3-D Camera System from Silicon Imaging

Silicon Imaging Oscar Filmmaking Digital Cinema Cameras go 3D

April 15, 2009

Silicon Imaging, the company that enabled the digital shooting of this years Oscar winning Best Picture Slumdog Millionaire, is now changing the face of stereo-3D cinematography and production. The company is unveiling the world’s first integrated 3D cinema camera and stereo visualization system at NAB 2009. The SI-3D shoots uncompressed raw imagery from two synchronized cameras and encodes directly to a single stereo CineFormRAW QuickTime file, along with 3D LUT color and convergence metadata. The stereo file can to be instantly played back and edited in Full 3D on an Apple Final Cut timeline, without the need for proxy conversions.

Traditionally, 3D content was captured from two independent left and right cameras, each with its own settings, color controls, record start, timecode, content management and monitoring outputs. A variety of complex devices would be used to synchronize the recordings or combine the outputs for viewing. The content would then have to go through a tedious process of being ingested or converted to formats compatible with the editing or grading systems, matched up from the independent left and right sources, flipped if the shot was on a beam splitter and the timeline adjusted to have the first frame overlapped. A color grade could then be applied, convergence adjusted and finally a stereo image viewed for dailies playback.

"The SI-3D camera system streamlines the entire stereo-3D content acquisition and post production process;" states Ari Presler, CEO of Silicon Imaging. "Combining two cameras into a single control, processing and recording platform enables shooting and instant playback like a traditional 2D camera with the added tools needed on-set to analyze and adjust the lighting, color, flip orientation and stereo depth effects. In post, a unified stereo file plus associated metadata can be immediately graded for dailies, edited, and viewed in either 2D or 3D."

The SI-3D system uses two remote SI-2K Mini cameras with an P+S interchange lens mount connected to a single processing system via gigabit Ethernet where they are synchronized and controlled through the familiar SiliconDVR touchscreen interface. On-set, each camera can be viewed individually or in stereo mixed modes using modern 3D LCD and DLP displays. Various tools are used to visualize and adjust the focus, lighting and 3-D effects including alignment grid overlays, false color zebras, digital zooming, edge detection, spot meters, dual histograms, parallax shifts, anaglyph mixing and wiggle displays.

Unlike modern HD cameras, which develop and compress colorized imagery, the SI system captures raw "digital negatives" where they are non-destructively developed and colorized for preview using the cinematographer’s desired "look" for the scene. This color metadata, along with stereo convergence, flip orientation from beam splitter rigs and alignment data are encoded into a single CineFormRAW QuickTime stereo file. These files can be edited directly in Apple Final Cut without the need for conversion or rendering. With the addition of CineForm’s Neo3D, convergence plus stereo or individual eye color adjustments can be dynamically controlled and modified, while viewing live 3D playback using side-by-side, over-under, or interlaced output modes.
"Driven by increasing numbers of 3D film projects planned by Hollywood studios, the demand for efficient 3D camera and post workflows has increased significantly in the last two years,” said David Taylor, CEO of CineForm, Inc. “The combination of the Silicon Imaging SI-3D camera with CineForm high-fidelity compression-based 3D workflow will significantly reduce overall project complexity and costs."

SI cameras on ParadiseFX rig shooting"My Bloody Valentine 3D"

"The Silicon Imaging camera’s form factor and flexible lens mounting system enable us to develop innovative lightweight beam-splitter and parallel rigs to shoot steadicam and hand-held stereo footage with incredible latitude and film like results" stated Max Penner, CTO of ParadiseFX. We have the SI Mini’s as part of our 3D camera package to shooting feature films including Thomas Jane’s "Dark Country 3D", Patrick Lussier’s, "My Bloody Valentine 3D" and Joe Dante’s "The Hole 3D"."

The SI-3D system is also establishing new benchmarks in image quality and data rates with its ability to record dual-stream 12-bit uncompressed raw directly to mobile 2.5” SSD (Solid State Drives), with peak rates up to 200Mbytes/sec (1.6Gbit/sec). A 250 GB drive can store up to 1-hour of footage per camera. The resulting Silicon Imaging Video (.SIV) footage can be seamlessly viewed and graded directly in Iridas FrameCycler and Speedgrade XR with look and stereo metadata applied. The files can also be exported as a CinemaDNG sequences or converted to CineFormRAW 2D or 3D files, at a later time.

"There is an incredible amount of latitude and resolution from the Silicon Imaging cameras" states William White, CEO of 3D Camera Company. "Shooting directly to SSD gives us the flexibility to record stereo footage in an extreme lightweight and rugged configuration as shoulder or vehicle mounted for ‘Rescue 3D’ and even body worn for shooting from a skydiver in the upcoming ‘Human Flight 3D’. The SI-3D system with on-set visualization and integrated stereo workflow will speed up our entire shooting and production process for creating compelling 3D content."

Silicon Imaging will be demonstrating the SI-3D system at NAB 2009 in Booth SL11605.

