3dsmax – replace rigged model

I’ve got a problem with a 3dsmax scene. There is a monster model rigged and posed in the scene. But I noticed somme errors on the model while rendering (some vertices needed to be weld). Now I have an other max file with the model rigged but unposed. I fixed the weldings on that model.

Now is my question: How can I replace my posed model with the good version without losing the modifier stack and having to pose it all again?

No Responses to “3dsmax – replace rigged model”

Post a Comment