I have a couple of nodes and have one matching the other with the exception of the popup values. In the Gizmo video at Nukepedia they used a switch and setup multiple color lookup tables each with a different colorspace setting. I’m hoping there’s a more direct way.
I have a couple of nodes and have one matching the other with the exception of the popup values. In the Gizmo video at Nukepedia they used a switch and setup multiple color lookup tables each with a different colorspace setting. I’m hoping there’s a more direct way.
I’m new to the nuke ndk and I’m trying to figure out how to make my operator plugin access other layers/channels coming in from a single exrReader node.
for example, i have a single exr file that contains multiple render passes that i’ve rendered out via maya and if you looked at the the exr’s channel list through a shuffle node in nuke you would see the typical rgb, rgba, alpha, and then pass1, pass2, pass3, etc… the extra layers also show up under "other layers" in nukes channel lists as well. so im trying to figure out how to access those other layers/channel in my operator code and have not found any examples or useful information in the ndk docs related to that specifically and was wondering if anyone here knows how to do that in c++. I haven’t found any find channel by name type functions either, I’m guessing the the nuke design is to keep it as node based as possible, but i need to be able to access all of the different pass layers from a single plugin/node, instead of having to set up shuffle nodes to select each layer that i need. Any help would be much appreciated or even some code to show how to list the names of all the channels/layers coming from the single exrReader node and how to read data from those channels in my engine() function. Any advice is much appreciated.
Fifty years of life on the Street.
Posted in: itv, Videos: Promos> Quicktime H.264
(12.1mb)
> iPod Compatible
(9.6mb)
> Watch in Flash
(7.7mb)
Earlier this year British soap opera Coronation Street made the switch to HD and debuted a new look title sequence. A much larger milestone for the programme is just around the corner, on December 9th the soap will celebrate 50 years on-air.
Along with a live episode and the usual dramatic storylines the anniversary is being celebrated right across British television. Even if you’re not a fan of the show I have to recommend the fantastic BBC Four telemovie “Road to Coronation Street” that details the tumultuous birth of the programme and its 23 year old creator.
I can’t help but further be enamored by the soap opera format and its clearly enormous cultural impact on British society, alas I’m not sure Home and Away lives up the same standard.
“Wire” Removal Problem
Posted in: Digital Fusion / DFX+There is something I would like to ask you for some further help/advice.
It’s about a scene (see pics / video in attachment) where I would like to get rid of a rope in front of an wooden roof.
The problem – there is a camera movement which results in a change of perspective.
That in mind – I get a kinda weird result if I am trying to make a clean plate of that specific
part of the roof and track it in front of the original one.
I even can’t find good tracking marks – so my tracked plate is pretty jittery 🙁 .
Sooo…I am kinda curious how you would try to get rid of it?
Hope it’s not about painting it out at each frame 😮 .
Thanks a lot.
Philipp
Today I succeded with my shot.
Atleast as far as I know.
I have posted some questions before in this thread:
http://www.vfxtalk.com/forum/pftrack…tml#post141033
Anyway people requested me to upload pictures for them to help me. Now I have a pretty good track but to learn more I thought Id just ask you guys what type of worklflow you would apply to the specific shoot.
Camera: RED ONE
Lens: Tokina 11 – 16mm
Feature tracks: 10
Autotracks: 575
FPS: 120
Frames: 1600
Size: 2048 x 1024
Type: tiff sequence
It was filmed with a steadicam rig and the operator is running through the scene but since it is 120 fps it is a pretty long shot. In the beginning it is quite blury so that is where most of my problems lye.
The camera enters the room in an arc and then pans through the room focusing on the table.
I started by doing an auto track in the middle where there are loads of good tracking points. The red parts in the images ar approximations of my masks that were used to get rid of bad areas.
After auto tracking I solved the middle are and extended on by more auto tracks. Then I deleted bad points and added my user tracks and improved the solution. Still my solution wasnt good enough so I used the clean features thing and deleted some more points and created 5 different constraints. Then improved the solution again.
The result is a good but not exellent track with a camera error of RMSE 0.416 pixels and Inlier RMSE 0.378 pixels.
Now this is one of the first times I am tracking so I have learned alot but still have loads of questions.
Is this a good error result considering the size of the footage?
Is my workflow good?
If not how would you approach the shot?
My main problem right now though is that the file that I export to maya has ALOT of gliding. Something that isnt apperant at all in PFT.
Do I have to set up maya in a special way?
dew
I found out the Keyer Math 101 tutorial form this link <http://www.creativecrash.com/shake/t…/build-a-keyer >
and do step by step as well for blue screen in Nuke. Now I want to know how to for green screen ?
the screen shot is for shake but i did it in Nuke.
excuse me for my bad english
Frame rate converting
Posted in: NUKE from The FoundryThanks
My Demo Reel 2010
Posted in: Demo Reels!I’m new here and this is my first post !
Here is my 2010 demo, actually my first too !
Hope you’ll like it !
Demo Reel 2010 Sebastien Ginestra from Sebastien Ginestra on Vimeo.