3D Generalist (short term)

UtopiaPeople is a freelance agency for postproduction and production specialists, we represent 7000 freelancers around the world.
For more information about us please visit www.utopiapeople.com

We are once again looking for a greatly skilled Generalist for our client in Istanbul, Turkey. This time it is for a short contract, three to four weeks starting on the 9th of June. Fluid animation knowledge is an important issue for this project and thorough knowledege of the MAYA workflow. We will also need you to be flexible, in other words, if the project takes longer than expected, we need you to be able to stay.

Apartment and all flights are paid for. The rate is negotiable depending on your skills.

To apply:
You must be registered as a freelancer on www.utopiapeople.com (register free at http://www.utopiapeople.com/forms/registration.php ) If you are interested please email job@utopiapeople.before June 4 at 09:00 CET (the sooner we can get your application the better), marking your email with "Short term generalist Turkey" please write any information that you want to pass on to client in that email.

We will notify you if you are short listed. Only applications with webreels will be considered

PDI/ DreamWorks is looking for Paint Fix Artists

PDI/DreamWorks is looking for a few short term, temporary Paint Fix Artists at our Redwood City, CA location The position begins late June and will last a few months.

Paint Fix Artist Job Description
– Digitally alter and fix frames with paint and compositing tools using After Effects and Photoshop.
– Review each film frame and check for binding issues and other technical problems

Qualifications:
– Candidates for this position must have paint and compositing experience
– Must have a great working knowledge of After Effects 6.5 and Photoshop CS.
– A minimum of one year work experience in a production environment.
– Great visualization and artistic skills with an eye for detail and realism.
– Efficient and speedy work practices for quick turn-around time under deadline pressure.
– Please be highly motivated and passionate about your work and have a positive attitude.

Pluses:
– Knowledge of 3D Animation Pipeline.
– BFA or similar art background / equivalent experience.
– Traditional art skills- demonstrated eye for light, shadow, composition, and color.
– UNIX or Linux operating system experience.
– Film production experience.
– Experience using Nuke a plus

To apply, please send your online reel with breakdown and resume to: jobs@pdi.com. Please use "Paint Fix – Your Name" as the subject line of your email. Or send your demo reel with breakdown and resume to:
DreamWorks Animation
1000 Flower Street
Glendale, CA
91201

PDI/DreamWorks Animation is looking for a Crowds Artist

PDI/DreamWorks is currently looking for a Crowds Artist to join our team in Redwood City, CA
Job duties include:
* Simulating crowds using an in house cycle-based simulator
* Distributing cycle animation onto static crowds received from our layout department
* Writing simulation rules to control specific crowd actions
* Ability to identify and help solve problems in crowd cycles, simulations, and renders

Requirements:
* An enthusiasm about crowds
* General scripting (e.g. c-shell, Python, Perl, Mel)
* 6 months experience using 3d-software such as Maya, Houdini, or XSI
* MUST HAVE professional experience using Massive
* Experience working with cycle animation or motion capture data is a plus

To apply, please send your resume and reel with breakdown to jobs@pdi.com. Please use: Crowds Artist – Your Name as the subject line of your email. Or mail it to:
DreamWorks Animation
1000 Flower St
Glendale, CA 91201
Attn: Crowds Artist

Dreamworks Animation is hiring Layout Artists!

Dreamworks Animation is currently looking for Final Layout and Rough Layout artists at our Glendale and Redwood City, CA locations.

To apply, please send your resume and reel with breakdown to the address below. Please send it to the attention of the role you are applying and if you have a location preference. You can also send your online reel and resume to: jobs@dreamworks.com. Please use "Layout Artist – Your Name" as the subject line of the email



DreamWorks Animation
1000 Flower Street
Glendale, CA
91201
Attn: (RLO or FLO ARTIST)

ROUGH LAYOUT ARTIST JOB DESCRIPTION

  • Create sequences of shots that convey the story through the application of traditional filmmaking principles in a 3D computer graphics environment.
  • Establish character blocking, camera positioning and animate camera movement.
  • Create an animatic interpretation of the story reel.
  • Ensure that the vision of the Director and Art Director are incorporated.
  • Work with existing storyboards, recreate and/or enhance story through cinematic layout of shots.
  • May create rough pre-visualization models and environments to facilitate animatic work.
  • Collaborate with the Editorial department to incorporate animatic work into the production reel.

Qualifications

  • 3 years of computer graphics production experience or combination of traditional layout and computer graphics production experience required
  • Expertise in Maya or other high-end CG software
  • Basic CG model building skills required
  • Film background or education a plus



FINAL LAYOUT JOB DESCRIPTION

  • Take camera shots from RLO and install the actual animatable characters and final sets, resolving any issues that arise.
  • Set dress shots based upon key artwork, working with the Art Directors to achieve the desired aesthetic for the set.
  • Tighten up the cameras and support the shots through character animation and lighting, answering questions and solving problems that occur as each of these groups begin their work on the shots.
  • Set dress continuity between shots.
  • Simple prop rigging for character animation such as doors, cables, books, wallets, etc.
  • Provide RLO technical support. Create models, set up reference files, rig RLO characters.
  • Simple prop animation (i.e. ambient boat motion, non-character interacting props).

