Sledgehammer Games hiring Lighting Artist

Sledgehammer Games was founded with the singular purpose of making great action games. We have a brand new state of the art studio facility and an industry leading development team working on a world class franchise – this is an opportunity of a lifetime. We are actively recruiting top talent for our Call of Duty First Person Shooter development team. If you have a desire to work on the most successful FPS franchise in the history of video games, apply online. We’re always looking for great people.


Lighting Artist – Temporary

Primary Responsibilities:
• Work with Level Designers, Environment Artists, and Team Leads to create lighting for all aspects of the game including cinema tics.
• Creation of pre-baked and real-time lighting via proprietary software.
• Create textures for modulating lights using available graphic applications.
• Managing lighting performance and placement using propriety scripting.
• Solving technical issues that arise with new tools or game performance.

Requirements:
• At least 2 to 3 years of next-gen lighting experience on console hardware (360, PS3).
• Experience with and a good working knowledge of creating lighting within a pre-baked lightmap pipeline.

• Understanding of composition and the ability to enhance mood by lighting.
• Excellent working knowledge of Maya and Photoshop.
• Excellent written and oral communication skills. Ability to communicate effectively with both Artists and Programmers in a large team.
• Work samples must show excellent real-time lighting made for next generation console games.

Preferred:
• Working knowledge of industry standard rendering programs such as Mental Ray.

• Experience with Radiant.
• Ability to follow design reference and ability to work with a wide range of styles.
• Experience with one or more scripting/programming languages.
• Knowledge of color theory and strong sense of light and shadow.

• Film/TV experience a plus.

Email resume/reel to Michelle Gallego at mgallego@activision.com

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