VFX 3D Generalists, 2D Artists

Other Side Productions is seeking experienced freelance artists for a live-action short film to be filmed in early 2011.

The applicant must be able to work remotely on their own equipment.

Applicant must meet deadlines, communicate effectively, and collaboratively.

The applicant will be working from live-action plates.

Positions:

– 3D Generalist – Modeler (with the ability to rig, texture preferred) Will be modeling mechanical objects/gadgets,architecture.

– Effects Artist – (experience creating pyro effects, preferred)

– Compositor – (After Effects, and/or Nuke)

Please send link to reel, and resume to Marie at

othersideprod (at) gmail (dot) com

*Please put the position you are applying for in the SUBJECT of your email.
**Note your availability

Thank you to all applicants.

Other Side Productions, based in Vancouver, Canada specializes in the production of short form film content. Previous credits include http://LazySusanFilm.com

VFX Work For Music Video (Unpaid)

Working on a music video for a Latin Grammy Award winning South American band. This video is full of visual effects and will make for great exposure, and look great on your reel.

Looking for compositing assistance (retouching, roto, keying, animating). Footage is from a stunt rigged green screen shoot. Your help can be anything from a quick roto, to taking on full shots yourself (depending on how much time your willing to put into it). I will post shots and tasks for you to complete, you do the work, and post the results back to me. Your location is not important.

I’m a visual effects artist (smoke/flame/ae) based in New York City. This is a favor I am doing for the band, and would like to work with other people passionate about visual effects.

If your interested, send me an email with your experience in the field (whatever it may be). I’ll send you back more information about the video and band.

Thanks
-mike
vfxdesigner@gmail.com

Happy F5!

For its second birthday, F5 is throwing a big party with all its friends. (That’s you.)

Since the initial fest in 2009, we’ve seen the reform of strategies in our industries, our landscapes, and our lives. It’s ripe time to bash that piñata and celebrate our collective artistic rebirth. April 14th and 15th, we’ll throw down again in NYC with full two days of incredible presenters, workshops, original motion work, a full bar and a killer after party.

We’re lining up enough inspiration, enough surprises, and enough cake to make the event well worth it. If you were an attendee in 2009, check your inbox today for the extra special first surprise. If you’re a first-timer, tickets will go live next Monday, November 29th. And make sure to sign up for the F5 mailing list to get the latest news. We’d hate for anyone to miss out.

F5 is founded on the belief that true change occurs when you look outside your world and explore new horizons. The festival fosters creative collisions—unexpected insights from sources you didn’t see coming. The goal is nothing less than to change the way you think about your work and your life. Our ethos:

PROFIT: NO

Full disclosure: We don’t make any money from this. We have no sponsors and keep our ticket prices to an absolute minimum. There is no commercial involvement today or tomorrow. It’s about community and creativity.

Seriously. That’s not bullshit. We mean it.

We also don’t pay speaker fees and don’t allow agencies, studios or reps to sponsor the event. Purity matters. We don’t want dollar signs clouding anyone’s judgment.

ATTENDEES: YES

It’s all about the attendees: Creative spirits on fire. Cream of the crop artists, designers and storytellers looking for some way to connect with each other and with the world at large. You are the most passionate people on this earth, and as such, you embody the essence of F5.

SPEAKERS: YES

This isn’t “another design conference.” It’s a meeting of great minds—it’s about diversifying our perspective. In addition to top studios and individuals you know from Motionographer, we’ll be mixing the party up with talents from places and spaces that exist outside our comfort zones. All in the spirit of creative collisions—those moments of lasting insight and inspiration that occur when we smash into something unexpected.

PARTY: HELLS YES

Yes, there is a bar at the venue. Yes, we will be giving out plenty of free drinks. Yes, that means you’ll have to pace yourself. I mean, seriously… it’s a birthday party.

Friendships will be formed. Connections will be made. Ideas will take flight.

Join us.

Posted on Motionographer

Rotopaint

Hello, someone can explain me how do i subtract a mask from other, like Flame or smoke compositing? Is there how i with a mask delete part of other? This is very important for a hard rotoscoping!!!

thank you

Sledgehammer Games hiring Lighting Artist

Sledgehammer Games was founded with the singular purpose of making great action games. We have a brand new state of the art studio facility and an industry leading development team working on a world class franchise – this is an opportunity of a lifetime. We are actively recruiting top talent for our Call of Duty First Person Shooter development team. If you have a desire to work on the most successful FPS franchise in the history of video games, apply online. We’re always looking for great people.


Lighting Artist – Temporary

Primary Responsibilities:
• Work with Level Designers, Environment Artists, and Team Leads to create lighting for all aspects of the game including cinema tics.
• Creation of pre-baked and real-time lighting via proprietary software.
• Create textures for modulating lights using available graphic applications.
• Managing lighting performance and placement using propriety scripting.
• Solving technical issues that arise with new tools or game performance.

Requirements:
• At least 2 to 3 years of next-gen lighting experience on console hardware (360, PS3).
• Experience with and a good working knowledge of creating lighting within a pre-baked lightmap pipeline.

