Stargate Universe VFX department seeks Senior Maya or LW VFX Animator

The Stargate Universe VFX department is looking for a Senior level Maya or Lightwave VFX animator with strong cinematic animation skills.
We are located on the Stargate Universe lot (Bridge Studios) in BC, Canada

Requirements:

– A Minimum of 3 years vfx experience working on episodic television and/or feature films. Game experience will be considered.
– Expert knowledge of either Maya or Lightwave – this is a senior level position.
– Ideal candidate will be a strong visual storyteller and well versed in cinematography – camera angles, composition, and continuity.
– Comfortable working in a collaborative team environment
– Comfortable with firm deadlines

Animators must be able to set up entire complex sequences, from animatic to final. While character experience is a bonus, a background or shown excellence with cinematography/camera work is a must.
This is a full time in-house position starting mid to late Jan 2009. It will run approximately 11 months with the possibility of renewal.

Previous experience with fast action and science fiction related themes is a plus.
Any experience working in a hybrid pipeline environment is also a bonus.

we offer:
Regular Hours

Paid Overtime
A kitchen full of snacks, food and drink
Trips to set
Direct contact with Producers and Visual Effects Supervisors
A relaxed environment with great people

Salary based on experience.
Links to online reels and portfolios can be sent to universevfx@gmail.com. Please include the job you are applying for in the subject line.
DVD reels ans resumes can be sent to:
Stargate Universe
Visual Effects Department
The Bridge Studios
2400 Boundary Road
Burnaby, BC
V5M 3Z3
Canada

no phone calls please

Vincent Morin : Helico Bacter ~ Held

Short film for Helico Bacter’s track Held (HD on youtube … anyone know how to link directly to youtube hd pages?).

Victor Vega : JunkTruck

NY based Victor Vega’s new spot for Levi’s 501 : Junk Truck.

Anyone tried an i7 based workstation yet?

I was wondering if anyone has built an i7 based workstation yet, and how well it works for vfx/comp work…

Maya Fluid’s and Particle Interaction

Hi,

i have done an Explosion using Maya Fluid’s and a separate Explosion using Particle Clouds… now i need to blend both my Fluid’s and Particle… i need actually the Fluid’s to interact with my Particle.. i tried blending in after effect’s but its not happening the way i need.. ether Fluid come’s in front or Particle come’s in front… How will i blend both in such a way the both are interacting and Exploding

New Political film on past Election – TRAILER

Just finished producing a new political film / doc. about the past election, shot on my DVX-100.

The film is slated to hit select theaters in March, and will be available at – www.WeRPoliticsthemovie.com – Powered by Amazon.com.

Check out the trailer – any feedback is welcomed.

YouTube – http://www.youtube.com/watch?v=QhYiWhxQ9Zs

HQ – (fast stream) – www.WeRPoliticsthemovie.com

-www.WeRPolitics.com

Method Builds Monsters for The Ladders

[NEWS=”http://www.cgnews.com/wp-content/uploads/monsters_thumb.jpg”]18138[/NEWS]If you’re a monster, you announce your presence with authority. Such is the story behind “Monsters,” a new spot directed by Dante Ariola of MJZ for high-end job search engine The Ladders. The spot was directed by MJZ’s Dante Ariola in collaboration with Method Studios, ad agency Fallon Minneapolis and Company 3. Seamlessly blending old-school movie monsters with the latest visual effects and computer generated animation, the spot takes a humorous look at what it takes to get a big job done. To augment the authenticity of the classic movie monster motif, “Monsters” features multiple versions of Guilala, the destructive star of the classic 1967 Japanese monster movie The X from Outer Space.

Quote:

“The Ladders is a job search service for people making over 100K per year,” explains Alex Frisch, Method’s VFX Supervisor and Flame Artist on the project. “They are exclusively dedicated to finding people with the ‘monster-size’ talents that will ensure big jobs are completed the right way. The spot was very challenging, but also played to the strengths of our team, particularly when it comes to the seamless integration of CG characters and live action. It was also a lot of fun working with Guilala.”


Opening with an imposing, reptile-like creature lumbering towards an oncoming truck, the spot looks like a typical 1960’s era monster movie. As the creature emits what should be an earth-shaking roar, however, we quickly discover things are not quite what they seem. In fact, this monster is so small that the truck passes over his head. As the mini-monster slouches dejectedly, many more like him are revealed, all of them vainly attempting to frighten the townsfolk.

