First Looks At Banksy’s ‘Exit Though the Gift Shop’ with Nick Parish

Contagious‘ North American Editor Nick Parish (former Creativity/Ad Age) caught a screening of Banksy’s recent film, ‘Exit Through the Gift Shop’. He’s been kind enough to share his take with us and our readers. Enjoy!

The Sex Pistols did it first. The KLF wrote The Manual on how to do it. Now Banksy is doing it: creating a story to spur demand, lending authority to it in a rapidly popularizing subculture, satisfying the hunger and laughing while everyone eats it up.

It is almost a performance edition of the ‘I can’t believe you morons actually buy this shit’ piece.

Thierry’s the ultimate idolator, a King Toy of the graf world, but in an endearing, ‘let me hold the ladder and learn to do it’ savant-ish sense rather than cynical or ill-meaning way.

In him, Banksy has a tool to make us aware of our desire to belong and understand, nudging him forward, enabling his rise, only to gloat over the result. The art fans, clad in Ed Hardy, lined the sidewalk to see Life is Beautiful and take home a piece. But once everyone catches on to the gag, what happens to the work? And Thierry’s (clearly unbalanced) ego? If Banksy was affiliated, does that mean it has value (in an artistic or financial sense)?

Keep reading…

Posted on Motionographer

Edouard Salier Paranoid for Nike


As anticipation for the biggest football tournament of the year heats up, W+K Amsterdam brings Paranoid and director Edouard Salier back to Nike (see Nike Women) for another web-film with the theme of athletes and their battles against Mother nature. This time Nike offers up a solution; a shoe that reacts to the changing terrain (courtesy of Digital District, frequent collaborators of Edouard’s).

Agency: W+K, Amsterdam
Creative Directors: Mark Bernath and Eric Quennoy
Art Director: Pierre Janneau
Copywriter: Mike Farr
Producers: Neil Henry and Cat Reynolds
Head of Broadcast: Erik Verheijen
Executive Creative Director: Jeff Kling
Account Team: David Anson, Jordi Pont, Gene Willis
Nike: Enrico Balleri and Colin Leary

Production Company: Paranoid US
Director: Edouard Salier
Executive producer : Claude Letessier / Cathleen O’Conor
Head of Production: Matej Purg
Producer : Anne Lifshitz
Line producer : Romain Staropoli
Post coordinator : Charlotte Raffi
Director of Photography : Wouter Westendorp
Graphic design : Marthe Salier, Xavier Reye, Julien Michel, Damien Martin
Editor: Olivier Gajan

VFX: Digital District
Producer: David Danesi
VFX Supervisor/ 3D : Julien Rancoeur
Lead Flame : Christophe Richard

Music and Sound Design: Massive Music / Guy Amitai

Posted on Motionographer

Lamborghini: Pacemaker ~ Sehsucht

Sports car manufacturing legend (and Volkswagen subsidiary) Lamborghini presents their new Gallardo LP 570-4 Superleggera. Manfred Fitzgerald, Director of Brand and Design at Lamborghini, Sant’ Agata Bolognese in Italy, commissioned a product film from Philipp und Keuntje in Hamburg, Germany. Lamborghini’s lead agency created the dark and mystic spot (120 sec) with motion design production […]

YMCA: Head Gear Animation


Head Gear Animation and TBWA\Vancouver created this charming spot for YMCA, titled ‘Questions’. Its important message is definitely worth pondering, especially for people like us who spend most of our waking hours indoors and glued to a computer screen.

The tactile lo-fi look and carefully considered colour scheme (dull versus bright marks, contrast between all the ‘less than ideal’ facts and the more positive mission statement to reclaim our community) work so well together in driving the message home. The simply brilliant message stays with me long after the last frame flashes on my computer screen.  Time to go out there, folks! Enjoy the (Northern-hemisphere) spring!

NOTE: You can also watch an alternative version (with a child’s VO), check out the print campaign and agency credits, and don’t miss the campaign’s official website !

Posted on Motionographer

Vue 8.4 Frontier Released

Vue 8 Frontier is designed for 3D enthusiasts to easily compose character-filled images and video clips with DAZ 3D models supportdiv class=”feedflare”
a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=1mTcBNe0DQI:Sf527fD5WUg:yIl2AUoC8zA”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=yIl2AUoC8zA” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=1mTcBNe0DQI:Sf527fD5WUg:7Q72WNTAKBA”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=7Q72WNTAKBA” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=1mTcBNe0DQI:Sf527fD5WUg:V_sGLiPBpWU”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?i=1mTcBNe0DQI:Sf527fD5WUg:V_sGLiPBpWU” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=1mTcBNe0DQI:Sf527fD5WUg:qj6IDK7rITs”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=qj6IDK7rITs” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=1mTcBNe0DQI:Sf527fD5WUg:gIN9vFwOqvQ”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?i=1mTcBNe0DQI:Sf527fD5WUg:gIN9vFwOqvQ” border=”0″/img/a
/divimg src=”http://feeds.feedburner.com/~r/Cgarena-GetAttentionInCG/~4/1mTcBNe0DQI” height=”1″ width=”1″/

