Silhouette v4 Released

The inclusion of Power Matte is very cool. And, more importantly; the Planar tracker has been rewritten.

Look forwards to getting my teeth into this when I get home. In the meantime I’d love to hear what you guys think of it. If the planar tracker is majorly updated it’s going to be awesome.

Quote:

Silhouette, already the digital post-production industry’s leading roto and paint solution, aims to be the last word in cutting mattes combining four powerful technologies in version 4.

SilhouetteFX, LLC is pleased to announce the immediate availability of version 4 of Silhouette, the digital post-production industry’s leading stereo paint and roto solution. Incorporating many improvements and new features including a vastly improved planar tracker, version 4’s aim is to provide a complete matting solution from fast automatic methods to fine-scale hardcore manual means.

New in version 4 is Power Matte, an automatic means of pulling mattes for complex organic objects without the aid of specialized backdrops. To use Power Matte, loose rough shapes are drawn on the foreground and background objects. Power Matte cuts the matte automatically based on these shapes. Silhouette’s tracking tools can even be used to animate the rough shapes, further easing the task of cuttings masks for long sequences. The unpublished research and technology behind Power Matte incorporates the latest developments relating to inner-outer shape masking algorithms.

Silhouette 4 offers four distinct matte extraction modalities. Mattes may be cut with Silhouette’s industry leading rotoscoping tool set, shape driven (hence tracker-enabled) raster paint tools, chroma-based keying tools and now with Power Matte. Given that all of these tools are stereoscopic 3D enabled, Silhouette v4 is a powerful tool to meet the challenges of today’s most advanced filmmakers.

Version 4 features a completely rewritten planar tracker. The company believes its new planar tracker compares well with similar technologies offered by competitors. Taken in combination with Silhouette’s undisputed lead in other areas, the new planar tracker reduces the range of cases where any other product need be employed.

Also in Silhouette v4 is a comprehensive scripting model and command-line interface (CLI). The CLI allows facilities with headless render-farms to more effectively use Silhouette. The scripting model exposes a great deal of Silhouette’s internals for Python-based scripting enabling facilities to build infrastructure and capabilities customized to their unique needs.

A number of new features have been added to Silhouette’s paint arsenal. Version 4 adds clone source grading allowing clone sources to be dynamically color matched to their destinations. A new horizontal or vertical split display mode aids in setting the clone source grading. Pairs of clone sources can now be defined and drawn from simultaneously. Each clone source has its own independent grading and transformation capability.

Version 4 onward for MacOS is now available as a 64 bit version to take full advantage of RAM for longer sequences.

Other enhancements and fixes are too numerous to list in this format.

Silhouette v4 has a price of $995 per node locked license. A floating license server and 3 licenses is available for $3,495. Additional floating licenses are available for $1,295. Version 3 licenses may be upgraded for $295. The company’s web site is located at: http://www.silhouettefx.com.


http://provideocoalition.com/index.p…When:15:43:00Z

SEE NO EVIL ~ London, Tuesday April 13th

Another event coming up for See No Evil in London, each one better than the last, this time featuring London’s own Ubiq plus ManvsMachine and special guest Adobe will be demonstrating their latest CS5. There will be tons of give-aways as well, CS5 from Adobe and goodies from Stash (Who’s Styleframes deadline is today […]

Nau: Spike HD idents

More amazing work from Raffi Simonian’s Nau; This ID rebrand for Spike HD Movies and this rebrand ID for Retrofit Films. Raffi never fails to impress, check out the entire portfolio at thinknau.com for great inspiration.

SHAKE’s Hotkeys list

Hi guys,

I’m looking for a list of the default hot-keys in SHAKE 4.1. I started a VFX class not too long ago and it’s finally the time of exams. We are allowed one piece of paper with notes on it. I was able to find a list in PDF for FCP but not for Shake. Do someone knows if such a list exist? I’ve tried to look through the manual but couldn’t find it. I would like to be able to put the basics hot-keys on my notes. I’m more familiar with After FX and Shake is really new to me…

thanks guys

Jay

Matte painter (could be remote)

UtopiaPeople is a freelance agency for postproduction and production specialists, we represent 6700+ freelancers around the world.
For more information about us please visit www.utopiapeople.com

We are looking for a talented Matte painter for commercial work (remote work is ok).Our client is a international awardwinning postproduction studio in Stockholm, Sweden.
They need help with a big TVC job from the middle of April until end of June (could be more projects). Studio needs photoreal backgounds in the style of "Alice in wonderland". More info on projects can be forwarded if you are shortlisted. Daily rate approx 300-450€. Online showreel and breakdown is a must to apply, please tell us if you are also available for work onsite in Stockholm.

To apply
You must be registered as a freelancer on www.utopiapeople.com (register free at http://www.utopiapeople.com/forms/registration.php)as we dont have mattepainter as a own category please register as "compositor" until we fixed this.
If you are interested please email job@utopiapeople.before tuesday 6 April at 12:00 CET (the sooner we can get your application the better), marking your email with "Mattepainter-Sthlm" please write any information that you want to pass on to client in that email.

We will notify you if you are short listed.
Only applications with webreels will be considered (please use our HQ service www.theshowreel.tv, sign up free account).

Design Currency; Money Counter

Update: rethinkcommunciations.com and Giant Ant Media have been slaving late nights on an experimental motion piece using a money counter… and a lot of printed paper bills! The animation is for the upcoming international conference in Vancouver ~ Design Currency 2010. Rethink designed actual 100 D (Design Dollar) bills, Giant Ant Media animated it coming […]

Press Pause Play Trailer

I found this quite inspiring; the teaser trailer for Press Pause Play, the first film to capture an emerging generation of global creators and artists … the teachers aren’t certified schools anymore – it’s web sites, discussion forums and a “learn by doing”-mentality … Collaboration over hierarchy, digital over analog – a change in the […]

Lonelypixel Studios – VFX Company

Lonelypixel Studios is a Production Company specialising in 3D
Animation, Post Production and Visual effects. As well as offerings in
New Media creation where the content is aimed at broadband web
applications as well as rich and engaging Interactive media.

We are based in Johannesburg, South Africa.

… It all begins with a pixel….

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Camera position in World Space

I have a camera that I offsetin space by connecting it to an axis node.

Is there a way to obtain the position in world space of the offset camera? Because I would like just to have the one camera that has the world space position baked in.

Thanks in advance!

Lonelypixel Studios

Lonelypixel Studios is a Production Company specialising in 3D
Animation, Post Production and Visual effects. As well as offerings in
New Media creation where the content is aimed at broadband web
applications as well as rich and engaging Interactive media.

We’re based in Johannesburg South Africa.

…It all begins with a pixel…

http://www.vimeo.com/10526252“>http://www.vimeo.com/10526252” />

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