2010 reel – Manar Al Tawam


Hi guys,

My name is Manar, this is my 2010 reel, mainly focused on creature modeling, rigging, & animation, composited on tracked live action plates.

Software Used :

Autodesk Maya
Autodesk Mudbox
Boujou
SynthEyes
Fusion
Photoshop
After effect

Maya muscle system was used for rigging.

Thanx for watching, comments & critiques are always welcomed .

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nukepedia

http://www.nukepedia.com/

just found this on LinkedIn.
looks pretty sweet!

Need professional advice !

Dear VFX talk!

After searching all the forums related to vfx , i decided to post my query here so pls reply.My questions are listed below !

1-Is Toronto is a good place for large amount of vfx jobs.?

2-Is there any problem of good salaries there.?

3-I am an experienced 3d artist from Pakistan willing to relocate to Toronto so….if i am not wrong there will be no problem of good vfx jobs as compare to Pakistan.?

4-Pls Tell me which softwares they prefer , one of my friend said that there is only MAYA in demand there [for the post of 3d]……is it true?

5-How to reach Toronto they are not providing work permits on vfx skills .?

6-If i join SENECA will it be good for my career here.?

Pls do reply guys i am searching for specifically Toronto [vfx scenario here]
don`t disappoint me by showing no interest ….do reply in negative or positive manor pls do reply seniors to mid level artists…. related to Toronto
….x students of seneca also tell the perfect outcome of there`s 1 year course..waiting for you kind replies:)

Bill Sneed for Outside Royalty

It’s always pretty impressive when we come across a piece of work that was pretty much single-handedly done by one artist, and done very well. Case in point is Bill Sneed’s latest music video “Ohio” for the band Outside Royalty. The video follows the journey of a camper truck as it navigates through surreal transforming environments.

Long-term readers are probably familiar with Bill’s work throughout the past few years. He has a knack for quirky characters and a unique sense of humor. He spent some time in London working with Bit State and then returned stateside to Los Angeles not too long ago to freelance. Although, considering Outside Royalty hails from London, it looks like Bill brought some of the UK back with him. We had the pleasure to ask Bill a few questions about the project.

Continue to read and watch the video

Posted on Motionographer

Experiment 8 – VFX Reel 2010

Hi,
I recently graduated form Vancouver Film School. This is my reel. I would like your comments!

Thanks 🙂

http://utopiavfx.ca

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Mashru Mishu – Freelance 3D Artist – Characters, Creatures, Weapons, vehicles.

Hi. my name is Mashru Mishu and I am currently looking for offsite contract work.

I have extensive experience creating Characters, Creatures, Weapons, Vehicles and Props.

Specialties:

  • digital sculpting
  • high polygon character, creature or hard surface modeling
  • low polygon modeling
  • accurate normal map and AO map creation
  • cinematic and game res texturing

Please take a look at my portfolio here:

http://www.fx81.com

http://fx81.cgsociety.org/gallery/

More work samples are available upon request.

CONTACT: mashru21@hotmail.com

HDV footage with keylight & AE Questions

We are currently using HDV footage with AE for keys for projects. I have worked with HVX200 with P2 system that has better color space and information for keys. Does anybody have any solutions to create better keys with the less information with HDV?

Trailer Released for Kingdoms of Amalur: Reckoning

[NEWS=”http://www.cgnews.com/wp-content/uploads/blue_thumb.jpg”]26557[/NEWS]The first trailer for the debut game from Curt Schilling’s 38 Studios “Kingdoms of Amalur: Reckoning” was unleashed at Comic-Con last week. The 38 Studios team of visionaries sat as a special panel to unveil the trailer called ‘Well of Souls’ which features the work of Zoic Studios. Todd McFarlane, who served as the producer and director of the video, designed the trailer to showcase the action while highlighting the emotions and sense of urgency within the game.

Through a glimpse at the game’s themes – a hero who cheats death, uncovering the secrets of the past, and a fight to save the world – the cinematic trailer highlights Reckoning’s spectacular combat and foreshadows the mystery behind the player’s pivotal role in Kingdoms of Amalur’s rich history.

“Kingdoms of Amalur: Reckoning,” developed by Maryland-based Big Huge Games, is a new single-player action-RPG sprung from the minds of three of today’s greatest creative visionaries: New York Times best-selling fantasy author R. A. Salvatore, renowned artist and Spawn creator Todd McFarlane, and Ken Rolston, lead designer of the critically acclaimed RPG “Elder Scrolls IV: Oblivion.”

“Reckoning” promises to redefine the action-RPG genre with a brutal, fluid combat experience, immersive open-world exploration, a vast narrative and rich character development.

The premiere trailer, “Well of Souls” is an intense, action-fueled sneak peek into the chilling world soon to be unveiled by EA and 38 Studios. For Zoic Studios, the project was one of the most rewarding to date, offering the unique opportunity to collaborate closely with McFarlane on a high-profile experience that pushes the animated game trailer to new cinematic heights.

Reckoning will be available for the PlayStation 3 computer entertainment system, Xbox 360 videogame and entertainment system, and PC.

Zoic is an award-winning Digital Studio involved in producing lauded commercials and viral advertising as well as innovative content for episodic television, feature films and the gaming industry. From visual effects, to live action production and specialty shooting, Zoic Studio’s imprint can be seen in such compelling entertainment as True Blood, Fringe and Dollhouse; spots for Mountain Dew, ESPN, Craftsman, HP and VW, as well as innovative projects for EA, Gamefly and Sony. Zoic Studios has offices in Los Angeles and Vancouver.

About Comic-Con
San Diego Comic-Con International is a four day event that was founded in 1970. Originally showcasing comic books, science fiction/fantasy and film/televisionk and related popular arts, the convention has expanded over the years to include a larger range of pop culture elements, such as horror, anime, manga, animation, toys, collectible card games, video games, webcomics, and fantasy novels. The convention is the largest in the Western Hemisphere.

RELATED LINKS
www.reckoningthegame.com
www.zoicstudios.com
www.ea.com
38studios.com
www.comic-con.org

SOURCES

hypeworld.com
reckoningthegame.com
Electronic Arts

Making of Lovers

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DVD: Character Skinning

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