Mobile Realtime Chroma Keyer
Posted in: 1Criterion Games is NOW RECRUITING TALENTED ARTISTS in the UK.
World, Vehicle, Tech, VFX, Lighting and UI Artists.
Please drop an e-mail here.
criterion@recruitment.ea.com
Criterion Games Web site
http://www.criteriongames.com/
I have to do some pretty detailed rotowork on it and figured that I perhaps could use the 3d-track to stabilize the footage, do the rotowork and then destabilize it.
Problem is I have no idea how to do it.
Any tips or help is appreciated.
FX Lead
Posted in: The Job LotAs the FX Sequence Lead you are expected to assist the Head of FX and FX production team in the daily management and delivery of sequence work. The responsibilities, as described below, may vary on a sequence-by-sequence basis as dictated by the needs of production.
Management Responsibilities:
· Primary interface in communicating with other departments for their sequences.
· Ensure all FX work for their sequences adheres to pipeline standards.
· Work with Head of FX and Production Supervisor in bidding FX for the sequence.
· Work with Head of FX and Production Supervisor to track the progress of all of the FX in a sequence and flag potential problems.
· Review the current state of the sequence on a weekly basis.
· Work with Head of FX and Production Supervisor to coordinate timely FX integration with the Lead Lighter and/or CG Sup of the sequence.
Artistic responsibilities/Animator mentoring:
· Be present at Rounds and to collaborate with the Head of FX to give technical feedback.
· Be available to answer technical questions but is not an additional approval step between Head of FX and artist.
· Maintain a database of artwork and reference materials for their sequences.
· Ask for Directors/VFX Supervisor launches as needed.
· Work with Head of FX to ensure that Rounds and Dailies comments are understood and addressed.
· Provide feedback to the Head of FX and Production Supervisor on performance reviews.
Meetings/Rounds/Creative Reviews:
· If possible, attend FX-related meetings for the assigned sequence and be able to speak on behalf of the department in the event that the Head of FX and/or VFX Supervisor are not present.
· Work with Production Supervisor and Production Coordinator to schedule inter-department meetings for the sequence.
· Work with Production Supervisor and Production Coordinator to determine if the creative notes given during reviews can be made within established bid times.
Prioritizing:
· Unless specified by the Production Supervisor, the Sequence Lead role is the first priority, followed by shot work.
· Work with the Production Supervisor to prioritize FX Animator and overall sequence tasks.
Help to choose hardware
Posted in: The PadAMD Processor with ASUS Motherboard…
or
Intel Processor and Motherboard….
and
Nvidia – Geforce or Quadro….
Im so confused between these….
Minimum 3 years After Effects experience is required.
REQUIRED SKILLS:
Rotoscoping
Tracking
Painting/Cloning
Experience in a 3D program and Nuke a plus but not required. Must be detail oriented and have a good work ethic.
Compensation depends on experience ($20-$35/hour)
Please submit resume to sassoonfilmdesigncomp@gmail.com
NO phone calls or drop-ins please.
This job is in Santa Monica, CA. Local applicants only.
I am wondering if someone can recommend an image sequence viewer and a sequence management application that has solid integration with Nuke, either commercial or opensource?
From what I have found so far,
Image sequence viewer (except the default FrameCycler): Tweak RV, Pdlayer, DJV Imaging, JefeCheck.
sequence management: VFXDesktop (?), ImageWrangler (areknuckle Software), Shotgun (?)
I am wondering which combination of applications (or single application) would be ideal for viewing many sequences rendered out of Nuke (mainly), 3D renderer, or even a screen capture application.
Thanks.
Horizon.!
Posted in: Matchmoving Softwareand until what altitude it works.!? :darth:
Normal Shader
Posted in: NUKE from The FoundryHas there been any mention by the foundry of normal mapping and other shaders coming to nuke in the future, beyond the Renderman link?
If anyone knows anything I would appreciate some info.
Thanks,
Casey