3D Camera tracker Problem–Help

hi everyone,

I just tracked the shot with camera tracker inside nukeX6.1v1–everything is good. Result good–but when i try to link my card with the point i want, the card is not following like used to be. Ive done with camera tracker manytimes but this problem just revealed today –or is there something shorcut with this –or did i do something wrong ??:confused:

ps : – i attached the printscreen of my script

thanks everyone for appreciate

cheers

Kit
/Vfx artist

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Lighters @ Double Negative

Department: 3D
Location: London
Reports To: Head of 3D
Direct Reports: CG Supervisor and Sequence Supervisor

Key Purpose of the Job:

Shot lighting and rendering for various exciting feature film projects.

Needs to Do

The position of Lighting Technical Director requires someone with a thorough knowledge of 3D Computer Graphics, with several years of experience in a similar role working on broadcast or film projects. Successful applicants will have a well developed ‘eye’, a good working knowledge of art, design and film lighting as well as a solid technical grounding in renderers like Pixar’s Renderman or Mental Ray. Some experience in Look Development and shader setup would be an advantage.

Needs to Know

• Full knowledge of Maya (Mel knowledge a plus) and/ or Houdini
• Familiarity with pipeline issues
• Demonstrable experience in shot lighting and rendering
• Showreels featuring ‘photoreal’ work would be preferred
• A good general TD BG is desirable
• Minimum of 3 years experience in a similar role

Needs to be

• Pro-active
• Technically adept
• Team oriented
• Adaptable
• Able to take direction

Measures of Performance

• Delivery of required content, on time
• Continuous improvement

Please send your CV, cover letter, a hard copy of your show reel and a shot breakdown to The Recruitment Team 77 Shaftesbury Avenue, London, W1D 5DU.If you have any questions please email jobs@dneg.com

Big Think Series: Can You Know Motion Without Knowing Stillness? (Part 1)

Editor’s Note: The Big Think Series attempts to step back from our frame-to-frame existence and look at the bigger picture. This post is from Austin Shaw, a designer and director currently serving as a Professor of Motion Media Design at the Savannah College of Art & Design.

Motion Media Design Fractal © Austin Shaw 2010

This is a question that many Motion Media Designers struggle to answer. Is it Motion Graphics? Is it Animation? Is it Branding? The Theory presented in the fractal diagram above seeks to answer some of these questions.

Motion Media Design builds on the tradition of many creative disciplines. To break it down to its essence, I have constructed a fractal image that is essentially a set of cross continuums. Each continuum represents a pair of complementary opposites. Being complementary means that each opposing end of a continuum completes and/or balances its opposite. That means that an aspect of Motion Media Design such as “Motion” is not complete without its complementary opposite, “Stillness.”

This theory is expressed through the idea that a beautiful motion piece begins with a beautiful still image. A single Style Frame is most often the genesis of a Motion Design piece. In practice, I typically begin a Design Board striving to achieve a frame with a dynamic composition. Once I have a great composition, I will create another frame in the sequence, either before or after my first ‘Hero’ frame.  Creating beautiful motion becomes an extension of creating beautiful compositions in still frames. The process of animating can be a journey from one amazing composition to the next as planned out in a Design Board.

If you look at the fractal diagram you will see the words “Change” and “No Change” at either end of the Motion / Stillness continuum. These serve as tipping point guidelines to know where a piece stands along the continuum. The question to ask to determine where a piece is located along the continuum is “Is it changing?.” If it is changing then it is tipping towards Motion. Conversely, if it is not changing then it is tipping towards Stillness. Let’s have a look at an example of each…

Motion

"MASKS" Panda Panther for Zune

Now take a moment. Reflect on what you just experienced. Then take a look at an example of Stillness…

Stillness

"Still Life"

To be clear, I am not placing a value judgment on either Motion or Stillness. Rather, I am attempting to highlight their differences as to better understand their respective strengths. In the Panda Panther piece, I am amazed at the richness of Change. The music and sound design creates movement through emotion. The camera angle is constantly changing from wide to medium to tight shots. The point of view of the beings of the opposing armies changes as they exchange masks, not to mention our view of these beings as semi-savage warlike critters, to cute and childlike characters. Change can be experienced both externally in what we see, and internally in how we perceive and feel.