One heaves pebbles at a store window, prompting only a bemused smirk from the woman in the window. Another spits a tiny fireball into a businessman’s newspaper, only to be unceremoniously shooed away. No less than five of the creatures team up for the attempted destruction of a compact car, only to be overwhelmed by its hubcaps. Just when all seems lost, the tiny creatures look up to see a suitably immense version of themselves laying appropriate waste to the city. A wry voiceover then reminds viewers that “some people are ready for the big jobs… and some aren’t.”

Quote:

“The agency selected Guilala from a range of potential creatures,” says Andy Boyd, Lead CG Artist and VFX Supervisor on the project. “What made this commercial really funny and special from our perspective was that we did a studio shoot of an actor in the Guilala suit and took high resolution photographs of the suit itself, all of which turned out to be a fantastic resource for our animations. All the subsequent animated characters in the spot were rotoscoped from the actual rubber suit, so we were able to imbue these very complex contemporary animations with a campy 1960’s feel. We even created a rubber system to make the fingers and toes wobble appropriately.”


On “Monsters,” Method continues to display their skill integrating CG animation with live action. According to Frisch, achieving that seamless blend required that the Method team combine its full arsenal of talents with a meticulous attention to detail.

Quote:

“We pulled out our entire bag of tricks for this one,” he says. “From miniatures and puppets to blue screen compositing and 3D animation, this spot used it all. Andy and I also attended the three day shoot in Cape Town, South Africa, and Dante got a fantastic performance from the actor in the rubber suit which helped a great deal. We did the entire job at 2K resolution, and went back and forth with Company 3 to achieve a truly pristine color correct and composite. In the end, we were able to create 3D monsters that are absolutely identical to the practical one.”


Quote:

“What is most impressive for me was the combination of skill sets on this spot,” says Boyd. “If you look at the final scene with the explosions and the huge monster, for instance, there is a studio shot monster in the background, multiple 3D monsters in the foreground, a CG car, and a bunch of other elements in one seamless scene.”


CREDITS:

Production Company
Director: Dante Ariola
EP: Jeff Scruton
Producer: Natalie Hill
DP: Philipe Le Sourd

Agency
Agency: Fallon Minneapolis
Agency EP: Vic Palumbo
Agency Producer: Amanda Revere

Editorial
Editorial: Rock Paper Scissors
Editor: Kirk Baxter
Producer: Mike Goble

Method Studios:
VFX Supervisor and Flame Artist: Alex Frisch
VFX Supervisor and Lead CG: Andy Boyd
Flame: Katrina Salicrup, Noah Caddis, Andy Davis
CG: Matt Hackett, Floyd Raymer, Jonathan Vaughn, Jack Zaloga, Alex Lee, Todd Herman
Assist/Roto: Andy Mower, Ryan Raith, Craig Hilditch, Amanda Burton, Edgar Diaz, Jay Robinson, Pam Gonzales
EP/Director of Production: Helen Hughes
PM: Moylene Boyd

Transfer:
Facility: Company 3
Colorist: Stefan Sonnenfeld

Related Links:
www.theladders.com
www.methodstudios.com
www.fallon.com
www.company3.com

Stock video for reel

Hey Guys

i was just wondering about something i dont have a camera nor do you i have
the money to rent one to shoot material for my reel

so i was thinking about using stock video for my reel my question is how is that looked upon in the industry i mean would recruiters prefer to see something
you shoot yourself or will no one mind i bought the footage i used

my thinking is i am not demonstrating my cinematographic skills but rather my compositing skills so it should not matter

what do you guys think

thanks

Frederic Chaubin: Soviet SF Style

Click here for more.

Toxik, Mudbox and ImageModeler To Mac

Autodesk, Inc. (NASDAQ: ADSK) announced today that it has expanded its portfolio of Macintosh 2D and 3D software tools for entertainment, multimedia and design professionals. The three new 2009 products for Mac OS X are Autodesk Toxik procedural compositing software, Autodesk Mudbox digital sculpting and texture painting software, and Autodesk ImageModeler image-based modeling and photogrammetry software. As well, 2009 versions of Autodesk Maya 3D modeling, animation and rendering software and Autodesk Stitcher photo-stitching software are already available on the Mac.

Read it on StudioDaily