Position pass

Hi everyone,
I have a little question…
How to setup the position of an object by his Position pass please ?
all informations about P pass are welcome 😎
thanks guyz

Tracker/gridwarp question in Nuke

I have a question and any help will be appreciated. Does anyone know if there is a way to apply tracking information from a tracker to a specific point in gridwarp in Nuke, please notice that I want to apply it to single point in the gridwarp, not to the entire gridwarp. I have seen people doing it in Shake, but I don know if it can be done in Nuke.

Thank you!

WALT’S TOTALLY LIKE THE 5TH BEATLE (NOT LIKELY).

23submarinespan

Does the adage ” if it ain’t broke, don’t fix it” mean anything to anybody any more?!  Word broke out that Disney is working on re-making “Yellow Submarine” for a release in 2012.  Just because Wall-e was awesome doesn’t mean you can make better the beautifully animated and trippy escapade George Dunning created for the Beatles.  You can try to prove us wrong Disney, but we’re not counting on it.

Click here to view the embedded video.

problems rendering in Nuke 5.1 v4

hi ! I have problems rendering my project in Nuke. It’s the first have i have this problem.

In my final render (.mov), some elements are cropped.

Are my render settings are the problems ?

thanks for your time

Jean-François

Node settings Lock

HI friends how could i lock my settings in a node like FUSION. :confused:

Once i did all my changes then lock the settings . most of the time it will usefull

Siggraph2007 – ILM – Transformers youtube clips…

hey all
apologies if these have been put on this site before but I thought I’d share them. Basically some chap filmed a couple of 10min clips showing the various tricks n techniques the guys at ILM did for the 1st transformers film. There’s some really good thoughts n tricks and I couldn’t find any case study stuff for transformers on this site so thought this might provide a good substitute 🙂 Its been a good source of reference for my own transformer wip too.

ILM – Production Technique
http://www.youtube.com/watch?v=2LSgv41oXc4

ILM – Transformations
http://www.youtube.com/watch?v=YeDfRvvLaFE

ta
ant

Making the Digital Portrait of Mr. Obama

In this informative making going to walk you through the process of making digital portrait of Mr. Obama in Maya, ZBrush, Silo

Hyperfocal Design: V-Series Night Skies 2

This is designed to provide the very highest quality and resolution, enough to suit even the most demanding projects

Lighting & Shading TD Position at Aardman Animations

Short term contract
Immediate Start
Bristol
We are looking for a talented and experienced Lighting & Shading Technical Director to work in our CGI department at Gas Ferry Road.

The CGI department is involved principally in the production of commercials, and occasionally broadcast and short films. It is also involved in the CG aspects of Aardman’s Features slate.

You will be expected to provide support across the department in lighting/rendering and shading. Setting up lighting/shading workflow and providing complete lit shots on all CGI productions including commercials, short films and stings.

You should be highly proficient in Maya (Mel, Python) and Renderman (SL,RIB,RMS) and must have experience in a production environment. You will also need proven compositing skills (After Effects, Fusion). Experience in other areas of CG production would be a bonus.

You should be highly creative in both technical and artistic problem solving, with a positive and pro-active approach. We’d also expect you to be supportive and team focused , with strong communication skills

Please apply by sending a CV Coversheet and comprehensive CV together with a showreel (to include details of your input for each shot) to: Amanda Ososami, HR, Aardman Animations, Gas Ferry Road, Bristol, BS1 6UN.
Or e mail jobs@aardman.com. A full job description and person specification is available from www.aardman.com/about-us/jobs.

VFXWorld covers G.I. Joe

div xmlns=http://www.w3.org/1999/xhtmla href=http://www.vfxworld.com/?atype=articlesid=4038G.I. Joe: Rising to a New Level of Techno VFX/a, at VFXWorld./div