SLASH: PAPER UNDER THE KNIFE.

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Paper can be so misunderstood. It seems like no one, besides Michael at Dunder-Mifflin, appreciates paper and its limitless possibilities. Giving paper its well deserved limelight, the Museum of Arts and Design is currently featuring the Slash: Paper Under the Knife exhibit, which shows from now until April of 2010. Check out the many multidimensional layers cellulosic pulp can offer, with over 50 artists contributing to the exhibit.

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Yelloplast

Yelloplast is an audio project of multi-talented designer Stoav — and serves up a taster of of music to come.

Properties bin

Each time I launch Nuke, the Properties Bin is set to 10. I would like to have it at 2 automatically. Is it possible?
Thank you:)

Compositing question

Is there a site where they offer free 3d models and elements to composite? or do i need to learn a 3d program and shoot all the footage myself??
Thanks Much :hippy:

3D Lut workflow between SpeedGrade and Nuke

Does anyone have a working workflow to create 3d Lut from SpeedGrade, and then using them in Nuke ( lets say version 5.2Vx to keep things simple) ?

Maybe i’m missing something, but i don’t think i can export vector field,
The only format that seems compatible is the .3dl format, but for some reason a get a weird error message from nuke, telling me that i have negative or zero values.

After comparing the file header of a compatible .3dl file agaisnt the one comming from speedgrade, it seems that compatible files a formated in a 32x32x32 matrix, and speedgrade is outputting a 3D Mesh.

Does it makes sens to anyone ?
Few inputs would be appreciated here
Thanks

A Love Letter For You

LL-If-you..
Love Letter is a project by Stephen Powers with the City of Philadelphia Mural Arts Program and is sponsored by the Pew Center for Arts & Heritage through the Philadelphia Exhibitions Initiative.

Inbox roundup

Now for some links from the inbox: Portfolio of Jens Nilsson is Dancemade, Portfolio of Yotam Hadar, and Stina Persson in motion

UV editor basic basics

Hi,

I am looking for a very basic introduction to the UV editor in Maya. Most tutorials presuppose reader knows why there are four different areas and why UVs should lay in 0 and 1.

I know how to to UV mapping but i dont know why they should be laid in 0 and 1. I dunno what will happen if they are not. In fact i dont even know why there are 4 areas while most the time we just use 1.

Please help me understand. Thank you

CGSociety covers D9

First part of CGSociety’s feature on Image Engine’s fx for District 9.

VFXWorld on Wild Things

Framestore’s facial animation for Where the Wild Things Are, at VFXWorld. And more info at Framestore’s website.