Looking for a Nuke instructor FR/ENG

Hi,
We, Elephorm, a french company specialised in CG and VFX training courses, are looking for an instructor who is specialised in Nuke.

We would like to find a french one and maybe an english one localised in england or europa.

Don’t hesitate to contact me by MP.

Regards.

Gizmo and Manage User Knobs Problem

Hi everybody,

I`m trying to create a Gizmo in wich a Tracker an a CornerPin is combined. I connect the x,y Parameters of the 4 tracking points with the 4 points of the CornerPin and group them together.
Now in the Group I want to expose the Tracking Controls to the user by Manage User Knobs. When i pick the controls of the Tracker (e.g. [@#-1<;R] nothing happens. The other Knobs are working but not the Tracking Controls.
Does anyone know if theres a solution or a workaround for this problem?

Thanks in advance

MatteToRoto?

In the Furnace list of features one of the items is MatteToRoto which converts a black and white matte to a roto shape. It’s listed as being available for Nuke on the chart but isn’t actually included. Sounds like this and a few related items were for Shake only. Does this functionality already exist in Nuke or NukeX in some form that I’ve overlooked?

Thanks.

Roto and Compositor Artists Available

Hi Everyone!

I’m a very motivated and energetic Roto and Compositor artist. I’m currently looking to branch out and acquire new skills that will benefit any company I work with as well as propel me farther into the fine field of Compositing. Please feel free to take a look at my reel below and contact me with any pointers or knowledge of any work I may be able to assist on.

http://www.youtube.com/watch?v=http://www.youtube.com/watch?v=JBfPk1bErc8

Sweet Demoreel

Lifeway College’s School of 3D Animation Scores in the 90s!

Lifeway College has officially announced an employment rate of 95% and a successful course completion rate of 93% – a major result for students, New Zealand and the 3D industry.

Keen to make a living in the exciting and innovative world of 3D animation? Lifeway College is pushing to ensure that its students receive prime job placement and the 95% employment rate is a true mark of success. Lifeway College’s push for student employment has proven so successfully that some have even received job offers by top studios before the completion of their studies. Lifeway College makes jobs happen for students, even if that means working with studios and students to ensure job offers can be taken straight away, being creative with assignments and really making it happen!

3D animation is a highly competitive field in which some in New Zealand can struggle to find work. Lifeway College sees it as their number one priority as a tertiary provider to make certain that every one of their students receive prime job placement upon graduation from their studies.

The College’s students regularly show their best work to top global studio representatives, including Weta, Huhus, Nikoleand, Oktober and New Zealand’s top gaming company, Sidhe.

Such opportunities allow the students to be seen by the best in the business. The studio executives also offer constructive feedback on how students can improve skills and offer invaluable advice on what it takes to excel and become world class in a creative industry that likes to push the limits.

“I did not want to study at tertiary level again, but the balance between the technology, creativity and excellent job prospects made me sign up!” says a present student at Lifeway College.

The Principal, Craig Hansen says the College’s focus is on all-round success, “We have a qualification completion rate of 93%, which is over 20% higher than the average. This demonstrates that our graduates know what it takes to be successful to get a job, as nearly all of them do!”

For more information on how you can study with Lifeway College and become a world class 3D Animator, you can visit their website: http://www.lifeway.ac.nz/3d-unleashed/

You can also check out student work by visiting their YouTube channel: http://www.youtube.com/LifewayCollege or enroll by emailing info@lifeway.ac.nz

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Aidan Thomas Joins Method Creative Finishing Division



— Senior Smoke artist contributes to ad campaigns for Nike and Old Navy —

Los Angeles, CA – Visual effects company Method has hired senior Smoke artist Aidan Thomas to its Creative Finishing division. Thomas joins Method from the UK’s Golden Square Post and The Mill, where he worked on commercial campaigns for Intel, Levi’s and Reebok, among others. Recent projects from Thomas at Method include the Nike “MVPuppets” campaign and the Nike “Goodbye Baseball” spot with Ken Griffey Jr. for Wieden+Kennedy. Thomas is currently at work on the ongoing Old Navy campaign from Crispin Porter.

Aidan Thomas, Senior Smoke Artist, Method

“We’re thrilled to have Aidan join the team,” said Method’s Creative Finishing executive producer Robert Owens. “He is amazingly adept as a finishing artist–fast, great with clients and a creative thinker, but it’s his savvy eye and compositing sensibilities that set him apart from other Smoke artists. Aidan’s made an immediate impression with clients and has grown a strong client base very quickly. It can take years to build a client base for a talent in a new city, and with Aidan it’s happened almost instantaneously.”

A talented Smoke artist with a passion for moving images, and a native of England, Thomas spent two years at Golden Square Post Production in London, following positions at The Mill London/New York and the UK’s Moving Picture Company. While at The Mill, Thomas headed up the Smoke department, serving as lead artist on worldwide campaigns for Intel, the celebrated “Straight” campaign for Levi’s featuring spots by Gorgeous directors Tom Carty and Frank Budgen and the Martini campaign by Michael Haussman featuring George Clooney, as well as projects for Aflac, Adidas, Nike, Reebok, ESPN, Snickers, Verizon/Sprint, Nikon, Virgin Mobile, Capitol One, Burger King, Mastercard, Volvo, Cheerios, LG and Panasonic, among others.

