Newbie question – How to composite file with red matte

I’m also using Vue, and I exported a tiff sequence of a 20 frame animation, along with an alpha channel of that same 20 frame animation as a tiff sequence. The alpha channel is red and black, which I thought was strange since Im used to working with white and black mattes.

Is this red and black matte usable in Nuke? Or would I have to convert it somehow to black and white only?

Does anyone have an example Nuke script I can check out, to do a simple composite of applying a matte to an image?

Im sure I can find a way to apply the matte to the image, and composite over a checkerboard, but Id rather know the correct way to do this.

Just for reference, the animation is a mountain peak, which is supposed to have the top half matted out, so I can composite over a sky.

If anyone can do a mockup of this or something similar, with a checkerboard, that would be great, I just dont know how to get the mountain image to read the matte to get the transparency.

Thanks.

DreamWorks Animation is Hiring!!

DreamWorks Animation has many exciting opportunities open at both our Glendale, CA and Redwood City, CA locations.

We are currently hiring in the following areas:
CG Supervisors
Character FX (Hair/Cloth/Fur)
Character TD (Rigging)
Compositing Supervisor
Technical Directors
FX Artists
Final Layout
Rough Layout
Lead Lighters
Lighting Technical Assistants
Matte Painting Supervisor (Redwood City only)

To see our full list of positions, please visit our career page at: http://careers.dreamworksanimation.com/

To apply, please send your resume, reel and breakdown to the address below. To apply online please send your resume, website information, reel breakdown to jobs@dreamworks.com. Please use "Position Title – Your Name" as the subject line of your email.

DreamWorks Animation
1000 Flower Street
Glendale, CA 91201
Attn: Position Title

www.dreamworksanimation.com

my Mondrian

My Mondrian : Create your own Mondrian’s wallpaper !
www.mymondrian.com

Edouard Salier: An Update & Retrospective


We don’t often post site updates in the main section, but Edouard Salier‘s is worthy of the attention.

If you’re not familiar with his work, you now have no excuse not to be. In addition to the instant classic quality of his film and animation work, his diaries and sketches give intimate insight toward an artist who is managing to navigate the commercial world and still make great work.

Posted on Motionographer

Toch.tv: new site and work

Lead by Tavo Ponce and Carmen Rodríguez Mazo, Toch, is a Madrid based studio focusing on Motion Graphics, Art Direction and Strategy; lots of new work and great new site: www.toch.tv including this Antena 3 Rebrand:

Displacement map Zbrush/Maya —> to Nuke

Hi,
Is there a difference between using a displacement map in a 3D app and using the same displacement map in Nuke with the DisplaceGeo node.
(Displacement map for a Character for example)
Thanks.

tab search modification

Hi,
I was wondering if you can change the behavior of search nodes (wen u press Tab key)
Now we have to find the name written from scratch, which is very uncomfortable.

It is possible modify it so you can find strings writing only some part of them?

thanks

QUESTION

WHICH IS BEST FOR EDITING A FILM Its ADOBE PREMIERE CS5 OR FCP?

mukul have you considered introducing yourself before asking your question ?

b

GreenSODA tv Episode 005 is now live!

Episode 005 is now live!

GreenSODA tv is a VidCast that covers relevant maya tutorials posted around the web. Other topics such as scripts, interesting websites, short films, twitter users… are also covered.

Be sure to comment or contact me if there is anything specific you’d like to see covered. At this point GreenSODA tv is kind of an experiment so dont be afraid to make ANY request at all! 😉

Hope you enjoy it!

You can now subscribe via iTunes to get the podcast version.

GreenSODA tv – Episode 005

Contact me via GreenSODA or Twitter

Alex

3D card has jaggy edges

Hello, I did a camera projection on a card, and I notice the card has jaggy edges when I zoom in real close in 3D space or scanline render. Does anyone know why?
Thanks