Motion Theory: NCAA Under Construction


Motion Theory continues their decade-long run in the sports spot game with NCAA “Under Construction” from director Grady Hall. Hall’s background as a writer always brings a refreshing confidence and subtlety to MTh’s sports work.

Amidst all the bad work on-air during such a high-profile time as March Madness, these stood out from the pack. Perhaps it was also the fragile emotional state I was in after the nail-biting Butler vs. Kansas St. game; nonetheless, these are simple, to the point and well-executed.

On a technical note, I’m glad to see someone finally using this tired tilt-shift technique on concept that’s actually worthy of it.

Agency: Young & Rubicam/SF
Executive Creative Directors: Brad Berg, Scott Larson
Creative Directors: Paul Carek, Chris Toffoli
Executive Producer: Debra Trotz
Account Managing Director: Paul Hastings
Account Executive: Chris Palmer

Production Company: Motion Theory
Director: Grady Hall
Executive Producer: Javier Jimenez
Line Producer: Scott Gemmell
Director of Photography: Shawn Kim

VFX Company: Motion Theory
Producer: Patrick Nugent
Creative Directors: Kaan Atilla, Grady Hall
CG Supervisor: Danny Zobrist
Designers: Heidi Berg, Casey McIntyre, Aaron Lam, Tom McKay Price, My Tran, Angela Zhu
Pre-visualization: Chris Leone, Parker Sellers
2D Animator: John Robson
3D Artists/Animators: Brian Broussard, Sun Chung, Scott Cullen, Nick Loizides, Oded Raz, Bryan Repka, Dave Ridner, Eric Rosenthal
Matte Painter: Ram Bhat, Rob Blauser
Lead Compositor: Ryan Geist Bozajian
Compositors: Rachel Dunn, Kevin Ellis, James David Hattin, Daniel Raschko
Finishing: Danny Yoon
Rotoscope Artists: Gregory Duncan, Megan Gaffney, Rob Liscombe
Production Manager/HR Director: Tina Van Delden
Production Coordinator: Paul Pianezza
Creative Assistant: Ryan Erke

Editorial Company: String
Editor: Colin Woods
Assistant Editor: Jeff Aquino, Jeff Johnston

Sound Design Company: Machine Head
Creative Director: Stephen Dewey
Executive Producer: Patty Chow Dewey
Music/Sound Design/Mix by: Kip Smedley

Posted on Motionographer

RPF Camera Data help needed

Hi,

I have rendered my sequence from 3dsmax to a .rpf file so that I can import it in after effects. But I have no idea what the locations are of my 3d objects. when i create a new 3d solid I place it roughly in 3d space and it doesn’t seem to move with the camera.

I need this done by tonight. Is someone willing to help me with this?

Please let me know

Thanks a lot!
Maarten

URGENT, 3D Studio Max Generalist, Freelance, London based only

Nexus Productions ( http://www.nexusproductions.com ) is an independent animation studio based in London.

We are urgently looking for freelance crew to work across a number of animation projects (TV Commercials).

We are especially keen to hear from experienced modeling/texturing artists as well as lighting/shading/rendering artists (knowledge of VRay a plus).

All positions are on a freelance bases and work is based in-house in our studio in Shoreditch. This would be to start as soon as possible (today being 30th March) and possibly until end of May (to be confirmed).

TO APPLY please send a link to your online reel and copy of your cv as a pdf to: jobs@nexusproductions.com

About Nexus

Nexus is an independent production company and animation studio based in London, with a worldwide reputation for creative storytelling across a range of media. Our work includes an Oscar nominated short, Grammy nominated and MTV Award winning music videos, and Cannes Grand Prix, Gold Lions, and Black D&AD pencil winning commercials.

We are dedicated to the development of unique voices in filmmaking, with a roster of directing talent working with multi-disciplinary skills in animation, live-action and interactive media. The studio’s production, animation, post-production staff and facilities support them, with Nexus being a home for both the people and the technology to create some of the most innovative work in entertainment and branded content.

Nexus brings together artists and technical talent to work in a collaborative atmosphere to make exciting, talked about creative content.

3ds Max Design 2011 Announced

3ds Max Design 2011 includes all the features of 3ds Max 2011 except for the SDK. It has two benefits that you won’t find in 3ds Max 2011div class=”feedflare”
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Mari: Texture Painting Application

Mari was originally developed at Weta Digital. The technology was driven by the texture department’s need to handle high res texturesdiv class=”feedflare”
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Making of Batman Desertstorm

3D Artist from Dubai created this image using 3ds Max and ZBrush. Everything is sculpt and modeled seperatelydiv class=”feedflare”
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Comparing animation data transfert methodes in Maya

Hi folks,

So far i can count many different ways of transfering animation data betwen assets in Maya:

– Retargeting
– Non linear clips for characters
– Mocap
– Mel scripts
– There may be others

I guess all these different techniques aim at different needs. But i would like to compare them. For that i need your help because i have been studying Maya mostly from the teaching angle not really a professional user.

For you, which of those animation data transfert methods or technique is the best and if you only had to choose one, why would choose that one instead of the others?

Last but not least, what are the pros and cons of each of these techniques?

Thank you

Silver + Black Exhibition

SilverBlack
I don’t usually post up Exhibitions, but this one gets an exception because it includes me. I’ve added some preview images to my folio and will post the completed video once the exhibition is completed.

Asahi Silver+Black is a premium retail and exhibition initiative that sells art, fashion, and limited edition objects of desire.

Full flyer below:
S&B-Exhibition-WEB-BANNER

Luiz Risi

Luiz Risi is a talented art director and illustrator

Senior Nuke Compositor

A studio based in Montreal, Canada is currently loking for a Nuke compositor to join their team for feature film projects.

Responsibilities
• Achieve simple to complex compositing tasks at all stages of the production process including pre-comps, temp composites, 2D tracking, 2D effects, extractions, selection and integration of elements, and color grading.
• Work with the visual effects supervisors to determine creative and technical approaches.
• Deliver work within established project targets and the high quality standards of the company.

http://www.smoothdevil.com/index.php?page=job&job_id=1205

closes: 10 Apr 2010