VFX Test teaser
Posted in: GalleryEverything was done in a week.
http://www.youtube.com/watch?v=X7ZTvbol8Ws
Matte Painting test shot.
http://www.youtube.com/watch?v=irUL3vR4ejQ
Thank you.
Everything was done in a week.
http://www.youtube.com/watch?v=X7ZTvbol8Ws
Matte Painting test shot.
http://www.youtube.com/watch?v=irUL3vR4ejQ
Thank you.
I am looking for a 3D generalist to work on a single VFX shot for a short film.
The shot involves modeling, texturing, lighting, and animating a small flock of birds. I am open to the possibility of purchasing an already existing bird model, if we find a model that you, as an artist, will be happy with, – in which case you’ll just need to adjust the UV maps, light, and animate the flock.
The shot is fairly short (no longer than two seconds), and no heavy-duty rigging needs to be involved, as the birds fly away and disappear in the branches very quickly. The camera is locked off, and no tracking is required. You also won’t need to worry about any compositing-related tasks.
This is an indie short, and I cannot pay industry rate; however, you will be compensated for your time.
Please respond with your rates, experience, and samples of your work to woodsoftomorrow@gmail.com.
Thanks!
Michael
Don’t know if this is the right forum to post this question, but I’ll give it a shot. 🙂
So, this summer I’m moving from Denmark to the Palo Alto, CA to live with my dad in 4-5 months time. The purpose of this, is among others to study and take classes since my dad’s university, Stanford, offers to pay for classes in the Bay Area for relatives. So I’ve been using programs like Sony Vegas, Adobe After Effects, Photoshop, Cinema4D for quite some time now, and therefore I’d like to take some classes or courses to learn even more about post-production. So I surfed around on the internet and looked at some community colleges and schools, and so far these two are what seem most appropiate, Bay Area Video Coalition (BAVC) and San Francisco School of Digital Filmmaking. So my question to you guys is just if you have any recommedations or experiences with this that could help me?
As I said I’m staying there 4-5 months, so the courses and classes should not last over a period too long or too short, more like a few weeks..
Anyway, hope you guys can help me out here. Would be very much appreciated. 🙂
Malte
Wondering if anyone has played around with nParticles using Maya API for custom stuff. We want to customize how nParticles handle collisions and collision boundaries/shape. Trying to find some research materials on it and haven’t found much at all. Any advice, links, references are appreciated.
this doesn’t need to be specific, I’m not coding the stuff anyway. Looking more for info on how to reach these parts of the node with a plug-in. I couldn’t seem to find mention of it in the docs, just radius and thickness info in there from what I saw.
thanks
Again, this is just a quick test of concept, and it should be very quick to match colors with this method. I have seen the video on The Foundrys webpage about this, but he samples skin color there aswell.
Could you do something with the other colorson the chart and create a 3D lut somehow that would be very accurate?
I’ve attached the Nuke test script and the fg and bg plate.
[python {nuke.toNode(‘Read1’).dependent()}]
without success..:(
The is get the name of the dependent node and for use it in a path (TCL)..
any suggestions??
Any created macros don’t show up in the ctrl-space window
How does the if expression work? I’ve tried the whole "if(c, x, y)" thing with various different combinations trying to keep it as simple as possible and it doesn’t come up with anything. Was messing around with it using the values in a custom tool.
There’s some more I believe but my mind is numb from reimporting too many loaders. Thanks in advance 🙂
i did experiment on 3d max shaders. i hope it may help u guys.source file available on m9fx blog..
or Download zip
Hi recently i used this rig projector bulk sms project. Check out 3d max truck vehicle rigging
Check Sample