“Aidan has been an enormous asset to the Creative Finishing division and is an integral and very positive part of the team,” said creative director Claus Hansen. “In addition to his standout work with clients, he has already been instrumental in organizing our job directory structure and some of our working systems.”

As a senior Smoke artist on Method’s Creative Finishing team, Thomas joins senior Smoke artist Jason Frank and newly hired junior Smoke Artist Aaron Neitz, as well as Flame artists Kelly Bumbarger, Wensen Ho and Claus Hansen, who also serves as the division’s creative director.

“It’s really exciting to be part of such a creative and collaborative environment and join such a skilled team of artists,” Thomas said. “Method has a really clean technical infrastructure and top-notch producers, which makes it extremely easy for us to focus on delivering exactly what the clients need.”

About Method Studios
Based in Los Angeles, with locations in New York and London, Method Studios is a leading post production facility providing a full range of visual effects services including conceptual design, look development, 3D animation/CGI, matte painting, compositing and finishing. Method Studios also provides an array of services to stereoscopic film productions, including the creation of stereo 3D content. Method’s sister company, Company 3, maintains a full stereoscopic color-grading suite in the same building as Method’s Los Angeles facility, most recently used for Tim Burton’s "Alice in Wonderland." www.methodstudios.com

Nuke 6.2 Announced at IBC

Last week, FXGuideTV had the privelege of talking to Jon Wadelton, Nuke Product Manager from The Foundy, to discuss some new features in the upcoming release, Nuke 6.2 which should become available towards the end of the year.

List of features and improvements:

Dope Sheet

Allows the user to change the timing of Read nodes and keyframes as well as change in/out points to allow much more efficient retiming.
All Nodes opened in the properties bin appear in the Dope Sheet.

Image Modeler

Similar to PFTrack’s modeling tools, it uses a solved camera and the source image to allow you to mark features in 2D on multiple frames and use trigionometry to create the 3D geometry. It can extract textures from the source image and can be used to create cards, proxy geometry for projection or 3D reference.

Projection Solver

Using a still frame and a 3D model, the user matches at least 6 features between both inputs to allow the node to solve a camera position for projection.

Dense Point Cloud

Using a solved camera and the source image, it generates much denser and much more detailed point clouds than the camera tracker node to be a much better scene reference. This prevents having to bump up the feature count to extreme levels.

External 3D Rendering

Rather than just the Scanline Renderer, Nuke 6.2 will support (for now) Pixar’s Renderman to render. A few of the benefits is support for detailed shadows, reflections, refractions, simulated DOF and motion blur. This is most helpful for pipelines that have integrated PRman and need their renders to match 100%.

Rendering performance improvements

Particularly OFX processing has been improved

Flipbook workflow improvements

Canceled flipbook renders will still display frames rendered so far, Region of Interest added.

Filebrowser workflow improvements

Multiple file import

Expression editor (multi-line python)

Personally, I’m most excited about the addition of the Dope Sheet, which has been on my wishlist since day one, especially for shots that require stock footage to be comped in. No more cumbersome expressions or retime nodes just to offset the clip.
It will make Nuke’s superiority to Fusion even greater.

Luma Pictures – Animation Artist

Luma Pictures is looking for Animators.

LUMA PICTURES, located in Venice Beach, CA. is looking for the best Animation artists out there to add to our talented team for a number of high profile upcoming projects. Luma attracts some of the best in the business and many talented who have worked with us on a project basis have made Luma their home. We pride ourselves on providing a challenging environment with plenty of room to spread your wings and be your best.

RESPONSIBILITIES:

Animating all types of characters, organic, mechanical, animals, and having fun…

QUALIFICATIONS:

Team player, good attitude, love for the craft. Knowledge of Maya required, any additional software knowledge or skill sets is a plus. Experience is not required and Batteries not Included.

SUBMISSIONS:
If you think you fit the bill and want a quick response, email your resume, a link to your online reel/portfolio and a shot breakdown to jobs10@luma-pictures.com. Please make the email subject "ATTN: Recruiting – Animation Artist". Do not attach images or movie files to your email because they will get filtered out. If you prefer to send hard copies, you can submit a resume, reel, shot breakdown and cover letter to:

Attention: Recruiting – Animation
Luma Pictures
248 Westminster Ave
Venice, CA 90291

Submitted materials will not be returned and no phone calls please.
www.luma-pictures.com

3D MAX GENERALIST NEEDED

Award winning SWAY Studio is actively recruiting well-rounded, mid- to senior-level 3D Max Generalists to participate in a variety of cutting edge commercial work.

Requirements:

* Minimum 2-4 years of 3DS MAX with V-RAY renderer
* Experience working on commercials or similar fast-paced environment preferred
* Extensive experience in a wide range of CG lighting techniques and technical methods
* Experience with HDRIs and image based lighting
* Interest and experience in photoreal CG
* Ability to troubleshoot common rendering issues
* Must be self-motivated and a collaborative team player
* Excellent problem solving skills
* Ability to work under tight deadlines
* Dependable and flexible
* Clean and efficient script organization
* Ability to present work clearly in dailies and walkthroughs and respond to supervisor in a timely fashion
* Python or C++ experience in production a big plus

Qualified candidates are invited to send a link to their online reel and resume to LeahB@swaystudio.com.

Please write “Max Generalist” into the email subject heading when responding.

No phone calls, please
Local Los Angeles Applicants only