Lead VFX Artist needed, procedural, fluids, particles

Lead VFX Artist needed in November/December for assistance with PC game release, remotely, for Chicago office. This is a contract position for procedural effects, particles, fluids, things of that nature.

Send info to
stonesifer@hazardoussoftware.com

Stretch an animation curve with Python

Hello everyone,

Is there a way using a script or python that I can select an animation curve and then stretch it out by "x" amount? I would like to take a curve that has keys from frame 1-40 let’s say, and then stretch it to maybe frames 1-400.

Thank you,
Craig

Stereo Conversions

Hi Everyone,

Just a question for anyone who has done any stereo conversion work:

Did you set the shot up so the left eye matches the scan and the right is fake? or did you offset the cameras equally in both directions so both eyes are fake (neither match the scan)

thanks in advance

Apple Motion + Apple Color Training – 40% Discount

Hello

There are a few places available on our Apple Motion Induction course running on Saturday 23rd October and our Apple Color Advanced course running on Saturday 6th November that we are offering at the discounted rate of £60 per course.

Apple Motion Induction

This one-day course familiarises students with Motion, Apple’s software for motion graphics design. Learn real-world effects techniques, including filters, layering, composite modes and animating video, graphics and titles. The practical approach to motion graphics focuses on the features of Final Cut Studio that editors and designers need to use in their daily work. With Motion, you’ll learn how to make creative titles, motion menus, show bumpers and news opens as you learn everything from text, compositing, and keyframing to 3D set creation and camera animation.

The course will cover working with Motion’s Real-Time Design engine and interface, behavior-based animation, parameter behaviors, blend modes, advanced particle system design, advanced title animation, chroma key techniques, masking methods, keyframing, and integration. This course is designed for anyone wishing to learn the fundamentals and functionality of Motion and would be advantageous to those with some experience in graphic and editing applications such as Photoshop and Final Cut Pro.

Full Course Listing: http://www.spacestudios.org.uk/whats…tion-induction

To make a booking: http://motioninduction.eventbrite.com/

Apple Color Advanced

This one-day hands-on course will advance those who are familiar with Apple’s new professional colour grading application. Designed for delegates who have mastered the basics of colour balancing and correction, this course will provide a refresher as well as cover the finer points of grading, building colour effects and creating and applying travelling mattes.

* A review of setting up a project and managing a workflow through the Color Rooms
* Advanced Primary Correction
* Advanced Secondary Correction
* Building your own Color FX
* The Geometry Room
* Working with custom vignettes
* Key framing and using Trackers
* Rendering, Round tripping to FCP, Exporting and Archiving

Full Course Listing: http://www.spacestudios.org.uk/whats…color-advanced

To make a booking: http://coloradvanced.eventbrite.com/


SPACE
129 – 131 Mare St
London E8 3RH

020 8525 4341
www.spacestudios.org.uk

Poptastic Campaign Created By Nathan Love!

[NEWS=”http://www.cgnews.com/wp-content/uploads/pscs-1l.jpg”]27988[/NEWS]NEW YORK — Oct. 18, 2010 — The principals of world-class animation studio Nathan Love (www.NathanLove.com) are very proud to announce the debut of “When Harry Met Sally,”their latest in a series of animated commercials for Pop Secret(R) premium popcorn. The campaign began airing earlier this year with two movie-themed spots, “Caddyshack” and “The Dark Knight.” “When Harry Met Sally”further expands the Kernels’ world, introducing Vinny and Bruce, two sports-loving college buddies and roommates, to a growing cast of characters.

All three commercials will begin a four-week run today, airing over 500 times across ESPN, USA, FX, TBS, TNT and Lifetime networks. They will also appear through Pop Secret’s integrated movie sponsorships on FX, TNT and Lifetime during this period.

“What makes this campaign so popular among viewers are its strong entertainment values and its sense of humor,” said Nathan Love’s executive creative director Joe Burrascano. “The iconic Kernel family is made up of lovable characters with unique personalities and flaws. They warmly invite us into their homes, and the results are engaging spots that play more like :30 sitcoms than commercials.”

Nathan Love’s executive producer Mike Harry added, “Soon after adding Pop Secret to their brand portfolio, which also includes Emerald(R) Nuts and Kettle Brand(R) Potato Chips, Diamond Foods turned to Goodby, Silverstein & Partners with the goal of making Pop Secret even more distinctive and recognizable. Naturally, we were very excited to work with them on the Kernels campaign, with its ownable world, original characters and ability to expand the Pop Secret brand across all media platforms.”

The Kernels also appear on the brand’s website (www.popsecret.com), and are featured in Pop Secret’s product packaging and promotional displays showcased in retail settings across America. With an endless supply of movie inspiration to draw from, the Kernels campaign has many opportunities to continue to grow.

