Nov
12
Greetings!
I’m starting the development and pre-production of a feature with my production company. So far we’ve been handling post services from editing to light composting and VFX for our own projects, but are now looking to expand and tackle the entire previz for the upcoming feature.
Do you guys have any suggestion on the best strategy to put together a great previz pipeline and team from scratch?
I need to consider software to use (currently we use Max and a little XSI, but I’m concerned if using Maya would simplify the process of delivering the previz scenes to potential VFX houses down the line), hardware (IE simple mocap techniques to streamline animation), and talent (how many people would I need? Generalists VS a small pipeline of modelers/texturers, layout, and animators?)
Any links to reference materials and tips?
I’m starting the development and pre-production of a feature with my production company. So far we’ve been handling post services from editing to light composting and VFX for our own projects, but are now looking to expand and tackle the entire previz for the upcoming feature.
Do you guys have any suggestion on the best strategy to put together a great previz pipeline and team from scratch?
I need to consider software to use (currently we use Max and a little XSI, but I’m concerned if using Maya would simplify the process of delivering the previz scenes to potential VFX houses down the line), hardware (IE simple mocap techniques to streamline animation), and talent (how many people would I need? Generalists VS a small pipeline of modelers/texturers, layout, and animators?)
Any links to reference materials and tips?
Thanks a million for any insight!
P.S. I’m also looking for freelance previz artists, so let me know if you are interested.
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