We Were Monkey’s Land of Talk

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UPDATED with process imagery and making-of details.

It warms my heart to bring you even more darkness for the main page as we near Halloween. Directing duo, WeWereMonkeys (Mihai Wilson and Davide Di Saro), construct a dreamlike landscape inhabited by Amazonian Queen, Antiope, for Land of Talk’s “It’s Okay.”

Abstract, yet immersive; this piece evokes. It’s refreshing to see this trend of subtlety and nuance permeating animation/mixed-media work. We’ve got all the tools, but let’s worry about telling the story first. Well done Monkeys.

Posted on Motionographer

Amautalab and Flamboyant Paradise: MTV Nitro Circus

Updated with Credits List and Info from Press Release

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Amautalab, who brought you ‘Tokyo Now’ and ‘Fernet 1882′, has teamed up with Flamboyant Paradise to bring you this series of fun promos for MTV Nitro Circus: ‘Mountain’, ‘Snow’, ‘Desert’, ‘Canyon’, and ‘Lake.

Nitro Circus is produced by the creators of ‘Jackass’, and features daring stunts performed by Travis Pastrana. According to the Amautalab, the plasticine material was a perfect match to reflect the resilient nature of stunt performers: ‘even while suffering these kinds of painful blows, he gets up and continues as if nothing had happened.

Beautiful and darkly humorous, they’re the perfect treat for your mid-week slump. They make me want to run out there and buy a dirt bike, helmet and life insurance against everything under the sun (and sea)!

Also check out the rest of their work here, especially the range of their quirky love-projects (under ‘Broadcast Independent’ category). However, be warned, the first three are NSFW.

Campaign: Nitro Circus

Client: MTV Networks

Product: Nitro Circus

VP Creative: Sean Saylor

Creative Director: Juan Frontini

Copywriter: Nico Sommer

Art Director: Nacho Gil

Manager WDS: Josefina Marfil

Producer: Delfina Chiesa

Director: Martin Jalfen y Javier Lourenço

Production Companies: Amautalab y Flamboyant Paradise

Stop Motion Animation: Pablo Turcatti

Art Direction: Gabo Gesualdi (Amautalab)

Director of Photography: Juan Maglione

Executive Producers: Guido Rutenberg, Antonio Vallarta

Post Production: Pablo Izaguirre (Flamboyant Paradise)

Audio: Noroeste Música y Sonido.

Spot 1: Mountain

Spot 2: Snow

Spot 3: Desert

Spot 4: Canyon

Spot 5: Lake

Posted on Motionographer

VISUAL TALK WITH ALEXANDROS VASMOULAKIS.

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Alexandros Vasmoulakis’s reason for being is to communicate (so he states on his website) and communicate he does, with elaborate doe-eyed behemoth beings gracing the buildings in Greece. The size and scope of these pieces are spectacular and speak in epic visual proportions. For examples of his grandiose lessons in conveying a perceptual message, click “read on” for more.

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first reel – first hello

Hi guys,

I’ve been following vfxtalk for a while, posted few times, but I never introduced myself. The reason was simple: I had no reel and I didn’t want to say hello as a reelless compositor. 🙂

My name is Gyuri Szlamka. I currently live in Budapest and work at the largest vfx house in Hungary. I started compositing in 2007. My primary tool is Autodesk Flint, but I plan to learn Nuke in the close future.

Please enjoy and criticize my reel. It shows a variety of work done by myself or as part of our team.

Attached Files
File Type: pdf Gyuri_Szlamka_breakdown.pdf (239.7 KB)
File Type: mov Gyuri_Szlamka_Showreel_h264.mov (25.79 MB)

Vue 8 Infinite and xStream Now Shipping

E-on Software announced the immediate availability of its Vue 8 line of products for CG Professionals

New DVD – Unreal Cascade

The instructor starts off by going over the entire cascade interface and then through most of the common modules

Rendering problem with Hardware render buffer

Hi guys,

I am facing problem while rendering my MultiStreaks in Hardware Render Buffer. When i render them a frame, its coming perfectly fine with all resp colors and motion blur on it. but when i render a sequence, its coming all red in color and with no motion blur on it. :confused:

Moreover i am unable to render it in Hardware Render.

Please help me out guys.

Rough Idea for demo reel

I still have a LOT of work to do on this. I need to fix up some things and add another project or two, plus breakdowns. Constructive criticism only please.

http://www.vimeo.com/7427668

Is the BBC breaking Pal??

I just read this linked article on another forum and it has me very confused.

http://www.bbc.co.uk/commissioning/t…turesize.shtml

the basic jist of it is that 4:3 pal is now actually 788×576 and that 16:9 is now 1050×576 square pixels.

Am I going to get my ass slapped for submitting work to these “new” standards?
I’ve only ever done work to the old pal standards and never had a problem.
I also read that these new standards are default settings in CS4, is this true as I only have CS3

WIP camera map + matte paint

Hi all.

Going to matte paint this photo with something cool, already started on a super structure thingy… then do my first ever camera map and fly into it for a few secs. Gulp!

stay tuned…

plate:

So far…

Only my 3rd matte painting so give feedback generously, i submitted my last one on mattepainting.org and received none. Boo.