70’s Space Colony Art

 

Cylindrical Colony?  Toroidal Colony?  Bernal Sphere? No one can debate the amazingness of our U.S. tax dollars at work post Kubrick.

Nasa FAQ on space settlements.

 

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ac75-2621f

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Nasa Archive.

Premiere Heure : Sylvery ~ ARPP

Premiere-Heure’s Sylvery directed these three spots for ARPP, a French advertising regulatory organization, in collaboration with H agency. In the toolbox: 3DS Max, Realflow, FumeFX and Flame.
Watch Pollution | Sex | Violence.

So Me: Kid Cudi “Day ‘N’ Nite”

Although he’s been working hard at Ed Banger Records for some time,  So Me launched into wider view with his work on the “D.A.N.C.E.” music video for JUSTICE.

His hand-drawn illustration style, penchant for retro typography and undeniable hipster appeal have helped So Me become a sought-after name nearly overight. Amidst cries of “sell out,” he even teamed up with JUSTICE to create a bottle design for Coke. (The accompanying video has been pulled from YouTube and every other video-sharing service.)

But stardom aside, So Me’s music video for Kid Cudi’s “Day ‘N’ Night” feels homegrown and from the heart. It’s rough around the edges but full of imagination and charming visuals. The melange of daydream imagery is oddly compelling—like a mashup from a coloring book and a smoke-out. Fitting and fun for the subject at hand.

Paris-based Mathematic also deserves a shout-out for their work on the animation and post-production for this project.

Thanks to Johnny for the tip!

Credits

Director : So-Me
DOP : Arnaud Potier
Producer : Mourad Belkeddar
Production company : El Niño

Animation and post-production: Mathematic
Post-production supervisor : Guillaume Larose
Head of animation: Yue WU (at UFO)
Flame and After Effects: Clement Germain, Arnaud Ecobichon and Vince
3D artist: Clement

Posted on Motionographer

So Me: Kid Cudi “Day ‘N’ Nite”

Keyframing modeling process

Hey guys,

I spent about an hour yesterday trying to figure out how to set keyframes for extrusions bevels etc. The reason is for a creative text animation for motion graphics. I have animated along a curve before, but for the type of motion I am trying to get I do not think it will work. I was just curious if anyone has done or knows if it is possible to animate that way in maya.

Thanks

List of Online Training Schools for VFX

Friends,

I need the List of Online Training Schools other than fxphd .. Which is the best to learn course for compositing

Buck: Ravens and Dragons

buck-cactus

Buck has created two more spots for Cactus, the agency behind the Own Your C anti-smoking campaign, which has produced some remarkable motion work. “Ravens” and “Dragons” aren’t part of that series, though; they’re targeted to parents who smoke around their children.

The spots are entirely CG, which I assume was as much a budgetary decision as a creative one. But that decision also gave Buck complete control over the lighting and camera work, both of which contribute greatly to a mounting sense of tension in each spot.

Honestly, I could watch these just for the lighting alone. In “Dragons,” the pools of light (or stretches of darkness, if you’re a pessimist) create pockets of warmth that seem to slip away before they can be fully embraced, while the cemetery tones of “Ravens” suggest an ashen wasteland matched only by the smokers’ lungs.

Watch both spots on Buck’s site.

Thanks for the tip, Damien!

Credits

FOR DRAGONS:

– Creative Director: Ryan Honey
– Executive Producer: Maurie Enochson
– Producer: Jason Cohon
– Associate Creative Director: Jeremy Sahlman
– VFX Supervisor: Doug Wilkinson
– Art Director: Bradley Munkowitz
– Character Animation: Matt Everton
– FX TD: Gene Arvan
– Lead 3D Artist: Jens Lindgren
– 3D Artists: John Niehuss, Randa Mohtady, Thomas Madreiter, Mike Colarik, Kyle Raffile, Csaba Letay, Ivan Sokol
– Lead Compositor: Patrick Scruggs
– 2D Artists: Ian Kim, James Rydesky, Jon Gorman, Joe Mullen
– Editor: Aristides Zamora
– Audio: Cypher Audio
– Software: Maya, After Effects

CACTUS

– Strategic Director: Joe Conrad
– Creative Director: Norm Shearer
– Associate Creative Director: Jeff Strahl
– Associate Creative Director: Brian Watson
– Producer: Danielle Bryan
– Account Director: Amy Taylor
– Account Executive: Shanna Grimes

FOR RAVENS:

BUCK

– Creative Director: Ryan Honey
– Executive Producer: Maurie Enochson
– Producer: Nick Terzich
– Associate Producer: Eric Badros
– Associate Creative Director: Jeremy Sahlman
– VFX Supervisor: Doug Wilkinson
– Art Director: Bradley Munkowitz
– Character Animation: Matt Everton, Frantz Vidal
– FX TD: Dave Rindner
– Lead 3D Artist: Jens Lindgren
– Artists: Randa Mohtady, Henry Foster, Frances Yeh, Ivan Sokol, Doug Appleton, Sebastian Nozon
– Lead Compositor: Moses Journey
– Editor: Aristides Zamora
– Audio: Cypher Audio
– Software: Maya, After Effects

CACTUS

– Strategic Director: Joe Conrad
– Creative Director: Norm Shearer
– Associate Creative Director: Jeff Strahl
– Associate Creative Director: Brian Watson
– Producer: Danielle Bryan
– Account Director: Amy Taylor
– Account Executive: Shanna Grime

Posted on Motionographer

Buck: Ravens and Dragons

You are subscribed to this thread Matte Painting Challenge – Feb’09

March 09 topic – Alien Civilisation



Win d’artiste Matte Painting book by http://www.ballisticpublishing.com/, NVIDIA Quadro, Magazine Subscriptions, CGTantra TShirts and more.

Judged by – Frederic St-Arnaud, Tiberius Viris , Christer Wibert, Sedevcic Leonardo & David Luong

Check out the Winners of January [The Lost World] – http://www.cgtantra.com/forums/showthread.php?t=14013

Winners of Feb [The GLobal Warming] – http://www.cgtantra.com/forums/showthread.php?t=14478

http://www.cgtantra.com/forums/forumdisplay.php?f=164

Does AE 7.0 do 16bit projects? urgent!

when I try to change my project settings to 16bit – that section is greyed out!
does this mean I need “Pro”? or am I just doing something wrong – I just want to output some 16bit tiffs!

please help I have a deadline in 2 days!

thanks !

help me

Hi,

like you people said i searching all the internet. but can anybody about a thing. if i get a 10th standard qualification and a diploma in combustion and maya. will anybody hire me.

please dont say it depends on your talent. coz i wanted to know that.

Thanks in advance

Amanita Design: Machinarium

Amanita Design è uno studio ceco fondato nel 2003 che sviluppa giochi e realizza siti web e animazioni.

Alcuni giochi sono stati prodotti per la BBC e la Nike. La squadra di animatori è conosciuta per aver ideato i giochi Samorost 1 e 2. Ora sta lavorando ad un nuovo gioco avventuroso: Machinarium, con grafiche realizzate a mano, che dovrebbe essere pronto per la fine del 2009.

Articolo redatto da Sergio Damele