Freelance – Fusion/After Effects

Four Years experience working in the field with Fusion and After Effects.
Experienced working with Green/Blue Screens. 3D integration, wire removal and roto.
Used to working under tight deadlines and good troubleshooting skills with tough shots.
Experience with working on Two movies and four years experience working on TV series Stargate SG-1, Atlantis, Universe.

Demo reel at: www.brokenimagevfx.com
Always being updated.

Feel free to contact via email. d_yastremski@brokenimagevfx.com

Dreamworks comp department?

I came across a job add the other day for a Nuke Comp Supe which sparked my interest a bit. To my knowledge Dreamworks has always done its lighting/comp in their 3D package aside from paint fixes. What I am now wondering is if DW is in the process of migrating their pipeline towards nuke.

Is there anyone who can shed some light on this?

Cheers,

Render Wrangler – PDI/DreamWorks

PDI/DreamWorks has an immediate opening for a Render Wrangler at our Redwood City, CA studio in the San Francisco Bay Area.

Technical Resource Administrators (TRAs) support the 24×7 rendering production of DreamWorks’ animated feature films. In this entry-level but mission critical role, TRA’s touch all aspects of the technical production pipeline. They have broad interaction with production artists from fx, animation, lighting, layout and modeling departments as well as technical directors and technology teams.

Primary Responsibilities:
* Monitor, manage and keep the render farm running at maximum capacity.
* Monitor, manage and check rendered shots, verifying delivery for dailies & rounds.
* Maintain rendering priorities and resource allocations for various productions.
* Assist artists with render job submissions and errors.
* Monitor infrastructure servers and escalate problems.
* Handle studio help desk calls after hours and on weekends.

Job Requirements:
* Basic Linux experience.
* Fundamental systems administration skills and general technical troubleshooting experience.
* Excellent communication skills, both verbal and written.
* Good organizational skills and attention to detail.
* Ability to handle a fast paced, occasionally high pressure environment.
* Ability to work well independently and as part of a team.
* Willingness to work very flexible hours, including weekends, evenings or nights when production schedules require.
* Basic shell scripting experience preferred.

Starting shift available: Graveyard, 11 p.m. to 8 a.m.

To apply, please send your resume in the body of an email as well as an attachment to jobs@pdi.com. Please use "Render Wrangler – Your Name" as the subject line of your email.

www.dreamworksanimation.com

3D Max Generalists Needed ASAP

Our company, Inhance Digital, is looking to hire a few talented 3D animator generalists (Max, Maya, Lightwave) particle fx know-how, and experience with technical animations a plus.

We need to find experienced talent ASAP. It’s a full-time opportunity with a great company and applicants must be based in L.A.

Please send link to reel/resume for an interview.

Luma Pictures – Tracking Artists Needed

Luma Pictures is looking for a Tracking Artist

Responsibilities
• work with animation and modeling departments to ensure accurate camera track
• problem solve and predict potential problems related to scene setup and continuity
• accurately reconstruct 3D geometry based on photographs

Qualifications
• mastery of core 3D principles rotation, translation, scale, gimbal lock
• thorough understanding of 3D camera principles lenses, distortion, parallax, camera projection, overscan, cornerpins
• artist must be well versed with Maya, Boujou, Matchmover, Syntheyes, PFTrack or other tracking software
• artists must be able to take direction and work in a team oriented environment, great communication skills are a must

SUBMISSIONS:
If you think you fit the bill and want a quick response, email your resume, a link to your online reel/portfolio and a shot breakdown to jobs10@luma-pictures.com. Please make the email subject "ATTN: Recruiting – Tracking Artist". Do not attach images or movie files to your email because they will get filtered out. If you prefer to send hard copies, you can submit a resume, reel, shot breakdown and cover letter to:
•
• Attention: Recruiting – Tracking
• Luma Pictures
• 248 Westminster Ave
• Venice, CA 90291

• Submitted materials will not be returned and no phone calls please.
• www.luma-pictures.com

Luma Pictures – FX Artists

JR FX artists (Maya, Houdini, Realflow, 3dsMax, Krakatoa, Fume, etc)

Luma Pictures is looking for JR EFFECTS ARTISTS

LUMA PICTURES is an artist-run feature film VFX studio located a few blocks from the beach off of Abbot Kinney in Venice, California. We maintain a unique culture with an amazingly talented staff that consistently cranks out top notch work. We are currently searching for Talented FX TD’s to fill a few choice spots on an upcoming, high profile productions.