Now, contrast the experience of ‘Masks’ with the still life of the flower. Silent and calm is what I feel, especially heightened immediately following the viewing of the Motion piece. There is a serenity rooted in the Stillness, a theoretical snapshot of a moment in time. Both pieces may share many similar qualities, but there are fundamental differences.

It is important to note that the notions of absolute Motion or absolute Stillness exists only in theory. You will indeed find moments of Stillness in Motion as well as Motion in Stillness. However, the overall quality of a piece will tip towards one end of the continuum or the other.

I am curious to hear your responses to the experience of Motion compared to Stillness.

To be continued in Part 2: Art & Design

Posted on Motionographer

Animators @ Double Negative

Department: 3D
Location: London
Reports To: Head of Animation
Direct Reports: Lead/Supervisor/Producer

Key Purpose of the Job:

An Animator is responsible for expediting high quality character/creature animation for feature films.

Needs to Do

• Work closely with the animation lead/supervisor to create believable animation with convincing performances and motion.
• Be aware of project schedules and be capable of delivering work to deadlines.
• Must communicate well and be willing to take notes and direction.
• Must work well in a team.


Needs to Know

• 3+ years CG experience, ideally within feature films
• Ability to perform visual and analytical problem solving in 3-dimensional space, including the ability to accurately interpret 3D layouts and analyse 3D form.
• Ability to problem solve and predict potential problems with assigned tasks.
• Thorough knowledge of Maya

Needs to be

• Well versed in the principles of animation.
• Ability to work well in a team environment
• Highly motivated
• Adaptable
• Must communicate well and be able to take notes and direction.

Measures of Performance

• Must achieve set quota per week/month

If you would like to apply for this position please send us a copy of your CV, cover letter, a hard copy of your DVD and a shot breakdown to The Recruitment Team, Double Negative, 77 Shaftesbury Avenue, London, W1D 5DU, UK. If you have any questions please email jobs@dneg.com.

landing without engine power in the snowstorm

Hi~guys

This is actually my latest assignment from my school. i spend approximately three weeks on this assignment, from modeling to the final compositing. The background mountain and plane were made by max, and i got the snow effect done in maya. please check it out. 🙂

http://vimeo.com/16888923

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Accessing Node Name Or Render File Type

Hi folks.

Is there a way to access the render file type of a write node via expressions, TCL or python? Say, I have a switch to determine which part of the image should be rendered and I want to render one part as a jpg, the other as a png. Is there a way to set the render file type based on the switch position?

Another solution would be to have two renderers and swap names between them. So, my active renderer is called Write_By_List, the other is called Inactive_Now. When I alter the switch, the write nodes would swap names. Only the Write_By_List renderer is considered by my script…

Thanks for your help!
Jules

VFX404 WIP – Josh :)

Hey guys, new to this site, names josh, juping into the challenge. will put some WIP’s up shortly. only 10 days to go so better get crakin 🙂

http://jclapin.squarespace.com/

Roto Stereo Workflow for Silhouette?

Hey guys, any tips/tricks for stereoscopic rotoscoping, there doesn’t seem to be many resources out there, in particular im looking at packages such as silhouette.

Importing point cloud and camera from pft to fusion

Hai any one can help me solving this ……
After importing pointcloud and camera to fusion from pft ,imported points were not in their position which were in pft.all the point’s imported to fusion shifted a bit which is not allowing me to track properly…….

any solution plzzzzzzzzzzzzz………….

Introducing Animation Sutra – Free online CG magazine

CGSutra has released its first ever edition of free online magazine, Animation Sutra.

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