tracking 3d

Hi there.

could sm1 pls tell me how to track a 3d object in fusion whether its imported from maya or created in fusion itself.. i tried connecting the tracked information to the 3d object but couldn get the desired result ,,, pls help
!!!!:cyclops:

thanks

Nuke 8 bit to 16bit Grayscale

Hey guys

Just nor sure on this I have brought a grayscale image into nuke 8 bit and want to render it out as 16 bit, so what I need to know is…….

A) does it change the bit to automaticly eg, as soon as I bring it into nuke its working with 32bit but just not all the information is there to use as a 32bit? if that makes sence

B) I heard of a method of adding a gradient to a B&W image and it gives it a full range? how does this work and how do you correct the colours back to orginal, but keeping the new range?

Thanks People!

remove jitter

Hello, I am trying to get the ‘remove jitter’ to remove a very slight up and down jitter on my film camera. It does not seem to do anything. Could someone recommend some values to try out?

Thankyou.

Default settings below:

Pianos by AGF: Collaboration music video

I’d like to share with you a large collaboration project that was created between the motion graphics students of Academy of Art University in San Francisco.
http://www.vimeo.com/10475091

There is a larger write up on the page about this project, but here’s the short and quick:

Each student was given a chunk of audio to animate to. They were assigned the task of creating animated textures utilizing the music, and then mapping them onto simple geometry in C4D to create a surreal and unique looking piece to match the style of the music. All the pieces were recombined and put out as the video linked above. We would love to get your feedback on your views of our latest collaboration effort! Enjoy.

Character TD (Hair) – Venice, CA

Digital Domain is an Academy Award©-winning digital production studio focused on visual effects for feature film and advertising. Founded in 1993, the company has built a legacy of achievement, listing Titanic, The Day After Tomorrow and The Curious Case of Benjamin Button among its 75+ film credits. A creative giant in advertising, Digital Domain has created some of the world’s most memorable spots. The studio works with top directors and is continually pushing into new territory. Digital Domain is recognized for pioneering work in photo-real digital humans, and productions that bring the worlds of movies, games, advertising and the web closer together. The studio is blocks from the beach in Venice, California. www.digitaldomain.com

For immediate consideration, please submit your resume and reel at www.digitaldomain.com/careers

JOB OPENING: Hair Technical Director
LOCATION: Venice, CA
STATUS: Project

Summary:
The Hair Technical Director partners with peers and show leads designing and grooming digital hairstyles while developing and maintaining tools, methodologies, and the pipeline for production based needs.

Principal Duties and Responsibilities:

  • Will groom hairstyles based on reference and artistic direction
  • Run dynamics/simulations for shot production
  • Collaborates on the creation of tools and methodologies for a show based hair pipeline
  • Provide troubleshooting and problem solving support

Education, Experience, and Skills Required:

  • 3+ years of production experience as a Technical Director, ideally with a focus on hair modeling and dynamics
  • Bachelor’s degree in Computer Science, or related field, or comparable work experience
  • Expertise in Maya
  • Proficiency in Python and Mel
  • Strong communication skills
  • Strong problem solving skills
  • Ability to work as a team player in a high pressure, deadline driven environment

Qualified candidates please submit your resume and reel online at www.digitaldomain.com/careers

Blue Roses

I was floored by this video for Blue Roses. Taking that whole “3 frames” concept to the next level for sure.

Timothy Saccenti

The always impressive Timothy Saccenti updated with a new site. Whether you’re familiar with his work or not, this is a great way to navigate his entire collection of photography and film and will undoubtedly take up much of your free time.

linking a tracker to a specific camera solve…

Hello everyone,

I’m not very good with nuke but ill try to explain what im doing best i can.

I need to remove tracking markers from a shot. What i’ve done is the following:

1) i created a clean plate of a marker that needs to be removed.
2) i rendered out that specific frame and reimported to nuke
3) I selected just the painted area of the clean frame with a bezier, and i then projected this clean ‘patch’ onto a card.

-my 3d setup works fine in the frame that i painted (335).
-the minute i move forward/backwards in frames the patch obviously shifts away from its place.

