Prologue: Iron Man 2


For those of you who’ve seen Iron Man 2 (has anyone not seen it?), you know that Robert Downey Jr. shares the screen with Mickey Rourke and Don Cheadle for some of the film’s most intense sequences. But the real co-stars—the real palladium in Iron Man’s chest—are the ubiquitous motion design elements laced throughout the entire narrative.

From heads-up displays to preternaturally responsive real-time 3D interfaces, Tony Stark is augmented as much by stunning graphics as by his trademark power suit. Motion graphics even play a crucial role at the film’s turning point, delivering a life-saving “eureka” moment to Stark just in the nick of time.

While a huge number of people and crews worked on the visual effects shots that made Iron Man the box-office smash it quickly became ($251M domestic and counting), we’re going to zero in on the epic work put forth by Prologue, who’ve shared a generous chunk of the process work behind their staggering slate of deliverables.

Read on…

Posted on Motionographer

RUMBLEFISH FOR FORST BEER!

An unknown species roam undisturbed in the uncontaminated nature in Alto Adige. Forst beer’s glasses with arms and legs having fun in these fabulous places, are the key factor of the creative concept: a good and top quality beer because it originates from the untouched region of Alto Adige. This campaign is broadcasted in TV in three subjects where these cute little “animals” are sighted during their everyday lives just as a typical documentary.

Rumblefish is proud of taking its part in this important project because was able to demonstrate, once again, its great expertise and creativity. The goal was to show these creatures, glasses of beer with arms and legs, fantastic but as probable as possible. Our VFX department making use of the dynamics simulation with the 3D software, solved problems like: little bubbles, correct movement of the beer and the right consistency of the foam. They reached a realistic look thanks to the Image base lighting techniques. The production, during the shooting stage, of HDRI (high dynamic range images) images of the environment was fundamental in the post production process. Our artists also reproduced perfectly that particular luminous effect that light creates passing through liquid and glass. But Rumblefish’s team did the best in the animation phase.

They had to be able to comunicate tenderness, fragility and purity without the use of the facial expressions. They used only the body movements which bust was completely rigid. The variuos passes created from the render engine, were skillfully composited by our artists. The color grading in 2K and 3K with Davinci Resolve gave the master touch.

Watch the video!
http://www.rumblefish.it/Dynamic/Wor…&intItemID=410

Maya Technical Director

Maya Technical Director

Job Description:
TDs will be responsible for the design and implementation of tools and techniques that will assist the artists and directors in the current production.

The position requires strong technical and communication skills, including an understanding of software design and production work flow. The successful applicant will work with artists & supervisors to help design, refine and implement pipeline procedures & Artist’s tools.

Experience and skills required

· 2+ years experience as a Technical Director.
· Degree in Computer Science or equivalent work experience.
· Working experience with one or more professional graphics packages, in particular Maya, 3DsMax, as well as Digital Fusion.
· An Understanding of 3D production pipelines from a technical standpoint is a must.
· Practical knowledge of Mel Required.
· Knowledge of Max Script & Python is an advantage.
· Working Knowledge of 3DsMax is a plus.

If you wish to apply of this position please submit the following to jobs@brownbagfilms.com

  • Print the Name of the Position in the Subject line of your E-mail
  • CV/Resume
  • Completed Application form (see website)

About Brown Bag Films
Brown Bag Films® are an award winning animation studio producing high quality 3D animation for the international market. Owned and managed by Cathal Gaffney and Darragh O’Connell, Brown Bag Films are located in the heart of Dublin City but also have an office in Toronto, Canada.
In 2002, their short film Give Up Yer Aul Sins was nominated for an Academy Award® and this was repeated in 2010 when Granny O’Grimm was nominated for Best Animated Short.
Brown Bag Films have worked on a number of high profile international projects with recent productions including Chorion’s Olivia for Nickelodeon US, Wobblyland for HIT Entertainment/ Nickelodeon UK, the animated teenage soap Crap Rap for national broadcaster RTÉ and the remake of Enid Blyton’s Noddy in Toyland for Chorion/FIVE UK. Current productions include The Octonauts for Chorion, to be broadcast on BBC in 2010.
Employing more than 50 full time staff, Brown Bag Films are equipped with a state of the art High Definition picture and audio post production facility. www.brownbagfilms.com

ATD

Assistant Technical Director
Reports to Head of 3D

Key Purpose of the Job:

Provide support to TDs and CG supervisors in the smooth running of shots through a show pipeline.

Needs to Do

ATDs are tasked with monitoring disk usage, managing throughput on the render farm and building and
maintaining elements of the show pipeline.

Needs to Know

• A good knowledge of Maya is required, as well as a good working knowledge of Python and shell
scripting. Houdini, C or C++ is a welcome bonus.
• A degree or equivalent in Computer Graphics, Computer Science or other related course

Needs to be

• Pro-active
• Very meticulous and accurate, and able to monitor and identify potential efficiencies in a production pipeline.
• Able to take direction and feedback well from a supervisor
• Team oriented
• Adaptable
• Accepting of change

Measures of Performance

• On time delivery
• Continuous improvement

Digital District

Founded in 2008, Digital District is a Paris based creative studio specializing in visual effects and motion graphics. Great works and reel to see.

Normal Pass In Nuke

Hi Guys,
Does anybody of you know how to use a Normal Pass in Nuke?
Any help will be really appreciated.
Thanks

Stash: Now fully online

Stash magazine has launched issue 68 and its now fully online. Not only their latest issue, but all back issues are now accessible in high quality with tons of behind-the-scenes videos and info that you won’t find anywhere else. I think this is a great format – easy to access, easy to search […]

See No Evil: Wyld Stallyons

For those in London, the next See No Evil is coming up: Tuesday June 1st, 7:00pm. This time around the guest speakers are London’s own Wyld Stallions who will be talking about their recent projects including work down for Kick Ass. As well Stash Magazine will be on hand — This is a free […]

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