RESPONSIBILITIES:
– Light and render FX passes for specific shots using developed FX rigs
– Develop rigs/techniques to implement and optimize approved looks
– Produce look tests based on provided reference materials
– Creation of tools and scripts to facilitate workflow

QUALIFICATIONS:
– Artist should be familiar with one or more of the following applications:
– Maya
– Houdini
– Realflow
– Krakatoa
– Fume
– 3dsMax
– Python scripting experience is a plus
– Understanding multi pass 3D compositing is a plus
– Artists must be able to take direction and work in a team focused environment, good communication skills are a must
– Strong time management skills and extremely organized.
– Solid work ethic and a positive attitude in the face of challenging situations.
– Los Angeles Residents or willingness to relocate preferred • Relocation assistance may be available subject to negotiation

SUBMISSIONS:
If you think you fit the bill and want a quick response, email your resume, a link to your online reel/portfolio and a shot breakdown to jobs10@luma-pictures.com Please make the email subject "ATTN: Recruiting – FX TD". Do not attach images or movie files to your email because they will get filtered out. If you prefer to send hard copies, you can submit them to:

Attention: Recruiting – JR FX Artist
Luma Pictures
248 Westminster Ave
Venice, CA 90291

Submitted materials will not be returned and no phone calls please.
www.luma-pictures.com

__________

Siggraph Asia 2010 – Computer Animation Festival

Come probabilmente ben saprete l’annuale appuntamento con il Siggraph, giunto alla terza edizione, quest’anno si svolgerà A Seoul. Le conferenze si terranno da oggi al 18 Dicembre.

Sono stati già assegnati dei premi a dei lavori veramente interessanti. […]

Web Series – Digital Matte Paintings – Model Construction

Western X – A sci-fi/fantasy western web series.

There are a lot of digital mattes used and model work. All the landscape shots were constructed.

The series is really getting a lot of attention with only 3 episodes. The footage shot was used to get investors involved for episodes 4-16.

http://www.westernxtheshow.com

You can watch the episodes individually on the YouTube Channel.

http://www.youtube.com/user/mflores57?feature=mhum

Please check it out.

“Crowd Sourcing” with Ed Banger & We Are From LA for Cassius

We Are From LA have teamed up with Ed Banger to create this iphone app, lip-synced, cameo-laden video for Cassius’ “I Love You So” with a teched-out nod to Jonas and Francois’ early collaboration with the label for D.A.N.C.E.

As the dirty word “crowd-source” continues to permeate client-speak and trend-casts, it’s refreshing to see work that empowers its audience while still possessing some creative control. Not just a music video, this film promotes the app itself (download here) and acts as a guide to building a community of fans who are submitting their own videos.

Following the sentiment of Chris Milk and Aaron Koblin’s hugely successful Johnny Cash Project, this piece builds a foundation and uses technology to give people the tools needed to become active within the narrative. As linear content continues to share a larger piece of the pie with it’s constantly-evolving, interactive sibling; these type of projects prove that it is not a battle but a collaborative dialogue.

Posted on Motionographer

Scanline Render: std::bad_alloc

Hi Guyz,

I made a quick research on the forum and i don’t find a answer.
I’ve some trouble with a script. Sometimes when i link my viewer at the end of my tree. Nuke makes me an error :

ScanlineRender: std::bad_alloc

it happens when i’ve a lot of calculations. Perharps, it’s a noobish error 😉

Thx a lot