Explore illustrative typography
Posted in: 1New PhysX for 3ds Max Training Module
Posted in: Your NewsMentalboutmax are pleased to announce the release of the 3rd Module in their 3 Part PhysX Crash Course for 3ds Max.
With a Total Combined Runtime of 3Hrs and 18 Mins (approx) for all 3 Modules, this PhysX Crash Course from MBM is the Ideal way for 3ds Max Artists to get Up & Running in no time at all with the new Advantage Pack PhysX Toolset.
The Final Module (Part 3) focuses entirely on the Extremely Important ‘Constraint’ Tools in PhysX!
The final 3 scenarios cover Automated Secondary Animation (Character/Object interaction), Breakable Contraints and we even create a simple Custom RagDoll to be your very own Stuntperson!
See the links below to investigate further.
Regards
MBM Development Team
Online NewsLetter:
www.mentalboutmax.biz/pagehtml/NewsLetters/Nov2010/NLetter_Nov_2010_Ed1.html
Website:
www.mentalboutmax.biz
My processing Demo . . . .
Posted in: Gallerypls check my new updated processing demo. critics please . . . ..
Bird modeler/animator required
Posted in: VFX MarketplaceYou will be required to animate bird behaving naturally, taking off, flying through the air, and landing at various parts of the land site in a dynamic and captivating way.
Potential candidate(s):
Must have working knowledge of 3D Studio Max
Some knowledge of Craft Director Studio is a real bonus.
Should have experience in compositing (any platform as along as it can help get the job done)
Will need to be able to take direction and implement changes to finished animation in a timely manner
Must be able to work remotely, be a self motivator, be able to work under pressure to meet tight deadline.
Project will begin immediately once a candidate has been chosen. Project deadline is December 30th.
If interested please send resumes and demo reels to info@sub-zerodesign.com
Take care and have a great day!
A scene requires a map of a city in Viet Nam be shown. You will need to animate the path to near by cities and prominent landmarks, offering info such as distances from one place to another. Kind of like an Indian Jones type of map seen in the movies.
Potential candidate(s):
Must have working knowledge of After Effects or other similar software.
Preferably some architectural visualization animation experience
Will need to be able to take direction and implement changes to finished animation in a timely manner
Must be able to work remotely, be a self motivator, be able to work under pressure to meet tight deadline.
Project will begin immediately once a candidate has been chosen. Project deadline is December 30th.
If interested please send resumes and demo reels to info@sub-zerodesign.com
Take care and have a great day!
The file of the residential area in 3DSMAX will be provided for you. All that is required is for someone to drive the cars in a realistic fashion around the residential area and using the various tools from CDS, animate the cameras to make the walk through dynamic and captivating.
Potential candidate(s):
Must have working knowledge of 3D Studio Max
Must have working knowledge of Craft Director Studio
Must have experience in compositing (any platform as along as it can help get the job done)
Must have architectural visualization animation experience
Will need to be able to take direction and implement changes to finished animation in a timely manner
Must be able to work remotely, be a self motivator, be able to work under pressure to meet tight deadline.
Project will begin immediately once a candidate has been chosen. Project deadline is December 30th.
If interested please send resumes and demo reels to info@sub-zerodesign.com
Take care and have a great day!
Just playing around with the 3d/stereoscopic system in nuke and one thing that struck me is there doesn’t seem to be any guidelines as to how far each card should be away from another card in 3d space or when the geometry should be a model or a flat card.
In this video here I see the guy demo the movie Avatar in Nuke yet (correct me if I’m wrong) it looks like all the cards are placed as an artisitc/design decision rather then a technical one:
http://media.blubrry.com/fxguidetv/m…detv-ep082.m4v
Surely there are some rules/guidelines/standards as to where in 3d space everything should be?
I’ve also attached a screenshot of a test scene I am playing around with in Nuke how do I know if I’ve got the 3d space distance right?
Thanks in advance for your answers,:happydevi
-cr0ss
3D artist- Star Painters
Posted in: The Job LotJob title: 3D artist
Job responsibilities:
– Design high quality 3D game art works with over 2 years’ working experience.
– Keep polishing and improving the works
– Keep learning the latest art tools and procedures
– Good painting skills of characters and texture is a plus
Job requirement:
– Major in Fine Arts, Architecture Design or Arts Design.
– Solid traditional painting background
– Highly creative, enthusiastic and self-motivated at game art work
– Good command of 3D image processing software, such as 3D MAX, MAYA
– Strong sense of team work and excellent communication skills.
Please e-mail your resume to
spainters2010@gmail.com
Star Painters attaches great importance to the training of our game art talents, and has formed a comprehensive training system. We are totally open to experienced or new graduates. If you have a keen sense and rich knowledge about games and are willing to grow up with a rapidly developing company, please stay tuned for our current opening positions.
Official website: www.starpainters.cn
Maya Users Needed!
Posted in: MayaWe are a company that develops plugins for the cloud and need some Maya users to test our plugin and help perfect our solution.
If you are interested, you get to try out a new exciting product for free and also get some free rendering time.
Come register at http://www.greenbutton.net/apps/maya
Sorry if this comes across as spammy but did not know how else to contact the Maya community =)
Hope to be contact with you soon.
Cassie
Greenbutton Marketing Chick