kernal defocus

hi i am trying to create a kernal defocus node. i used to use it before but no longer have access to it, so im trying to recreate it. so far i have a convolve node with the A pipe plugged into a constant that is 32 x 32 px with a circular matte inside it then i have a transform node after that. pipe B is connected to the image i want to defocus. to animate the kernal defocus i increase the scale in the transform node. is there anything else that i am missing or can me added. here is a screen shot of my script.

http://www.flickr.com/photos/49663121@N04/5387371826/

IGC Manager

One of the leading creative lights of independent games development is currently looking for an IGC Manager. Based in Gunwharf Quays, Portsmouth Harbour, this is an excellent opportunity to join an award winning team.

The ideal candidate will:

• Work with the Game and Cinematic Directors to achieve the vision for cutscenes in a AAA story driven videogame
• Produce storyboards & animatics
• Manage relationships with external partners
• Provide feedback on cutscene animation & technical aspects
• Work with the level designers and the artists to realize cutscenes in game
• Have a strong cinematic/animation background
• Preferably have Unreal Experience

http://www.smoothdevil.com/index.php…ob&job_id=1549

closes: 15 Mar 2011

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