Pixar’s Day Night Making Video
Posted in: 1In the short, when Day, a sunny fellow, encounters Night, a stranger of distinctly darker moods, sparks fly! Day and Night are fri…div class=”feedflare”
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MLB All-Star Game “Sand”
Posted in: 1Fox Sports Designs in-house team partnered up with VFX heavyweights, The Mill, to create a very surreal day at the beach for some …div class=”feedflare”
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CG Portfolio: Juan Gayarre
Posted in: 1Artist from Spain which try to understand the essence of your project and give outstanding architectural viz resultsdiv class=”feedflare”
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Randomly disable expression
Posted in: NUKE from The Foundryanyone know an expression where i can disable a node randomly or every given frames?
I have a spotlight and i want to make it flicker on the talent.
Thanks.
YouTube Play
Posted in: Concorsi e Contest, EventiYouTube Play è una collaborazione tra YouTube e il Guggenheim Museum per portare alla luce e in mostra i migliori video da tutto il mondo. Chi volesse partecipare deve semplicemente caricarlo e poi sottometterlo a http://youtube.com/play entro il 31 luglio 2010.
OFFF Titles
Posted in: GeneralAs well as showcasing some great talent, it looks like OFFF (International Festival for the Post-Digital Creative Culture) also created some.
OFFF Opening Titles
OFFF Sponsor titles
Pattern Match % Output
Posted in: NUKE from The FoundryI am looking for a way to output a text file of the % of accuracy of a pattern match.
I am hoping to create a database of every frame matched against every frame.
Perhaps, if not in Nuke, someone knows of another tool that might do the trick.
Thank you for your consideration.
I have a good bodytrack on a poorly tracked, nodal camera in Maya. I want to keep the bodytrack (it tracks well to the imagePlane) but have the bodytrack stick to the imagePlane of the new camera which translates rather than the nodal camera.
The bodytrack is quite complex and it’s a full body track on about 200 frames so dont want to just have to start that again on the new camera track.
Anyone got any suguestions on how to ‘transfer’ the track from one camera to another.
I have had a go with constraints and etc but I have seem to have hit a wall in figuring a way to do it.
The bodytrack has lot of movement in it and had needed the character rig to be tweaked so a solution in the 3D package would be ideal
cheers for your help!