Pixelux releases DMM plug-in for Autodesk Maya 2010 (physics simulation)

Pixelux Entertainment is pleased to announce it’s new DMM plug-in release for Autodesk Maya 2010 with an important new feature: « autocage ». This tool automatically builds a cage around any 3D mesh, which can then be used with the DMM simulator. No more manual process required, the ability to use any complex 3D mesh, the possibility to change the resolution in one click: physics simulation has never been this easy!

Try it out now for free at http://www.pixelux.ch. (30 days trial period).

To allow everyone to try this important new feature, we have reset the trial period. Existing users can download this new version for an extra free 30 days.

About Pixelux Entertainment: The company was founded in 2003 with the intent to develop a unique real-time material physics simulation technology called "Digital Molecular Matter" or DMM. In 2005 Pixelux partnered with LucasArts to integrate DMM into the best-selling game: Star Wars the Force Unleashed. This exclusivity contract expired in November 2008 after the release of the game. Since then, two DMM plug-ins have been released: for Autodesk Maya and for Autodesk 3d Studio Max and DMM has been integrated into two popular game engines: Trinigy’s Vision 7 and Emergent’s Gamebryo. Pixelux has also announced a joint development agreement with AMD to run DMM in OpenCL and integrate it with the open source Bullet Physics engine.

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