3D & VFX Showreel

Hi everybody!

This is my first reel, showcasing some of my work in 3D and VFX I’ve made during my time at university here in Sweden. School is almost over so I’m looking for internship/work in the VFX industry and would very much appreciate some feedback on my reel. 🙂

My primary focus is on modeling, lighting and rendering but in the last couple of months I’ve also taken a great interest in node-based compositing and match moving.

All 3D work done in Maya and compositing in Fusion.
Everything is done by me except for the creatures in the forest sequences.

http://www.vimeo.com/6002211

Ask the Freelance Artist

Figured since there is a Jr artist thread…and a senior artist thread…why not one about freelance. I work totally freelance from studio to studio and project to project. It means keeping good ties with clients, keeping up with clients, and keeping up with what other artists are doing, since an insider recommendation is always your best entrance into a new facility. I have had a lot of help from friends, colleagues and clients getting work, and I always try to help out fellow freelancers find work if I’m somewhere.

As a freelancer you are expected to just walk onsite and get going. You may have an hour to get to know the setup….but mostly it is, here is the job, here is your computer let me know when you have something. The more skills you have the better. If you are a compositor but you also know how to edit or have some 3D skills (like I do) you can extend contracts sometimes with this knowledge. I worked with one company last year on a comp gig, then they had some edit work they needed and some 3D, so I got to extend my stay there by a few weeks because I could work on more than what I was originally contracted for. I usually try to land jobs that last a few months or more, but since I don’t have a specific company I work for I will take weekend jobs or jobs that last a few days.

It sounds stressful…but the good thing is, as a freelancer you can actually charge more than a staffer….since you have to not only figure how much you need while your working, but you need to figure out how much you will need to survive between projects…and sometimes that between time can extend a couple months!

The thought of going freelance is REALLY scary and most people won’t attempt it, but if you like working with a variety of people, don’t mind traveling, and can keep good track of invoices it might work out well for you!

As with other threads like this I expect other freelance artists to chime in with answers to new artists questions as well!

Magic Sweater

I honestly don’t know if I’m late to the party on this one, but I’m mesmerized by Mark Silipo aka Magic Sweater’s work. Sometimes it’s tough to find the right image to entice you to check out the site. This time it was tough to choose between awesome and more awesome.

Creative League

From the site:
“Creative League is a showcase platform for creative professionals and companies, as well as a convenient, all-in-one-place resource for anyone looking to hire them. The service is completely free for all users.”
Basically with so many people fighting for the same jobs, it can be tough to “get in”. Especially for Motion Graphics. Creative […]

CGArena Aug – Sep 09 Issue Available

Wait is Over… another long awaited issue of the free bi-monthly PDF magazine is available with makings of talented artists

New 3D Challenge: Accident

Winners will be rewarded with special prizes from Side Effects Software, Pixologic, E-on Software, Eat3D ambientLight

Archmodels Vol. 67 is out

High detailed models of musical instruments with all textures, shaders and materials. It is ready to use.

A Portrait of a Chinese Girl

I was just recording my favorite Chinese actress ( do you know her?).
By wacom and Photoshop.

The Process:

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Fusion help

New to the list and thanks for the help. I want to do the old satellite zoom out trick in Digital Fusion where you scale separate images starting with a close up of a town and pulling back to another image that is taken from further back, parenting one to the next scaling each image smaller to match the next. I want to merge two scale tools in fusion and have been successful by linking them with an expression. The problem is if the one image is at 100% and the second image is at 25% when I connect it with an expression it always matches the end result to 100% so the images scale independently. What is the correct way of achieving this?

sRGB Gamma Question

Hi!

I just want to ask something about the srgb standard. I found not a real answer via google so maybe someone here can explain it further.

In the real world, we have linear values of course.

Our eyes are perceptual, so we can see smaller changes in the darks instead of brights. So Our eyes have a "curve" like this:

Our monitor with a gamma of 2,2 (or 2,5 to be correct) darkens the image we are looking at. So for now, a linear image would look to dark on a monitor.

In order to compensate this, a Gamma Correction of 2,2 (or to be correct an inverse Gamma of 0,454545) has to be applied to all the pictures (digicam, video…). Now the "image itself" looks to bight.

But mixed together, the gamma functions cancel out ech other (nearly) and we get a perfect linear image displayed on our monitor, right?

And with our eyes looking at this "linear image", it´s like we would look out of the window, and our perception leads it into something like this:

Okay, so far so good. But, why is in many many articles about sRGB said, that it matches the Monitor Gamma of 2,2 closely? Do they mean the inverse? Because an image loaded with the srgb standard embedded would look way to dark, because it has already a darkening gamma of 2,2 applied and then the monitor gamma of 2,2 darkens in down again. Or am I missing something?

Maybe someone can explain a little but about this further.

Kind regards,

Dez