dramatic camera – a houdini tool

This is a concept that I have been working on for a few weeks now in response to a thread on the board that sparked some very technical discussion. The concept is fairly straight forward. Modify the actual speed of a camera along a path based on the height of the camera above the 0 plane. The goal is to adjust the apparent velocity of the camera to become constant.

The way I wrote it, it allows for fine tweaking and inverting the effect so you can make it go faster when it is low to the ground. Here is an example I output. The first clip is the default linear progression, the second is with the speed adjusted to remove the apparent velocity shift. The effect is very subtle in this example, but I should be able to put together a better example once I get the tutorial writing done. C&C welcome, though i know there isn’t much here to look at just yet.
http://www.youtube.com/watch?v=p_JQ03b25JY

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