Qualifications

  • Spatial perception of objects in 3D space
  • Use of a 3D software package a plus
  • Basic knowledge of camera composition and good sense of aesthetic
  • Good problem solving skills, with high attention to detail and organization
  • Experience using the unix operating system
  • Scripting or programming skills a plus
  • Basic knowledge of cinematography a plus (i.e. screen direction, camera movement, camera timing)
  • Knowledge of production pipeline a plus

www.dreamworksanimation.com

cmiVFX Releases Cinema 4D Ultimate Learning System Volume 6 | MOGRAPH

Cinema 4D Ultimate Learning System Volume 6 | MOGRAPH
High Definition Training Videos for the Visual Effects Industry

Princeton, NJ (June 1st, 2010) – cmiVFX launches its latest training video in the highly anticipate Cinema 4D Ultimate Learning System Series, called MOGRAPH.

This video was created to help extend the tool sets of standard Cinema 4D artists to encompass one of the most popular software modules on the planet, Mograph and Modynamics. cmiVFX breaks down each tool one by one with fast and easy chapter references designed for even faster muscle memory. cmiVFX continues to deliver the training and content you need, quickly, efficient and affordably. When it comes to high end CG and VFX training, there is only once choice… cmiVFX! This video is available today at the cmiVFX store for a Special Introductory Price!

Cinema 4D Ultimate Learning System Volume 6 | MOGRAPH
cmiVFX | C4D_Ultimate_Learning_System_Vol_6

The Cloner Object, Our New Best Friend
Take a look at the cloner object in each of its four different forms; examine the basic parameters and the way the cloner object creates its clones. The cloner object is one of the primary tools utilized in the Mograph module and can be integrated with every other tool within the module. Understanding its basic functions is crucial to working with and understanding the others.

Intro to Effectors
Take a broad look at each of the different effectors. Effectors are used to control and animate the position, scale and rotation parameters and can be used to control any object with an effectors tab (the majority of the Mograph objects). Their ability to control more than one object (multiple cloner objects for example) allows for extremely powerful and complex animation with very little set up.

Intro to Modynamics
A favorite aspect of the Mograph 2 module, Modynamics allows for complex rigid-body dynamic simulations that can be set-up instantly and adjusted infinitely. Modynamics can simulate from dominoes falling to glass shattering with unparalleled ease and speed. A breakdown of the basic setup and a couple of examples will get you on your way to creating phenomenal dynamics.

The Other Objects
Learn more about other objects including the Matrix, Text, Fracture, and Instance Objects. Explore the differences and similarities of the Matrix and Cloner objects as well as how to use them in tandem. Mograph’s Text Object is an incredibly powerful way to generate text which the spline text tool simply cannot contend with. The Fracture Object allows for animated (or dynamic) deconstruction and separation of polygonal objects and the instance objects is great for creating trails of objects.

Mograph’s Spline Tools
The spline tools offered by Mograph are examined briefly here with a basic overview of their creation and a couple of ideas for using them. They are extremely useful for creating splines from motion (creating spline trails from each vertex of a moving object for instance) or for generating organic and repetitive splines that can be cloned and even effected by forces or dynamics.

Mograph’s Deformation Tools
The deformation objects allow for extremely powerful deformations of any object. From the displace deformer, which creates visible (in the viewport) deformations based on shader channels to the spline wrap, which can align or stretch objects along a spline. These tools create very easy shortcuts to problems that would have needed to involve much more complex solutions otherwise.

Subscriptions – ACT NOW!
Gain access to Every New Release and the Entire cmiLibrary with cmiSubscription plan. Obtain the latest releases automatically and special features from cmiVFX. For more information on our subscriptions:
cmiVFX | Subscriptions_And_Pricing

cmiVFX on TWITTER:
Follow us on twitter and receive news, updates and special offers for our twitter fan base. (cmivfx) on Twitter

About cmiVFX
cmiVFX is the leader in High Definition Video Training for the Visual Effects community. Register for FREE and receive hours of FREE content at the cmiVFX Video-on-Demand Player. For additional information about cmiVFX, visit www.cmivfx.com © 2010 cmiVFX | cmiStudios. All rights reserved.

Maya 2008- Render layer Problem!

Hi all,
Has anyone come across this problem,"when we assign materials to the objects in a certain layer , jump to next layer, and we come back to the previous layer only to find that the objects loose their material and become transparent".

Tried breaking all the shader nodes in the layer and reassigning and stuff,does anyone have an idea…what could be the problem??:confused:

Resistor Gallery upcoming.

There lots going on a Electric Co. and Resistor Gallery this summer.
The first show is ‘Therapy’
Paintings by Sean Davison Jun 5 – Jun 10, 2010.
Followed by ‘Electromagnetism’ Jun 10 – Jun 18, 2010
This first annual collective Art Exhibition features the work of some of Canada’s top Creative Directors.
For more details visit  www.resistorgallery.ca

Motor > Nuke 5.0

please advise me about the right workflow to create roto from motor to nuke
can I import shape form to nuke?
or I should render alpha out by motor and import only alpha to Nuke.

what is the right way to have rotoscoping from motor in Nuke.

thanks.

Better World

Better World is a promo film for Nike directed by Holbrooks’ Tom Brown and Daniel Gray

I cant scale Window of FumeFX in Windows 7

Hey guys I am running 3dsmax 2009 on windows 7 with fumefx. when I am trying to move the fumefx window to select the source its getting scaled down automatically and notable to scale it back…….

Please Help….

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