Convert 3dMAX (vray) models to Maya

Hey guys,

I’ve got a question. I’ve been learning matchmoving over the past few months, and I’ve used Maya for the 3d part, since the training dvd’s I’ve had also used Maya.

However, the most realistic 3D model libraries I find are made in 3dmax with vray. My question is if there is a proper way to convert these models to maya (I’ve read there is also a vray for maya now).

I’ve tried to convert some to .FBX and .OBJ but I always get low poygon imports, or imports with no textures, etc.

Anyone got a suggestion ?

dnPtcViewer Node

An Autodesk Maya locator to visualize point clouds generated by Pixars PhotoRealistic RenderMan

Nando Costa for Modest Mouse

nando-modest-mouse
Nando Costa has an updated website including this new music video for Modest Mouse

Minivegas. Responsive Sculptures.

Il collettivo multinazionale Minivegas, di base a Londra, nasce quattro anni fa dall’idea di tre studenti della Bournemouth University. Le loro prime sperienze nella produzione video son da ricondurre ad una collaborazione con il blasonato studio Glassworks, ma ben approderanno all’advertising ed alla industria musicale, con Videoclips per band come The Cribs, Maps e Infadels. A questo tipo di produzione, Minivegas ha di recente affiancato la sponsorizzazione artistica attraverso la Vegas Gallery, spazio espositivo che punta l’attenzione sulla curatela indipendente, con un’attenzione particolare ai fermenti creativi di artisti Olandesi, Belgi e Svizzeri (nazioni di origine dei fondatori).

Il loro ultimo progetto è Responsive Sculptures, una rappresentazione 3D della Vegas Gallery dove l’utente può interagire con delle sculture virtuali generate da impulsi sonori. Questo prototipo di programma, definito “Visualiser”, permette la creazione di geometrie astratte che si sviluppano nello spazio a partire da input musicali. L’algoritmo FFT analizza la frequenza spettrale dei brani provenienti da cd, e la visualizzazione dei dati raccolti funge da base per le dinamiche e le relazioni grafiche. Le modalità grafiche utilizzate sono le più svariate: sistemi particellari, clipping poligonale casuale, metaballs, poi contestualizzate in ambienti filmati o render. La fruizione dell’opera, inoltre, è navigabile da parte dello spettatore.

I Minivegas non son nuovi a questo tipo di operazioni: ricordiamo la loro partecipazione al progetto Advanced Beauty dello studio Universal Everything, piattaforma di collaborazione tra programmatori, artisti, musicisti, animatori ed architetti per la creazioni di “audio-reactive” video sound sculptures”.

Frame1Frame2Frame3

Articolo redatto da Didier Falzone

Vfxhistory

<span style="font-size: small;"><strong>VFXhistory</strong></span><br /><br />Special effects (abbreviated SPFX or SFX) are used in the film, television, and entertainment industry to realize scenes, such as space travel, that cannot be achieved by live action or normal means.<br /><br />They are also used when creating the effect by normal means is prohibitively expensive; for example, it would be extremely expensive to construct a 16th century castle or to sink a 20th century ocean liner, but these can be simulated with special effects. With the advent of computer graphics imaging, special effects are also used to enhance previously-filmed elements, by adding, removing or enhancing objects within the scene.<br /><br />Many different special effects techniques exist, ranging from traditional theater effects or elaborately staged as in the "machine plays" of the Restoration spectacular, through classic film techniques invented in the early 20th century, such as aerial image photography and optical printers, to modern Computer generated imagery (or CGI). Often several different techniques are used together in a single scene or shot to achieve the desired effect.<br /><br />Visual Effects (or ‘VFX’ for short) is the term given to a sub-category of special effects in which images or film frames are created or manipulated for film and video. Visual effects usually involve the integration of live-action footage with computer generated imagery or other elements (such as pyrotechnics or model work) in order to create environments or scenarios which look realistic, but would be dangerous, costly, or simply impossible to capture on film. They have become increasingly common in big-budget films, and have also recently become accessible to the amateur filmmaker with the introduction of affordable animation and compositing software. <br />

Main_Page

Welcome to the VFXWiki!<br /><br />The idea behind the VFXWiki is to give us all a central place to start building our a small repository of information that is key to the vfxprocess – and that usually gets hidden in threads along the way.<br /><br />Please feel free to jump in and start building out the wiki! All registered users can contribue to it! So far we have set up a preliminary left menu to start getting data in, but this will evolve over time! Check out the vfxhistory and vfxtools with lots more to come!<br /><br />Image:Plus.png Enjoy! The VFXTalk Team<br /><br /><br />If you are new to the site the head over here and introduce yourself! http://www.vfxtalk.com/forum/world-you-t2981.html<br /><br /><br /><br />About VFXTalk<br /><br />VFXTalk is a leading provider of online content for the professional Digital Compositing Industry. At VFXTalk, we are continually striving to become your choice for all things Digital Compositing. With quality content, cutting edge industry news, software tutorials, industry leading forums monitored by professionals, monthly VFXChallenges, reviews, and gallerues. Begin your VFXTalk experience by registering, its free and quick! We welcome your comments on our site, as we are continually evolving with our members advice and feedback. Help us become the best site for you!

Education or Experience ?

Hi,

I am a fresh undergraduate and I’ve done my bachelors degree in Animation and Multimedia. After this I was working as a trainee in a company for around 8 months. I was involved in broadcasting graphics for tv related to motion graphics and graphic design. We were doing real time rendering.

Now I’ve quite the company because I was working on their software product and I felt it was limiting my scope. I, now am confused if I should look for a job in the industry or pursue a specialization/master course. I want to do VFX and compositing for movies.

My question is, is it better to look for a job and gain on the job experience in what I want to do or go in for higher education and then look for a job.

Please advice 🙂

-Sameer

Footage in Shake comes out much lighter

I’ve noticed that when I make a Shake script, FileIn some footage, adjust something minor (normally with Quickpaint), and then FileOut it back into my Final Cut project, it comes out noticably lighter (less contrasted and more washed-out looking) than the original footage.

Any ideas? It really makes the footage look different.

Wobble effect

i’m doing this animation for school, it deals with very crude and simple drawings made with windows paint (don’t ask…) and i want to achieve a "wobble" effect on the tracing, kinda like the effect used on Dr. Katz.

i’m thinking aftereffects, but open to suggestions. i know my way around AE, FCP and apple shake. can that effect be achieved with a simple plug-in?

My First Roto Test

This is my first roto test using AE

I want to know your opinion and your criticize