“The Kernels’ campaign has resonated strongly with Pop Secret consumers driving the brand’s association with enhanced movie nights at home,” said Andy Allcock, Director of Marketing, Pop Secret. “We are thrilled to be debuting the new When Harry Met Sally spot this week as we believe it to be Nathan Love’s best work yet!”

Launched in New York in 2007, Nathan Love has quickly become known for creating lovable, original animated characters, and this high-profile campaign is a big reason for that. At the 31st Annual Telly Awards this June, which judged nearly 11,000 entries from all 50 states, Nathan Love received seven honors, and four of them (Commercial Winner for Use of Animation and Food/Beverage, Bronze for Art Direction and Use of Humor) were for “The Dark Knight.” Also, Burrascano was honored at this year’s SHOOT Magazine New Directors Showcase, where his screening of “The Dark Knight” earned a huge wave of applause.

For other brands and agencies seeking to develop their intellectual properties across different media platforms, Burrascano feels Nathan Love has a lot to offer. “We now have the experience and skills necessary to develop characters and other assets for cinema, television, games and online content, print, toys, merchandise and beyond,” he explained. “For example, we produced ‘When Harry Met Sally’ in stereoscopic 3D, even though it wasn’t anticipated for this campaign. We hope that shows how resourceful we are as production partners to our clients.”

“Working with GS&P, we’ve had the chance to design new characters, produce the sound design and original score (with Drew Skinner), and offer input into the scripts and casting sessions,” said Harry. “They’ve shown tremendous faith in our abilities, and we’ve been inspired by their trust. Having these spots back on the air is a huge thrill for us all.”

Nathan Love’s visual artists on this campaign used countless tools, digital and traditional. In their digital toolkit, Adobe Photoshop was used for design and matte paintings, Autodesk Maya for 3D modeling and animation, Z-Brush for additional modeling, Adobe After Effects for compositing and animation, The Foundry’s Nuke for additional compositing, and Temerity Pipeline for rendering and project management.

Campaign credits for Goodby, Silverstein & Partners include creative director Steve Simpson, associate creative director Erik Enberg, art director Jason Warne, copywriter Jon Wolanske, producer Rob Sondik, account director Darren Brady-Harris, account manager Julie Evans, and assistant account manager Thaddeus Scannell. Complete project credits for Nathan Love are available upon request.

About Nathan Love

Break out the crayons and beer, because Nathan Love is ready to play! This world-class animation studio is known for creating memorable characters, detailed worlds and engaging narratives, making it a party and inviting your whole crew. Driven by a passion for storytelling, their creative, technical and production capabilities are constantly evolving. Equally at home creating sensational 2D and 3D animation, the studio’s talents span all aspects of project creation and production. They are creators of commercial campaigns, original films, super-fun web content, video game projects, merchandise and more. Besides their extraordinary craftsmanship Nathan Love is also fun and inviting to work with, enjoying daily collaborations with leading creatives, live-action and CGI directors, sound designers, composers, web developers and other artists. So next time you’re dreaming-up a project, drop your briefcase and join the fun at www.NathanLove.com

RELATED LINKS:

www.nathanlove.com/
www.popsecret.com

Pftrack

Hi All,
I have followed the basic tracking tutorial on the pixel farm website and it all seems to have gone well in the program, until I export the data to cinema4d when I bring it in the points dont match up to the video like they did in pftrack.
Any obvious reason this might have happened?
Cheers,
Rusty

nuke cornerpin (python) help

So I’ve been looking at how I can improve the to/from thing in the corner pin.
With the help of this article http://www.nukepedia.com/written-tut…erators-nodes/
I’ve managed to do the expression linking, and using a user knob to set a reference frame, to link the "from" position to the "to" position on a certain frame (kind of like in shake :)).
So for instance for "from1" the expression would be "to1.x(refFrame)" etc.
But how do I add this to my menu py, so that every time i start nuke, it’ll add the expressions and add the user knob with the reference frame to the corner pin node.

Many thanks,

Tom

vfxTalk VIP

hey there,

i am actually interested in getting a vip member.
could someone give me some insights and maybe some hints if its usefull or is a "regular" account is enough to have.

i mean there is great feedback on the open forums. no doubt about that but i guess supporting this site is really important to many of us.

what do you get beside the open forums?
i read people having troubles getting their acc activated. can you confirm this?
are there different vip accounts?
can you recommand it at all?

have yourself a fun day,

#jaden#

My first Lighting test

Hi friends im basically VFXcompositor now learning lighting in maya and blender. This is my first completed test work.
software used maya and nuke.

comments and sugges welcome.

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Dpx RGB + A Render

Hey everyone,

I tried to render a dpx sequence including a alpha channel. After i did it, I load this sequence into nuke and everything looks great.
But when we load it into After Effects or Flame it appears total wrong (see the screenshot)

When i turn off the Alpha in Nuke’s write node everything works great, in Afx as well as in Flame.
Does someone know why this happens or is there something wrong with my write node???

Thanks in advance!

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