Lighting Artist – Temporary
Primary Responsibilities:
Work with Level Designers, Environment Artists, and Team Leads to create lighting for all aspects of the game including cinema tics.
Creation of pre-baked and real-time lighting via proprietary software.
Create textures for modulating lights using available graphic applications.
Managing lighting performance and placement using propriety scripting.
Solving technical issues that arise with new tools or game performance.
Requirements:
At least 2 to 3 years of next-gen lighting experience on console hardware (360, PS3).
Experience with and a good working knowledge of creating lighting within a pre-baked lightmap pipeline.
Understanding of composition and the ability to enhance mood by lighting.
Excellent working knowledge of Maya and Photoshop.
Excellent written and oral communication skills. Ability to communicate effectively with both Artists and Programmers in a large team.
Work samples must show excellent real-time lighting made for next generation console games.
Preferred:
Working knowledge of industry standard rendering programs such as Mental Ray.
Experience with Radiant.
Ability to follow design reference and ability to work with a wide range of styles.
Experience with one or more scripting/programming languages.
Knowledge of color theory and strong sense of light and shadow.
Film/TV experience a plus.
Email resume/reel to Michelle Gallego at mgallego@activision.com
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