Short Film: Logorama

Short film which opened the 2010 Sundance Film Festival and won a 2010 Oscars under the category of animated short.div class=”feedflare”
a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=mjbAARzZP44:GP23gcI8PgE:yIl2AUoC8zA”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=yIl2AUoC8zA” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=mjbAARzZP44:GP23gcI8PgE:7Q72WNTAKBA”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=7Q72WNTAKBA” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=mjbAARzZP44:GP23gcI8PgE:V_sGLiPBpWU”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?i=mjbAARzZP44:GP23gcI8PgE:V_sGLiPBpWU” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=mjbAARzZP44:GP23gcI8PgE:qj6IDK7rITs”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=qj6IDK7rITs” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=mjbAARzZP44:GP23gcI8PgE:gIN9vFwOqvQ”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?i=mjbAARzZP44:GP23gcI8PgE:gIN9vFwOqvQ” border=”0″/img/a
/divimg src=”http://feeds.feedburner.com/~r/Cgarena-GetAttentionInCG/~4/mjbAARzZP44″ height=”1″ width=”1″/

Autodesk integrates Craft Director Studio

Autodesk Integrates Craft Director Studio (camera vehicle simulation tools ) into 2011 Versions of its 3ds Max and Softimage Software.div class=”feedflare”
a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=YzacE58Pvok:BlS3u7Kekdw:yIl2AUoC8zA”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=yIl2AUoC8zA” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=YzacE58Pvok:BlS3u7Kekdw:7Q72WNTAKBA”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=7Q72WNTAKBA” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=YzacE58Pvok:BlS3u7Kekdw:V_sGLiPBpWU”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?i=YzacE58Pvok:BlS3u7Kekdw:V_sGLiPBpWU” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=YzacE58Pvok:BlS3u7Kekdw:qj6IDK7rITs”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=qj6IDK7rITs” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=YzacE58Pvok:BlS3u7Kekdw:gIN9vFwOqvQ”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?i=YzacE58Pvok:BlS3u7Kekdw:gIN9vFwOqvQ” border=”0″/img/a
/divimg src=”http://feeds.feedburner.com/~r/Cgarena-GetAttentionInCG/~4/YzacE58Pvok” height=”1″ width=”1″/

Wayne’s Vector Displacement Shader

Written by Wayne Zap Andersson, shader is aimed specifically at Mudbox vector displacement maps and very easy to use and install.div class=”feedflare”
a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=2nlPKk_xquc:lzwOL-cKSLc:yIl2AUoC8zA”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=yIl2AUoC8zA” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=2nlPKk_xquc:lzwOL-cKSLc:7Q72WNTAKBA”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=7Q72WNTAKBA” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=2nlPKk_xquc:lzwOL-cKSLc:V_sGLiPBpWU”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?i=2nlPKk_xquc:lzwOL-cKSLc:V_sGLiPBpWU” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=2nlPKk_xquc:lzwOL-cKSLc:qj6IDK7rITs”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=qj6IDK7rITs” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=2nlPKk_xquc:lzwOL-cKSLc:gIN9vFwOqvQ”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?i=2nlPKk_xquc:lzwOL-cKSLc:gIN9vFwOqvQ” border=”0″/img/a
/divimg src=”http://feeds.feedburner.com/~r/Cgarena-GetAttentionInCG/~4/2nlPKk_xquc” height=”1″ width=”1″/

Best Ways for Combining Depth Passes

Is there ANY good way of combining all the depth passes for a shot (typically I min everything together) and not end up with crazy edges?

Any ideas/gizmos/etc. . would be much appreciated.

mc

Modeling/Texturing Lead (focusing on environmental, hard surface modeling, texturing)

Luma Pictures is looking for Modeling & Texturing Lead

LUMA PICTURES, located in Venice Beach, CA. is looking for the best 3D Environment artists out there to add to our talented team for a number of high profile upcoming projects. Luma attracts some of the best in the business and many artists who have worked with us on a project basis have made Luma their home. We pride ourselves on providing a challenging workplace with plenty of room to stretch your wings and be your best.

RESPONSIBILITIES:
• digital paintings of photo realistic environments based on concept art and photo reference
• model environments and props for UV texturing
• set up scenes for camera projection
• develop multilayered photo-real textures for use in multi-pass rendering

QUALIFICATIONS:
• well versed with Maya and Photoshop
• Z-Brush, Mudbox or Bodypaint skills are a plus
• have a solid understanding of VFX production pipelines and multi-pass rendering methods
• demonstrated ability to create seamless photo-real environments
• excellent written and verbal skills are key
• relocation assistance may be available subject to negotiation

SUBMISSIONS:
ONLINE SUBMISSIONS PREFERRED. If you think you fit the bill and want a quick response, email your resume, a link to your online reel/portfolio and a shot breakdown to jobs10@luma-pictures.com Please make the email subject "ATTN: Recruiting – 3D Environment Artist". Do not attach images or movie files to your email because they will get filtered out. If you prefer to send hard copies, you can submit a resume, reel, shot breakdown and cover letter to:

ATTN: 3D Environment Artist
Luma Pictures
248 Westminster Ave
Venice, CA 90291

Submitted materials will not be returned and no phone calls please.
www.luma-pictures.com