Compositor seeking jobs abroad
Posted in: The PadI am a VFX Compositor having 6+ years of experience. I am looking for jobs abroad to pursue my career. Can anyone suggest me how & whom to approach?
Thanks…
I am a VFX Compositor having 6+ years of experience. I am looking for jobs abroad to pursue my career. Can anyone suggest me how & whom to approach?
Thanks…
Questo video è il sequel del primo filmato ideato da Matt Robinson e Tom Wrigglesworth con cui hanno vinto il premio D&AD utilizzando proprio una serie di stampanti HP programmate per generare stampe a ritmo di musica. […]
My name is Vincent Blin, I am a 26 years old French, Junior Compositor currently looking for a Junior position in the industry.
I just finished a spec commercial as part of my internship at Zoic Studios. It got such good feedback that they are putting it on their website.
I comped everything myself in both Nuke and AE.
Here is a link to my breakdown/reel followed by the commercial itself.
Let me know what you think of it and if you know people who might be interested in my skills
Vincent
It will be a script that will probably take a couple days to a week of work.
Thanks
I do plenty of freelance work just haven’t yet done any AEscripting freelance work. So I understand the process quite well.
Does anybody know what the name for these keys is in Nuke? I’ve tried a bunch, and well… they don’t work.
So I have an intel workstation, 4 cores. Here is where the question lies:
Why, when hyper-threading is enabled, does Nuke respond and render slower?
I was rendering a script, with Hyper-threading on, and 8 threads on, the script took 2 hours to render. (I have a lot of stereo footage coming in).
Now, I turned hyper-threading off, and my render was cut down to 45 minutes. Not only that, but I even went in and added 2 more pieces of stereo footage, comped, and well.. the render time is still about half of what it was with HT enabled.
Has anyone else ran into this? I have the threads set to 8 in Nuke. I checked affinity in task manager, etc.
Is it just because the way Nuke’s scanline render work? Or what’s the deal?