MmmHmm is a fun visual journey through a mixture of beautifully animated and live action worlds, directed by Special Problems and produced by Warp Films.
The concept driving this piece hits you on the head fairly early, but you can’t help but want to join him on the visual ride he is experiencing, starting with an 8-bit game like world, and getting progressively more organic as he progresses. The animation styles are intricate, intriguing and flat out awesome which leave me wanting more at the end. A seemingly appropriate feeling considering the theme of the video.
I’m an animator, designer and compositor. An expert in all of Adobe Suite, as well as Nuke and Shake. I also know Maya and Softimage.
I’ve worked on projects with Marvel, Warner Bros and multiple independent studios. I have an eye for balance and beauty. I’m very fast and available immediately for in-house or remote freelance work.
Demo reel available upon request.
Feel free to call 213-446-5192 or email at omuzeinc@gmail.com
Thank you for your interest,
Polina
We are seeking someone to design and animate a logo for a SciFi trailer.
At this time, we are seeking someone who would be interested in doing this for free to build their portfolio.
The trailer is a two-minute action sequence as part of a larger pitch to make the feature film. Attached is an early logo mockup, and a clip featuring a few selected shots from the trailer.
This is interesting –> Frame by frame animation in flash by ori toor, a student at the Shenkar School of Engineering and Design – Illustration department –> A stream of consciousness animation for the song “Lion in a Coma” by Animal collective. Via TSA.
The crew over at Blinkink have been one of the few major forces in the UK keeping the spirit of indie music videos alive — one of the leaders of the pack is a young fellow called David Wilson. Named best new music video director last year at the MVA’s last year, he continues to push the envelop with his latest oddity for Skream and his most ambitious narrative to date; the story of Adam and Eve.
Along with a few other London up-and-comers, David is leading the charge with a return to craft and sweat. Raw labor and a love for exhaustive and often archaic techniques, specifically Strata-Cut animation in this piece, produce consistently fresh visuals.
And the making of…
On a side note, this video was actually commissioned by Blink themselves via Tempa — an interesting new take on a self-generative model.
Skream
Listeninʼ To The Records On My Wall (Tempa Records)
Director: David Wilson
Producer: Georgina Filmore
Executive Producer: Bart Yates
Production Manager: Tom Berendsen
Production Company: Blinkink
DoP: Toby Howell & Christophe Leignel
Camera Operator: Chris Nunn
VFX Motion Control: Malcolm Wooldridge & Digna Nigoumi
Art Director: Theo White, David Curtis-Ring & Ceridwen Brown
Srata-Cut Artist & Animator: Joseph Mann
Strata-Cut Assistant: Lydia Smith & Lauren Brown
Material Effects: Niek Pulles
Art Department Assistant: Joshua Stocker, Joe Myers, Iona Davis,
Yasameen Noorian, Daisy Roth, Jonathan Venga, Cornelia
Temple-Richards & Helen Leworthy
Hair/Make up: Lucie Norris
Choreographer: Mark Battershall
Making of: Rob Leonard
Casting Director: Nana Klimek at Headnod Talent Agency
Adam: Benedict Smith
Eve: Harriet Shillito
Editor: Vanessa Wood at Speade
Post Production: The Mill
Producer: Paul Schleicher & Serena Noorani
Colourist: James Bamford
Lead Flame Artist: Gareth Brannan
Assistant Flame Artist: Gareth Parr & Ilia Mokhtareizadeh
Nuke Artist: Donal Nolan, Ben Smith, Georgina Ford, Pete Hodsman, Dave Lee
& Maxime Chaix
Matte Painting: Dave Gibbons
Commissioner: Bart Yates & Sarah Lockhart
Some great updates from Barcelona based motion and interactive studio DVEIN. First SyFy Channel Idents, where “Sapojo” is introduced, directed and animated by Dvein, produced by 8 de Agosto and music by Flow Audio. Secondly, Terminix Commercials, an orgy of termites and roaches directed by Dvein, postproduction by Furia Digital and produced by Blacklist.
Hi,I am trying to rotoscope a shot with quite a considerable amount of motionblur in it.My question is,is it alright to increase the value of the extra blur of the shapes in the frames where there is too much motionblur? Or is there some other way to deal with this shots!!
Ok, this is an all bluescreen independant self financed feature, it have +800 shots to be keyed ( shot in r3d ), i m trying to do a team for the key work, but i think i would give them "a standard script" to start from nuke for evey shot ( as the blue screen is always the same ), but keying is not my strongest assets i need advice on it or maybe a script with multiple keyers to start from, anywa i puttinf a snapshot (tif) for you to play with ( if you re willing to 😉 ).
My big question is : how would you approach this bluescreen ?
Pls help. I’m a few months old in 3ds max and have strong interest in making realistic stuffs. I heard about v ray, got it, used it with help frm tutorials on D net. Truely I was impressed by D results.
Help I need re
(1) I need tutorials that can realy explain what I’m doin. Most of D tutorials I got jst giv values to tweek without telling what it means.
(2) I need more tutorials on how to make realistic stuffs in vray. A dedicated vray tutorial site, video tutorial collectn, e books, webinars anything . . .
(3) I dnt understand why my vray renders are of poor quality.
Anybody with links to D solutn of my above problems shld pls post. Any additnal advice ‘s welcom.
THANX!
—-pardon my English flaws—-
This is site is run by Sascha Endlicher, M.A. during ungodly late night hours. Wanna know more about him? Connect via Social Media by jumping to about.me/sascha.endlicher.