• Understanding of composition and the ability to enhance mood by lighting.
• Excellent working knowledge of Maya and Photoshop.
• Excellent written and oral communication skills. Ability to communicate effectively with both Artists and Programmers in a large team.
• Work samples must show excellent real-time lighting made for next generation console games.

Preferred:
• Working knowledge of industry standard rendering programs such as Mental Ray.

• Experience with Radiant.
• Ability to follow design reference and ability to work with a wide range of styles.
• Experience with one or more scripting/programming languages.
• Knowledge of color theory and strong sense of light and shadow.

• Film/TV experience a plus.

Email resume/reel to Michelle Gallego at mgallego@activision.com

Sledgehammer Games hiring FX Artist

Sledgehammer Games was founded with the singular purpose of making great action games. We have a brand new state of the art studio facility and an industry leading development team working on a world class franchise – this is an opportunity of a lifetime. We are actively recruiting top talent for our Call of Duty First Person Shooter development team. If you have a desire to work on the most successful FPS franchise in the history of video games, apply online. We’re always looking for great people.

FX Artist – Temporary

Primary Responsibilities:
• Working with Level Designers and Team Leads to create fx for stunning environments and exciting moments.
• Creation of real time particle systems via proprietary software.
• Texture creation using available graphic applications.
• Population of effects in game using a propriety scripting language.
• Solving technical issues that arise with new tools or game performance.

Requirements:
• At least 2 to 3 years of next-gen visual effects development on console hardware (360, PS3).
• Experience with and a good working knowledge of the limitations and expectations of next generation hardware.
• Excellent working knowledge of Maya and Photoshop.
• Excellent written and oral communication skills. Ability to communicate effectively with both Artists and Programmers.
• Possesses a good art sense (e.g. knowledge of composition, color, 3d modeling and painting).
• Strong texture creation skills.

• Experience in using and modifying real-time materials.

Preferred:
• Experience with Maya’s fluid dynamics and Mental Ray.

• Experience with After Effects.
• Strong understanding of real-time physics systems.
• Experience with one or more scripting/programming languages.
• Experience creating and configuring geometry assets for in game particle systems.

• Film/TV experience a plus.

Please email resume/reel to Michelle Gallego at mgallego@activision.com

l Camera correction – vertical or horizontal SHIFT

Hi…I am trapped! I would like to use a camera projection on some imported geometry. Camera transforms were imported as well. But one parameter wasn’t imported to camera settings, it is vertical shift of camera. I really need that parameter. Otherwise without that parameter my geometry doesn’t fit rendered images…oghhhh:eek::(
I hope, fusion knows it…I hope.

Close properties window for python created node?

I’m using a Py script to create a slate and write node. But every time it creates them it opens their properties panes. What is the Python command to close these panes?

Thanks

S

3D Vfx-artist (Stockholm, Sweden)

UtopiaPeople is a freelance agency for postproduction and production specialists, we represent 8000 freelancers around the world. For more information about us please visit www.utopiapeople.com

AGENCY OFFER REFERENCE CODE: Sweden, VFX Artist for PS3 and Xbox 360

Jobtitle: VFX-Artist
No of positions: 1
Location: Sweden
Dates: As soon as possible, permanent position, but long term freelance could be considered.
Software/Requirements: Photoshop, Maya, Adobe After Effects or 3D Studio Max
Genre: Game
Salary: Give us a quote
Deadline for applications: 101120 – 17:00 CET
Workpermit: EU is preferred.

Information about the client:
One of the most highly recognized game developers.

Information about the project:

The main focus and majority of time will be spent creating, implementing and optimizing particle visual effects. Examples include fire, smoke, explosion trails and sparkle bursts. The ideal candidate feels comfortable in a team environment and is able to deliver compelling special effects for an original IP. You will work with the Art Director and the Lead Artist to create visually stunning effects. This is a huge opportunity for a driven effect artist to research and evolve the client’s effects pipeline and to create amazing visual effects.

Required Profile:
* 2+ years of experience in the game and/or film industry
* Experience from creating high-quality particle effects and textures
* Experience from creating high-quality real time shading and post effects
* An art portfolio showcasing high-quality, high resolution effect textures
* The ability to view visual reference of an effect, deconstruct it and subsequently re-create it in a real-time game engine is essential
* Strong knowledge of environmental effects, cloth simulations, lighting and dynamics
* High proficiency in technical problem solving
* Knowledge of Photoshop, Maya, Adobe After Effects or 3D Studio Max

It’s to your advantage if you have any of the following:
* Experience working with and knowledge of PS3 and X360 hardware
* Experience creating real time effects through proprietary engines
* Experience in writing scripts/plugins in MEL, C/C++ for Maya

TO APPLY
The sooner we can get your application the better, so please send in your application as soon as possible.
To apply you must first register your CV at http://www.utopiapeople.com/forms/registration.php
Email job@utopiapeople.com write the reference code for this joboffer as a subject. Please include in your application a short note on why
you are the right candidate for this job that we are able to pass on to our client. We also need to know exactly what dates you are available, and if you are interested in a permanent position or only long term

Senior AE Compositors needed

Beginning as early as Dec 13 – Feb 4th, and an add’l beginning Jan 3rd – Feb 4th.
Main title project, work on-site in Santa Monica, CA.
Email annie@a52.com with link to reel.