "It will yield optimal performance and enhanced workflow for all 3ds Max users. Most importantly, it will help us extend the capabilities of our solutions and go beyond the limitations of today’s technology.”

This agreement marks the second such software development deal, after cebas announced the cooperation with Sitni Sati and their leading CG fluid dynamics simulation system, FumeFX, last year.

The announcement clearly shows the commitment by cebas to offer the most efficient and best rendering solutions to its customer base. By covering and enhancing complex rendering effects, such as fire, smoke and now hair, finalRender strengthens its position as the number one choice for serious motion picture and game production professionals.

Video Makers Wanted for Hormel Foods & Buick-NCAA Video Ad Campaign

Zooppa is currently running 2 HUGE campaigns, with $18,000 and $20,000 to be awarded to the top video submissions of each one! Any videographers, filmmakers, documentary video makers, and sports fans are more than welcome to take part! Both of these campaigns are great opportunities for anyone who’s looking to get their name out there, add an impressive accomplishment to their resume/portfolio, or make some extra money (maybe to support their own films or projects?).

$18,000 will be distributed among the best videos submitted for Hormel Foods’ "Life Better Served" campaign – which ends in less than 2 weeks and has a special feature to the competition that you can take part in even if you don’t want to put together a video! If you share the contest site with at least 5 people, you are entered into a drawing for $3,000 (contest ends 3/24/11)!

Zooppa was asked to host the "Human Highlight Reel" campaign by Buick and the NCAA in order to promote March Madness. It is a two-part $20,000 competition with a $5,000 Early Entry Prize (Early Entry Prize ends 3/30/11; contest ends 4/22/11)! Buick and the NCAA are looking for a short story (60 seconds or less) of a former NCAA athlete (of any sport). So if you are a sports fan or like making documentaries (or both!!), then the "Human Highlight Reel" is perfect for you!

Interested? Check out the contest details and prize breakdowns via the link below! To submit a video, join Zooppa and add the respective campaign to your portfolio/reel.

http://zooppa.com/contests

Btw~Zooppa members have been awarded more than $1 million worldwide to date for their work.

Particular / CameraTracker integration?

Is it possible?
I’ve tried and tried, maybe I’m missing something, but I just can’t get particular integrated in a match moved scene.

The situation:
I’ve successfully tracked a shot using the inbuilt CameraTracker and I’ve added a few test objects and a dense point cloud generator to the scene for reference.

I’ve then set up a Particular node and created a basic coloured smoke effect.
I’ve tried to hook this up in various ways, copying the parameters from the tracked camera to the Particular camera, hooking the particular node directly up to the original match moved scene, or connecting the 2 scenes together individually. Nothing seems to work.

Is this even possible? I’m sure it must be, I mean, I can’t be the first guy to want to integrate particular effects into a tracked live action plate…can I? lol.

Thanks in advance.
Chaz

Scart-A Visual Effects Short

Hi,

We are creating a short visual effects film.

“A man is stricken with a television for his head and finds it difficult to hide his displaying emotions from a beautiful girl he meets on the train.”

The live action film is shot entirely on the 5D mkii located in the london underground. “Scart” the character struggles with his emotions throughout the film portrayed as 2d animation. unable to control his thoughts, he eventually becomes overwhelmed. His imagination ensues…

http://scartfilm.blogspot.com/

Attached Thumbnails

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3D-Coat AppLink for Nuke :: Nuke integration with 3D-Coat

##################################################
#
# Description: 3D-Coat AppLink for The Foundry Nuke
#
# Version: 0.96b
#
# Author: Ilia Zaslavsky <|> Email: vfxdomain@gmail.com <|> Web: http://flavors.me/vfxdomain
#
# Last Update: 18:00 14/03/11
#
# 3D-Coat Home Page: http://www.3d-coat.com
#
##################################################

Video Demo: http://vimeo.com/21023562

##################################################

Installation:

Put applink folder into your .nuke directory, which is usually
located in C:\Users\<USERNAME>\.nuke

Backup your existing menu.py and init.py if you have them
and then add this line to the init.py file:

nuke.pluginAddPath(‘./applink’)

If there is no init.py file in your .nuke directory, simply copy
and paste init.py from applink folder to the .nuke directory.

Once you restart Nuke you will now have the AppLink item
containing the tools ( "Send to 3D-Coat" and "Get from 3D-Coat")
in the Nuke’s nodes toolbar.

##################################################

Usage:

To edit Nuke’s geometry in 3D-Coat:
==================================================
In Nuke, select geometry node you want to edit in 3D-Coat,
then hit "Send to 3D-Coat" from Nuke’s nodes toolbar.
Choose "3D-Coat Identifier" (depending on what you’re
planning to do in 3D-Coat with your mesh), set needed
options and hit "Send to 3D-Coat".

"Delete ‘Output to 3D-Coat’ Node after exporting" will remove
AppLink’s WriteGeo node after exporting geometry to 3D-Coat.

"Run 3D-Coat" check boxes will start 3D-Coat
application for you, so you can start editing your
Nuke’s geometry in 3D-Coat straight away.

Switch to 3D-Coat, import dialog should pop automatically.
Set needed options and hit OK. Edit and paint your mesh to
your heart content, when done hit "Open in original app"
in 3D-Coat’s "File" menu.

!IMPORTANT!
Edit "3D-Coat Exchange Folder", "Geometry Output Path"
and "3D-Coat Application Custom Path" ONLY if you need
to change the default values, which should work OK.
Also you may need to edit this fields if you’re running Mac
or Linux, the defaults may not work for this OSes in the
current version (expect fix very soon).
P.S.>
AppLink V0.9b fixing (hopefuly) the issue with Mac OS X

To get edited geometry and textures from 3D-Coat back to Nuke:
==================================================
In Nuke, hit "Get from 3D-Coat" from Nuke’s nodes toolbar.
Set needed options and hit "Get from 3D-Coat". Again,
edit "3D-Coat Exchange Folder" field only if neccessarry.

"Update Selected" will only reload textures and geometries
in already existent (and pre-selected) group of nodes created
by AppLink earlier. Select existent group’s backdrop node
prior to running AppLink GUI if you want to use this option.
You don’t need to set other options in AppLink GUI if you’re
using "Update Selected" option, just select AppLink group’s
backdrop node, start AppLink GUI from toolbar button,
check "Update Selected" and hit "Get from 3D-Coat".

"Replace Selected" will remove selected group of nodes
created by AppLink earlier, befoure creating the new ones.
Select group’s backdrop node prior to running
AppLink GUI if you want to use this option.

"Get Normal Maps" option will bring normal maps from
3D-Coat if any, despite that there is no normal or bump
inputs in Nuke’s shaders currently, so only disconnected
read nodes will be created.

"Connect to Viewer" will connect newly imported
DisplaceGeo (or ReadGeo if there is no displacement
map being imported) to the first available viewer.

##################################################

Attached Files
File Type: zip Nuke_AppLink_V096b_Manual_Install.zip (37.4 KB)