Nuke / Fusion Artist

Hi Everyone,

I am Vancouver based compositor. I am ok to work anywhere in the world! You can reach me from here.

My Reel: http://vimeo.com/14809680

Properly compositing render passes from Maya in Nuke

So I’m finally trying to learn how to properly composite different image passes from Maya and I’m having some trouble figuring out how to get all my passes to add up to the same thing as my beauty pass. Does anyone know of a good reference for this?

Currently I have 2 layers each with:

Specular
Reflection
Direct
Diffuse
Indirect

I am using merge nodes with a combination of multiply and plus for different passes, but I’m having trouble getting it to come out right.

Problems with F_MotionBlur

I am finally trying to learn how to get different image passes from Maya working correctly in Nuke and I’m having a problem with feeding motion vectors into F_MotionBlur to get a correct blurring effect in post.

I rendered out a frame stack with both a 2D and 3D motion vector pass. F_MotionBlur actually does a damn good job of just taking on the motion estimation itself, but as soon as I plug in my motion vectors, I start to get weird results.

I first tried the 2D motion vectors. I am running my EXR read through a Copy node to move the motion vectors from their strangely named maya channel into RGB, and then pluggin that into the BgVec input of my F_MotionBlur node. This just gives me a little bit of ghosting as if it’s just sampling the frames around the current frame and overlaying them with varied alpha.

So next I tried copying the 3D vector pass into RGB and doing the same thing. This just makes a progress window pop up where the remaining time endlessly increases (currently at 5 hours remaining and 2% completion).

I’ve also tried copying the motion vector passes into the Motion channel instead of RGB and then plugging it in to BgVec which gives me the same results as the 2D vectors described above.

Any ideas what I’m doing wrong?

Little Expression question

Hey guys. I’m new to expressions in Fusion and have a little question. Please have a look at the attached comp.

I would like to animate the center of the Transform1 node and have the center of the Transform2 node move the opposite way. (i.e. (1-Transform1.Center))
Could anyone tell me how to achieve that?
Thanks in advance 🙂

Attached Files
File Type: zip Composition.zip (1.8 KB)

Scanline 3D render glitches?

Does anyone have a work around or perhaps know how to avoid render glitches from Nukes scanline?

I have a Nuke scene with a number of Nuke 3D / Geometry / Cubes, which have all been scaled to be be the shape / depth of a photo frame. Each ‘cube’ has a texture applied and a camera has been animated to move through them. I also have a number of lights in the scene.

When I render the scene via the scanline renderer I can see many texture glitches, i.e. it looks like the texture pops either at the top or the side of the cube.

I’ve tried anti-aliasing / no effect and upping the multisampling simply softens the glicth, but it’s still visible.

Any suggestions would be much appreciated.

Cheers

Thr!veOn

From Digitas and Samsung Moble comes Thr!veOn – part Facebook app, part social game, and part brand platform. The concept is based around the idea that “you are what you share.” Head over to Facebook and check it out.

ventilate 2010-09-13 15:07:49

Buck does it again with their latest project for Fruit Snacks.

Nuke Red One RedColor Workflow

Can anyone explain the correct colorspace/gamma workflow for r3d files shot using redcolor (the redOne firmware build 30 colorspace) in Nuke.
Redcolor does not appear in the r3d read node in either "colorspace" or "decode colorspace" dropdown options?
The output is for HD TV.

Thank you

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