fxguide on G-Force
Posted in: G-ForceG-Force: The Building of Digital Guinea Pigs, an interview with Imageworks’ Scott Stokdyk, at fxguide.
G-Force: The Building of Digital Guinea Pigs, an interview with Imageworks’ Scott Stokdyk, at fxguide.
Specializing in feature film visual effects and animation for international and local producers, Toronto based digital studio, Mr. X Inc. is comprised of a unique and gifted team of artists, filmmakers and programmers devoted to the art, craft and technology of visual story-telling. Our talented staff, committed to quality above all else, has achieved some of the most original and photo-realistic visual effects and animation seen on film to date. If you have the imagination, talent and drive, then Mr. X is looking for you.
We are currently looking for a Modeling/Texture Artist.
Responsibilities include:
• 3D Modeling and Texturing for feature films, using a wide range of reference material
• Work very closely with the shader writers, look development artists and the riggers to generate organic or rigid object models that are suitable for feature film work
• With guidance from CG Supervisors, helping to determine the best approach to solve 3D challenges and develop final look
Qualifications:
• Strong spatial awareness and a good sense of form, scale and
proportion, and a keen eye for detail.
• A full working knowledge of modeling in Maya is required.
• Ability to deliver a "clean" model with tidy polygon/sub-d placement and
good basic UV layout for texturing.
• Ability to work with Z-brush desired.
• Knowledge of Houdini would be an advantage.
• Knowledge of Linux would be an advantage.
Please send your demo reel on DVD with shot breakdown, cover letter and resume to:
Attention: Recruiting- Modeling/Texture Artist
Mr. X Inc.
35 McCaul Street, Suite 100
Toronto, ON
M5T 1V7
Or email materials to recruiting@mrxfx.com. Demo materials will not be returned. No phone calls please.
Specializing in feature film visual effects and animation for international and local producers, Toronto based digital studio, Mr. X Inc. is comprised of a unique and gifted team of artists, filmmakers and programmers devoted to the art, craft and technology of visual story-telling.
We are currently looking for a Lighting Technical Director.
Job Responsibilities:
Requirements:
All interested applicants should email their resumes to recruiting@mrxfx.com with the subject reading Lighting TD". Please include the address of your web portfolio in your resume or send your demo reel to:
Attn: Recruiting/Lighting TD
Mr X Inc.
35 McCaul Street, Suite 100
Toronto, Ontario
M5T 1V7
We invite you to visit our website @ www.mrxfx.com.
The Final Effect of the tutorial will stunt you.
Free source file is available to download form the site directly
Click Here to Watch the Tutorial
Click on youtube video to Watch the Tutorial Trailer
Paul Drohan finally gets around to updating D5ive, and he does not disappoint. Lots of great interactive design, motion, and art.
If you are interested please email me at: contact@itsneverwinter.com
Thanks all!!
Moe
I’m running into a problem where it is tracking my geometry very well except it’s rotating it along the z axis toward the middle of the track and throwing off the remainder of the track.
thanks!
Right now i’ve got a 3DSMax challenge were i want to see some gas/air being realistically sucked in a complex mesh (path following is not an option)and react to collision with housing, proppellers and so on.
I tried to achieve that effect with the help of Fumefx (to get fluid like motion, that is really important and volume rendering (easier than motion blurred particle against transparent housing) and thinking particles, but unfortunatly it seems that i cannot control voxels pressure outside/inside my mesh even with maxscript :'(. I’m not able to directly drive my particles with fume inside the mesh because instead of following velocities (wich in my sim are correct) it follows fire or smode densities.
Is there someone here that could give me a direction to drive my particles in such a way without having to place an amazing number of different and approximate forces with decay inside my mesh?
Is there any way to invert alpha of Color Range?
I have keyed out the yellows and what I now wan’t to do
is to have ONLY yellows left.
You can contact me through my web site
Fluent in English – basic German, Portuguese & Spanish language.
Kind regards.