VFX Artist (Games)

Are you an exceptional VFX artist with a flair for the big projects? Fancy a break from the mould of your current job and work for the most innovative interactive (Games) studio in the UK?

We are looking for an exceptional candidate to work as a Visual Effects Artist within our studio. The candidate should have a deep knowledge and production experience of creating real time visual effects for games. This should be supported by a strong overall artistic ability in the area of 3D art production.

Their role will include the production of VFX and art assets to support existing and new IP’s in the Studio; working closely with the Art Director, technical artists, and programmers on delivering assets that fit the gameplay requirements.
Responsibilities:
– Prototyping and creating Visual Effects for real-time use in games
– Use commercial and proprietary in house tools to create highly polished particle effects and 3D art assets with minimum supervision
– Collaborate with the Art Director to produce VFX and other art assets that fit the project and franchise style
– Proactively recognise problems and troubleshoot solutions
– Work with Programming, Design, and Technical Art team to ensure VFX and art assets properly fit the game play requirements
– Deliver content on schedule and within any technical/budget limitations
– Mentor less experienced artists

Required Skills:
– Knowledge and experience of creating particle effects
– Ability to create both Photoreal and non-Photoreal Visual Effects.
– Strong understanding of timing & animation
– Strong overall artistic ability (composition, colour, 3D modelling, texturing etc.) and an understanding of general artistic aesthetics
– Clear technical understanding of all aspects of the art production pipeline
– Good knowledge of lighting principals and application to CG
– Experience with high end CG Effects system utilizing particle systems, dynamics, and procedural animation (e.g., Maya, Houdini, MAX, etc.) is a huge advantage
– Knowledge and experience of industry standard 2D package (Photoshop) for generation of particle specific textures
– Ability to model rapidly and accurately from concept art
– Shader writing knowledge is a benefit
– Rigging knowledge & experience also a benefit
– Ability to learn fast, take initiative with assigned tasks and follow through creative and technical troubleshooting
– Efficient, reliable, self motivated, passionate about Art and VFX
– Excellent organizational, communication, and interpersonal skills.
– Work well under deadlines and multi-tasks.
View Document

Skills
Maya
Maya MEL
Modelling
Photoshop (or equivalent)
Python Scripting
Rendering (Game Rendering)
Rendering (Maya)
Shader Language (Cg)
Texturing
Visual Effects

robert.clarkin@amiqus.com

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