I’m an After Effects user trying to switch to Nuke. I searched the forums but didn’t really find what I’m looking for. I guess I just need a kick in the right direction.
Here’s what I got:
I got a handcamera shot which I already tracked successfully in NukeX. This shot is a studio setup with windows in the background that have a greenscreen outside. So what I’m trying to do now, is to put my shot onto a card, then key out the windows and put another card with a skyline far away in the 3D space.
I’m stuck with how to put my handcamera shot on a card. Shouldn’t this card have the animation of the tracking on it, so that I can put my static skyline in the background and the camera "going into the room with the window"?
I’m pretty sure that there is a tutorial out there with just that topic – I know that this is some pretty basic stuff. But…I’m lost here… 😈
Anyone can help?
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I want to build a computer from newegg for around $2,000. The main applications I will be running are Houdini and Realflow. I will be doing mostly fluid and particle simulations. Any suggestions for a good setup?
Thanks
Chris
Recruiter @ Double Negative Singapore
Posted in: The Job LotWe are currently in production on John Carter Of Mars, Harry Potter and the Deathly Hallows, Paul, Captain America: The First Avenger and Attack The Block.
Job Title: Recruiter
Department: Human Resources
Location: Singapore
Salary: Depending on experience
Reports To: HR Manager
What will you do?
Working with central scheduling and Heads of Department to ensure clarity of recruitment requirements
Responsible for the recruitment of 2D/3D Artists, Animators, R&D, Production crew, Editors and all support staff to be based in our Singapore office. Recruiting at all levels of seniority
Managing the recruitment process from initial contact to interview and offer stage whilst managing the feedback process
Providing full, practical support and advice to the many international recruits relocating to Singapore
University liaison responsible for strengthening the existing (and creating new) links to universities in order to access a large pool of international graduate talent
Attending international University careers fairs, network events and conferences representing Double Negative – presenting to groups of students in order to maintain and develop our profile within the student community
Developing and maintaining our advertising strategy whilst consistently evaluating its effectiveness
Working collaboratively with HR Manager and Head of HR with respect to overall HR strategy and Recruitment initiatives
What do you need to know?
Minimum of 2 years recruitment experience ideally in the VFX industry
Flexible, can-do attitude with the ability to react calmly in a pressurised situation
Basic understanding of recruitment law and the policies and procedures to adhere to
Knowledge of common HR practices
Proven track record of interpreting recruitment needs and delivering results
Must be have experience in dealing with high volumes of people in a professional and friendly manner
Used to working on own initiative
What type of person do you need to be?
A friendly, positive team player
Strong interpersonal/communications skills
Self motivated and proactive
Meticulous with strong attention to detail
Action orientated, should enjoy a fast paced environment
Ability to see the bigger picture and operate accordingly
If you are interested please send your CV and cover letter to jobs@dneg.com
We look forward to hearing from you!
3DS Max modeler/texture artist
Posted in: The Job LotThe project begins immediately and will deliver March 14th.
please reply to
We are currently in production on John Carter Of Mars, Harry Potter and the Deathly Hallows, Paul, Captain America: The First Avenger and Attack The Block.
Job Title: VFX Editorial Assistant
Department: Editorial
Location: Singapore
Reports To: Head of Editorial (London)
Direct Reports: N/A
Key Purpose of the Job
Provide general editorial assistance over multiple shows and departments.
Main Tasks Include
.
* Scanning and printing of storyboards/ reference material.
* Collating digitizing and exporting of video reference material.
* Compiling material on CD, DVD or Tape for clients and internal use.
* Managing and maintaining DNegs internal reference library.
* Encoding and transcoding of material using Compressor and other tools.
* Prepare showreel material for Artists post show.
* Maintaining databases (Filemaker & in-house databases).
Needs to Know
Needs to have some experience of film or video editing.
Be well versed in using Final Cut Pro, Compressor and DVD Studio Pro.
Possess basic Photoshop skills.
Have a base understanding of video codecs and file formats.
Good IT skills, networking,
Needs to be
Self motivated individual
Keen to learn new skills
A good listener and communicator
Strong multi-tasker
Good eye for detail
Strong team player
If you are interested please send your CV and cover letter to jobs@dneg.com
We look forward to hearing from you!
We are currently in production on John Carter Of Mars, Harry Potter and the Deathly Hallows, Paul, Captain America: The First Avenger and Attack The Block.
Job Title: Studio Assistant
Department: Studio
Location: Singapore
Reports To: Studio Manager
Key Purpose of the Job
To carry out all Studio duties to support smooth running of the facility. Working closely with artists and Producers to ensure the accurate and timely delivery of data into the facility, and at the end of the job to the clients in whatever format they desire.
Needs to Do
1. Input of digital image data. Responsible for the accurate renaming and reading of supplied data onto the facility servers, from any media such as tape, firewire and disk.
2. Output of digital image data. Responsible for the accurate dispatch of data to outside facilities as required.
3. To handle camera original film negative and accurately log the keycode data, then scan and upload the resultant files to the facility’s servers.
4. Administration of Studio Resources. To ensure that all studio records and databases are accurate and up to date.
Needs to Know
• Essential working knowledge of computer systems, preferably Linux
• Desirable to have experience of basic film and negative handling procedures, including the loading and unloading of 35mm motion picture cameras
Needs to be
• Natural problem solver
• Pro-active
• Committed to achieving targets
• Team oriented
• Adaptable
• Accept change
Measures of Performance
• On time delivery
• Accuracy
• Continuous improvement
If you are interested please send your CV and cover letter to jobs@dneg.com
We look forward to hearing from you!
Particular hangs NukeX
Posted in: NUKE from The FoundryI have a really annoying problem with Particular 2.1.2 and Nuke 6.2v2.
Particular crashes really often when I do changes in the settings and sometimes it fills the viewer with a solid red colour. Anyone that has experienced something like this? It’s the demo version of Particular.
I get this error message in the console when I open up the Particular node, Nuke still operates, but this message is repeated every time I open the node.
"Warning: EndTabGroup with no matching BeginTabGroup."
I have re-installed Particular and Nuke, but it seems that nothing helps.
Cheers
Texture Artist @ MPC London
Posted in: The Job LotWe are currently looking for experienced Texture Artists to join our team.
Duties, Responsibilities and Requirements:
* Texture Artists are responsible for painting photoreal textures and relevant maps for other surface effects to be mapped to 3D objects
* Textures can be created from scratch or sampled from photos, scanned reference or any other artwork necessary to create new objects or to match the surfaces of existing live action
* Texture artists work closely with the modelling and shading artists and therefore must have a thorough knowledge of the practices of these disciplines
* You will be required to attend daily progress reviews to obtain feedback from supervisors
* A strong understanding and sympathy for real world materials is essential and must be demonstrated in your previous work
* You will work to improve your knowledge of MPC’s pipeline
* You will have prior experience of using Maya/Photoshop in a production environment
* Proven technical and creative ability in a broadcast or feature-film production environment
* Good problem-solving skills
* General understanding of linux/unix-based operating systems
* Ability to take direction and structure working practices so that design changes can be efficiently made
* Desire to learn from other and to take on increasingly challenging shots
* Capable of using initiative to effectively communicate and problem solve
* A traditional arts background with emphasis on photo-realistic character work and environments would be an advantage.
Please Apply on the link below:
http://www.moving-picture.com/index….jobslondonfilm