Convert 3dMAX (vray) models to Maya

Hey guys,

I’ve got a question. I’ve been learning matchmoving over the past few months, and I’ve used Maya for the 3d part, since the training dvd’s I’ve had also used Maya.

However, the most realistic 3D model libraries I find are made in 3dmax with vray. My question is if there is a proper way to convert these models to maya (I’ve read there is also a vray for maya now).

I’ve tried to convert some to .FBX and .OBJ but I always get low poygon imports, or imports with no textures, etc.

Anyone got a suggestion ?

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