RAMMELLZEE FLUSHES OUT THE HEAD GARBAGE.

rammellzee

When you become a living, breathing, writer of copy for a small family of talented folks who help people tell stories for a living; you sometimes get stuck staring at blank pages, wishing your finger tips were actually straws and the keys of your computer were little mouths sucking the words straight from your brain into your hard drive. This occasional feeling always ends with a visit to Rammellzee’s website and guarantees a good garbage flush for our head. The Word Warrior declared war on the word 30 years ago and he’s been waging it ever since. Check it out HERE.

Click here to view the embedded video.

Pigeon Impossible: Single Pass Lighting

This is 18th podcast from the short film Pigeon Impossible. In these podcasts Lucas Martell giving some inside tricks

Creating Quick Cloth

In this small 5 min tutorial learn how to use simple but powerful tool inside ZBrush through which you can simulate a cloth

Making of Space Mariner

In this making explain everything in parts so that you can understand how to process and organize the 3D project

Compositing | Motion graphics showreel – Alon Alpert

Hi

Since I got laid off, I had to come up with some sort of a showreel. I know it’s somewhat long, but hey, I like the song.

Alon


Svengali embraces the future with Nuke on Star Trek

Nice little article, nothing amazing. Just bigging up nuke. :p

http://www.thefoundry.co.uk/dl_file….4-1D75C5546AFB

Why Flipbook it´s faster than render?

Well that´s the question if anyone know it 🙂

I have big render times and seconds in Flipbook maybe im doing something bad

Thanks!

Svengali Star Trek Nuke case study

The Foundry has a Nuke case study on Svengali’s visual effects for Star Trek.

MRTLMGYC [ThisMortalMagic™]

Creative director Jan Pautsch.Lilienthal has done a neat update of his own ThisMortalMagic portfolio.

Pasquale Crispino

Oggi presentiamo Pasquale Crispino, senior motion designer per Sky Cinema. Pasquale ha conseguito gli studi all’Istituto Europeo di Design di Roma, con la specializzazione in illustrazione e animazione multimediale, iniziando subito a lavorare come freelance per diverse testate giornalistiche come Muver, Urban, Diesel, Computer Art UK,

Passa dall’illustrazione alla motiongraphics per sperimentare nuovi percorsi, collaborando con diverse società come Fast Forward, Abstract:groove, Lmo studio, Insertcoin.

La tecnica che predilige è la stop motion, per i suoi lavori fa uso soprattutto di carta, fotocopie, texture, inchiostri e pittura, ispirandosi a diversi artisti e studi grafici come Gianluigi Toccafondo e lo studio Psyop.

Di seguito alcuni suoi lavori.