FX Artists (Maya, Houdini, Realflow, 3dsMax, Krakatoa, Rume, etc.

FX artists (Maya, Houdini, Realflow, 3dsMax, Krakatoa, Fume, etc)

Luma Pictures is looking for Effects TDs

LUMA PICTURES is an artist-run feature film VFX studio located a few blocks from the beach off of Abbot Kinney in Venice, California. We maintain a unique culture with an amazingly talented staff that consistently cranks out top notch work. We are currently searching for Talented FX TD’s to fill a few choice spots on an upcoming, high profile productions.

RESPONSIBILITIES:
– Light and render FX passes for specific shots using developed FX rigs
– Develop rigs/techniques to implement and optimize approved looks
– Produce look tests based on provided reference materials
– Creation of tools and scripts to facilitate workflow

QUALIFICATIONS:
– Artist should be familiar with more than one of the following applications:
– Maya
– Houdini
– Realflow
– Krakatoa
– Fume
– Python scripting experience is a plus
– Understanding multi pass 3D compositing is a plus
– Artists must be able to take direction and work in a team focused environment, good communication skills are a must
– Strong time management skills and extremely organized.
– Solid work ethic and a positive attitude in the face of challenging situations.
– Los Angeles Residents or willingness to relocate preferred • Relocation assistance may be available subject to negotiation

SUBMISSIONS:
If you think you fit the bill and want a quick response, email your resume, a link to your online reel/portfolio and a shot breakdown to jobs10@luma-pictures.com Please make the email subject "ATTN: Recruiting – FX TD". Do not attach images or movie files to your email because they will get filtered out. If you prefer to send hard copies, you can submit them to:

Attention: Recruiting – FX TD
Luma Pictures
248 Westminster Ave
Venice, CA 90291

Submitted materials will not be returned and no phone calls please.
www.luma-pictures.com

Making of New Species

Initial idea was to create a funny looking Dentist who looks impressed of a large tooth he just pulled out, but the idea changed

ZBrush 4 Sculpting for Games: Guide

The book is written for beginners in the field of game modeling who are already familiar with the basics of 3D

Twilight Zone Marathon Promo

Syfy recently tasked Play, with the challenge of putting a new & imaginative spin on this season’s promo campaign for the 16th Ann…

UGENT HELP AT maya rig plz !!!

i formed a model and rigged only the part of it which i need to animate but when scaling,the rigged part goes awry :S and tried grouping and didn’t work and i need to animate this before 3 hours so can i send the file for anyone to tell me how to scale the whole (model+rig) please !!!! (wont take u more than 20 mins !!)
thx i advance

Paint Artist

Company: Technicolor
Job Title: Stereo Paint Artist
Location: Burbank, California
Department: 3D Conversion

Overall Purpose and Objective

The Stereo Paint Artist is responsible for removing objects from extensively detailed moving images by filling in missing image information in an accurate and seamless way. This includes creating clean plates from original source frames as well as patches for occluded surfaces, objects and characters.

Essential Duties & Responsibilities

  • Sequential / non-sequential painting of missing plate details
  • Use of 3D and 2D Tracking software to recreate planar movement throughout a shot
  • Paint and introduce seamless information that does not exist in the original plate
  • Recreating characters, vehicles, objects and environments seamlessly into the original plate
  • Work closely with compositors and supervisors to identify frame sequences requiring paint work
  • Work closely with Production to maintain a seamless workflow

Education and Experience

  • Bachelor of Art degree or equivalent experience. BFA preferred.
  • Solid understanding of matte painting, color, lighting and degraining / regraining techniques is a must
  • Solid understanding of 3D tracking, primarily using Nuke’s Camera Tracker, Mocha Pro, and Syntheyes
  • Experience with Adobe Photoshop as the primary painting tool a must. Nuke’s Paint tool as a secondary option
  • 2D and 3D Compositing skills a must, Intermediate to Advanced knowledge of Nuke as a traditional compositing software preferred
  • Solid understanding of the fundamentals of Animation. Character animation as well as hard surface parallax and perspective
  • Strong acuity for visual detail
  • Solid understanding of composition and layering techniques within the 3D Conversion workflow
  • Proven experience in the application of traditional painting, compositing, and matte painting skills within the film industry.
  • Excellent oral and written communication skills
  • Outstanding organizational skills and data management skills
  • Ability to work well in an artistically driven environment
  • Ability to take direction from the Stereo Compositing Supervisor and / or Paint Supervisor
  • Possess a keen eye for detail and is able to maintain a consistent level of quality in standards on a day to day basis
Local candidates only. Relocation assistance is not available for this opening.

The above are minimum requirements. Resumes from more experienced candidates are welcome. Compensation and responsibilities will depend on experience/qualifications.

EOE M/F/D/V

Normals From ScanlineRender to IDistort

Hello everyone,

I would like to use a sphere and a scanlinerender and use the normals pass generated from the scanlinerender with an iDistort.. Confused on the workflow(still wrapping my head around the layers and channels thing).

It is for disorting footage that will go into a school tv screen.

I need to copy the normals(which the scanline names backwards; channel into the rgb stream of the src I want to distort. Then use that as the distort channel in the idistort. I would love to make a new layer/channel named distort.

I have seen this done before just cant get it to work.

Thanks for the time,

Michaelb

Eddie O’Keefe: The Ghosts

Eddie O’Keefe is an American that likes pretty girls, patty melts, Coca-Cola and the month of October and this is his latest directorial project: The Ghosts. Its about greasers and pretty American girls. I love the gritty darkness and 50’s Rumble Fish Americana.

CinemaKC Show Open

Very nice work on this CinemaKC Show Open from Claudia Chagui and Chris Waner. CinemanKC sounds quite interesting too with a mission to “Create an actual and virtual space for members of the film community that facilitates communication and collaboration among local filmmakers and the movie-going public.” Would be worth checking out if […]

Generalist TD @ Double Negative Singapore

Double Negative is a full-service VFX facility capable of handling projects from initial design through on-set supervision and production to post-production. All key post-production technologies are available in-house to allow for maximum flexibility. Our R&D Department is constantly developing groundbreaking software to ensure we remain at the cutting edge of global VFX.

We are currently in production on John Carter Of Mars, Harry Potter and the Deathly Hallows and Captain America: The First Avenger.

* Job Title: Generalist TD (Singapore)
* Department: 3D
* Location: Singapore
* Reports To: Head of 3D


Key Purpose of the Job

To handle any general 3D tasks required. We would expect a broad knowledge that covers as many areas of 3D as possible, or at least the basics (modelling, texturing, animation, lighting and rendering).

Needs To Do

* Cover the more general 3D tasks such as modelling, animation, texturing, lighting and rendering. At times, they may be asked to learn a proprietary system or a new piece of software, and we would expect them to be flexible enough to handle this.

Needs To Know

* Thorough knowledge of the principles of 3D (animation, FX, modelling, texturing, lighting, scripting, shading, rendering, rigging). We appreciate that the candidate may have varying levels of knowledge in these fields
* Full working knowledge of Maya and/or Houdini
* You would need to be comfortable with the more technical aspects of CG work, and have a good sense of the artistic side as well
* Programming or scripting skills (e.g. mel, python) would be beneficial, but not essential
* Familiarity with pipeline issues and a typical post production environment
* Minimum of 1 years experience on feature films. Experience in other areas of visual effects (TV, games) would also be taken into account

Needs To Be

* Pro-active
* Team oriented
* Adaptable

Measures of Performance

* On time delivery
* Continuous improvement

If you are interested please apply online at www.dneg.com/jobs

We look forward to hearing from you!