Dynamics in games ?

Does dynamics find application in the gaming industry ? If so, which software do they use mostly:twisted:?

[python] KnobChanged & accessing the viewer

hi folks,

I want one knob to control the other and vice versa like in the example below but I want it to affect one special node only and not the whole class.

Code:

def gangGammaGainSliders():   

    n = nuke.thisNode()
    k = nuke.thisKnob()
    if k.name() == "gamma":
        n['gain'].setValue(k.value())
    elif k.name() == "gain":
        n['gamma'].setValue(k.value())

nuke.addKnobChanged(gangGammaGainSliders, NodeClass="ColorCorrect")


My second question is: is there a way to implement a HUD e.g. to show things like the node name I’m currently viewing or the viewer input etc. in the viewer?

I’ve been looking for a solution the whole day and couldn’t figure one out so I hope you guys can help me.

cheers,
Knallkopp

Fard

Dark paranoid fantasy painted in white, an original elaboration on a classic topos of scifi, a short film by Luis Briceno and David Alapont.

heip! keycode problem in Nuke

hello everyone,

i have to print the dpx file keycode onto the final result, but i can not find the place where can show the correct keycode. the only thing i find very similar is the edgecode in the view metadata node, but it is different, the keycode goes 1 frame, the number show +01, but in the edgecode goes 1 frame, the number show +05

anyone know how to show the correct keycode number and what can i do to print it onto the final result

thank you very much 😀 i really need your help!

sound fx designer required

hi

im working on my final graduation project (vfx in cinema) in high school of fine arts & design and im looking for a sound FX designer to help me in my project
feel free to watch the work in progress here

http://toufx.fr.gd/WIP.htm

booba_tou@hotmail.com

thanks

flame 2011

flame 2011…ten days left :):):)

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MPC Acquires Nuke Site License

Just noticed this and wasn’t posted up on here so thought I would.

Quote:

The Foundry is pleased to announce that MPC has invested in a Nuke site license.

MPC have been using Nuke successfully in their commercials department for some time producing spots including Kerry LowLow ‘Mouse’ (above) which recently won MPC two VES nominations. The decision to switch their motion picture compositing pipeline to Nuke makes them one of the largest Nuke sites in the world.

Stephen Newbold, 2D VFX Supervisor for Commercials at MPC, said, “There were numerous factors which led to the decision to switch to Nuke as the primary compositing tool for CG heavy commercials at MPC. The raw speed of Nuke has been a huge benefit, the linear workflow merges seamlessly with our 3D pipeline and the 2D/3D environment has allowed our compositors to take on a lot of the set-extension and matte painting projection that would historically have had to be dealt with by the 3D department. Nuke has allowed us to maintain the quality of our compositing while tackling more complex jobs yet meeting the ever-tighter deadlines.”

Read the full Nuke MPC Release.


SpeedGrade OnSet Looks in Nuke

Hi everyone.

Is it possible to import looks from SpeedGrade OnSet into Nuke? I can’t seems to find any info on that.

Thank you in advance.

Animation E-zine Apr-May 10 Released

CGArena proudly release the new issue of much awaited bi-monthly ezine which contains the interview, makings, gallery and other info…div class=”feedflare”
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Dof – Maya to Nuke – Have you seen this problem before?

Okay guys,

age old question popping up again. I rendered out the scene in Maya2010 using OpenEXR with one of the channels containing a depth pass.

The scene is a little complicated as the camera pans around the subject matter, which means I can’t break up the scene into layers and blur them seperately and will definitely need to use the zBlur function in Nuke.

Unfortunately, the areas where there is a strong change in depth seems to cause this artifact. Am I doing this wrong?

Would using a shader projection solve this issue?

Dof Pass

Dof Result

Thank you. =)