So to solve this I need to add a tracker node, and i want to use a solve (from the 3d tracking data) which is situated exactly where the patch should be.

I want to copy the position of the solve for the entire duration of the clip and apply that to the tracker so that my patch stays in the same place as the camera moves around in the clip…

does that make sense? sorry for being long…

Woods

Now THIS is how you do a reel! From Stephan van den Brink, a Motion Designer located in Utrecht, the Netherlands.

Custom Film Effects Transports Diary of a Wimpy Kid

[NEWS=”http://www.cgnews.com/wp-content/uploads/ce_thumbnail.jpg”]24703[/NEWS]Custom Film Effects, a long-time provider of visual effects services for feature films, handled all of the visual effects and animation work for “Diary of a Wimpy Kid,” a mostly live-action adaptation of the first book in Jeff Kinney’s illustrated kids’ novel series. 20th Century Fox released the film, which opened March 19th.

To create the movie’s 200 visual effects and animation shots, CFE Visual Effects Supervisor Mark Dornfeld (also the company’s founder) supervised on set in Vancouver, and brought the film’s Animation Supervisor, Mike Murphy, in-house to CFE for the six-month shot production period. There, Murphy and the CFE team worked closely with director Thor Freudenthal to develop and execute a unique technique for animating Kinney’s beloved illustrations.

While the characters are live action for the majority of the movie, they appear as animated versions of themselves as lifted from Kinney’s original drawings, against live-action sets in several sequences, and against animated pages of the book’s diary format in opening title and end-credit sequences.

“Our goal was to ground the movie visuals in the book,” said Dornfeld.
“Jeff created iconic images and this was the first time he had let them out of his own hands. We needed to respect and preserve them, and we were really pleased that both Jeff and Thor were so present in the animation process. It was a great collaboration.”

Murphy explained, “Jeff’s characters are drawn so particularly, with very clean vector art lines. If anything was off it looked completely wrong. We found that if we just brought those lines to life, as soon as a character paused, it would die.”

To keep that from happening, Murphy and Dornfeld came up with a technique they called the ‘living line,’ where they would draw lines on paper and capture them with an old-school down shooter still camera, then take the shots through a proprietary software renderer developed at CFE to make computer-based lines that looked like they had been drawn in pencil.

Characters were then animated and composited digitally using Autodesk Maya, Eyeon Fusion, Adobe After Effects and Illustrator – a faster, more efficient process that resulted in more subtle nuances in characters’ actions.

Rather than working from storyboards to block out each of the movie’s 17 animated sequences, Freudenthal and Murphy, former CalArts roommates, designed the sequences collaboratively, figuring out how each character would come to life. Said Murphy, “We know each other so well that we were able to work in shorthand, lobbing ideas back and forth – What could happen here? What’s the right acting gag that works with these characters, but doesn’t move them too much or break the model? Thor would approve the idea and we’d take it right into animation.”

In addition to creating animation sequences (including one with new characters, hand drawn by Kinney specifically for the movie and animated by CFE), CFE also created ‘invisible’ visual effects to extend sets and replace backgrounds, turn sequences shot in summer into winter, and to establish a moldy piece of cheese as a key storytelling element.

Dornfeld said, “The cheese actually plays a fairly important role. It’s woven in and out of the story to mark the passage of time and highlight important events. We applied a pseudo-time lapse technique with stop motion and motion control to transition the cheese and its surroundings into different states – from growing mold to weathering snow, rain and summer heat.”

Custom Film Effects’ team of 18 animators and artists worked on “Diary of a Wimpy Kid” for six months in the company’s Los Angeles studio.

About Custom Film Effects
Custom Film Effects is a leading feature film visual effects and animation company located in Burbank, CA. Founded in 1999 by Visual Effects Supervisor Mark Dornfeld, the company has established a reputation for its artistry, consistent execution, and flexibility in approaching projects.

Custom Film Effects’ body of work encompasses more than 300 feature films including “3:10 to Yuma,” “Eternal Sunshine of the Spotted Mind,” “Gangs of New York,” and other top features that showcase its artful’ invisible effects,’ designed to transform environments, time periods, characters and elements in subtle ways.

www.customfilmeffects.com