How can i fix the motion blur?

Hello Everybody!

How can i fix the original motion blur from the shot when i stabilize it?

i’m sorry if my english isn’t good.

Thank you.

Phillips 22:9 spot “Carousel”

Has anyone seen this yet?, AMAZING.

http://www.cinema.philips.com/?ls=gb_en

II. Reference

A short introduction on reference. This post, and the previous posts with roman numerals in front of them, are a sample selection of text from chapters that I’ve been writing in my free time. There is no ETA for publishing.

II. Reference
One of the simplest things a compositor can do when creating their imagery is to focus on the realism of the shot. What is it trying to accomplish? What goals did the supervisor give you? Often these goals are explained by the supervisor and the concept art, but many times the goal is obvious. Remove the greenscreen. Add a smoke element. Put the CG creature into the plate.

In each instance, you are trying to accomplish one thing. That is to make everything feel like it was filmed in one take, with one camera. You’ll regularly be given plates and elements, and if you know the basics of composition and find reference material similar to the shot you’re creating, finishing it will be much quicker and easier. Almost everything has been done once before, and by using reference material, you’ll be able to accurately compose your shot. Reference material comprises of all the usual things, photos and movies, and real life. You’ll find reference accomplishing your shots daily in the world around you. Atmospheric effects around mountains and hills, headlights falling onto the ground in the dark. Fog and rain on a windshield, fire burning on a match..

An accomplished compositor will be able to take the details he or she sees in everyday life and apply that to the shot at hand. The following chapters will describe the methodology in recreating these details. Everything a compositor does will be viewed with scrutiny among other similar shots. In essence, your composite will become reference for a future group of artists.

Shadow density refers to the color density of an object’s shadow . This shadow is usually created by using a shadow alpha created by your rendering package, or even by simple roto. The colors of a surface under shadow can vary greatly, so take great care in analyzing reference of similar shots, or similar areas in the frame that contain shadows. There are different methods of getting an accurate shadow, and using the technique of offsetting our black point is probably the quickest way of getting a shadow value. Just sample the colors that fall under shadow, and dial your artificial shadow values in to match!

Black point. Objects in the foreground tend to have a lower black point that objects in the background. This is usually the case with extreme environments; matte paintings, set extensions, and also when CGI is composited into live action.

Newly Available for Comp/Edit work!

I am an LA based freelance compositor and editor. I recently finished working on compositing for Sam Raimi’s new film Drag me to Hell, and I am now available! I have many years experience in feature film and broadcast post productions in many areas. I am highly skilled in Nuke, Shake, and Final Cut Pro. I have worked with all forms of broadcast video and film. I have my own gear so I can work remotely, but I also freelance onsite if you would prefer.

To see some examples of my work and contact me go to:
www.eastoflapost.com

I tend to not have very much downtime, and I don’t stay available for long periods…but I figured this is just one more way to get my info out there!

Look forward to hearing from you!

Technology/Systems Engineer Singapore

Calling all IT and Tech professionals, as well as recent graduates, Hollywood is coming to Singapore and we want you to join us. Double Negative Singapore is the Singapore based branch of the largest visual effects for film company in Europe.

We are currently in production on: Harry Potter and the Deathly Hallows: Part 1; Iron Man 2; Prince of Persia: Sands of Time; The Green Zone; The Sorcerer’s Apprentice; Hippie Hippie Shake; The Wolf Man; Kick Ass; 2012; Sherlock Holmes and Scott Pilgrim vs. The World.

If you are an experienced IT all-rounder, ideally specializing in Systems Administration in a Linux environment or you are a bright recent graduate keen to move into our vibrant industry and are capable of learning fast and using your initiative we want to hear from you.

Candidates will need to be comfortable supporting a deadline-driven production effort, have an excellent understanding of computer systems and good English speaking skills.

Please email your CV to: jobs@dneg.com, or post to:

Victoria Rodgers
Double Negative Singapore
Connexis South No. 07-01
Fusionopolis
1 Fusionopolis Way
Singapore 138632

Deadline for applications: 1st May 2009
Please mark any application with ‘Singapore Tech’

Demo Reel Opening

Im getting ready to graduate from the art institute of pittsburgh and was wondering what people thought of my opening

http://www.vimeo.com/4165539

Pftrack to Lightwave

Hi Everybody!

Its my first time in Pftrack and I have just finished tracking a scene wich I have exported into .LWS (Lightwave Scene) and when I Open that in Lightwave its allright but i cant see my footage:confused:, just the camera moving. Can Somebody Help me Please?

Thank you;)

Resn

If you can look past the floating swans, gremlins with laser eyes, and robot hands, you’ll learn two things: Resn is good at what they do, and have a lot of fun doing it.

Lowerground

Timo Boese wanted to be a crane operator or a stuntman when he was little. I guess he’ll have to settle for being a kickass motion designer and illustrator instead.